
Trans Neuronica is a puzzle game that takes the concept of Numberlink and intertwines it with a story about human - AI interactions.The goal of the game is to connect nodes while adhering to the rules imposed by the special limiters, switches and stations that get progressively more challenging.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It was good up until the point when puzzles had to be solved under time pressure
50+ levels to blow your mind. Quite interesting and challenging. Looking forward to playing some more levels when they are done :D Thanks, Evidently Cube! P.S. Well, v.1.0 is here
TL;DR: there just aren't enough puzzles. Wait for the game to be more complete before buying. I enjoy these kind of line puzzles, and this is overall a fun game. However, it needs more puzzles. The first two zones are well fleshed out with 17 and 13 puzzles, respectively. But the remaining four zones each have only 1-6 puzzles. Maybe this is because the game is in early access, with more content on the way, but it's unclear. The last mechanic introduced was only used in one puzzle! Either way, it felt like the puzzles were just starting to get interesting when the game ended. Also, there are timed "boss fights" which I found frustrating. Not only were their mechanics hazy, it was also unclear if I needed to succeed at them to unlock more content. I failed a few of them, and then I never saw another one. I do see a handful of "Stage Beyond Repair" levels which I can't access. Can I not access them because I failed a boss fight? Are they just placeholders for future content? I have no idea. I'd get rid of the timed boss fights entirely. [Edit: apparently there is an option to disable the boss timer in Gameplay Options, which I've now disabled, but the game won't actually let me re-play the boss levels for some reason] Finally, I found the recordings / cutscenes to be completely inscrutable. There were dialogue options to choose from, but it was unclear if I was choosing what my character was saying or what the recording was saying. I don't know why I'd have dialogue options while watching recordings. Either way, they didn't make much sense to me. IMO, stick to the puzzles, make a ton more of them, and get rid of the cutscenes and boss fights.
Very interesting puzzle game. I also recommend checking out the free game called ABI-DOS, which has some similarities.
虽然玩法比较有新意,但指引太少还没中文,而且节点类型是由上面诡异的图案代表的,根本记不住。 还有默认打开限时跟关闭辅助功能都传达了开发者的意图:就是要让你们玩得不爽。
I'm a big puzzle game enthusiast, but unfortunately, this one wasn't for me. I think the puzzle concept was pretty fun, and I liked the art style, but at the same time, I wasn't a huge fan of a couple of things in this game: - The scenario where the user is chatting with an AI on the fritz - How puzzles unlock in stages and changing your paths sometimes require undoing connections, which resets parts of the stage and undoing progress. - I got to the boss stage with the "power nexus" and just didn't like not knowing what I was supposed to do and having a time pressure component. I made a bunch of progress in that "boss" level, but I really didn't understand what I was supposed to be doing at all. Being confused by a puzzle and punished for failing to complete it on time was enough to make me stop playing.
Unique take on the connection puzzle, the one mechanic twist that really makes it stand out for me is a level shifting or opening up more as you connect the nodes. Trying to carefully rearrange the wires in such a way that they allow for connecting a new node and no connection is broken in the process expands the mechanical depth of every other rule nicely, though it does become a problem in the "boss levels" of Trans Neuronica. Those require you to solve the level with a time constraint as it goes through many iterations, getting bigger and bigger. The later boss levels can have 10+ iterations and i would suggest either slowing the timer or turning it off through the accessibility options because these levels become huge difficulty spikes when they have a timer: you have very little room for error and any misplaced wire might make you take damage and reduce the time you have. If you realize you made a mistake in the first wire before drawing several more around it you will be forced to undo all of them, which is a big problem when every second matters. Besides that, the puzzle design is tight and the difficulty curve feels good with few exceptions. Many little satisfying revelations to be had while playing :) Most levels have something in the layout that you can start your reasoning with and arrive at the solution step by step. The stages i liked the least are big, open rooms with a large set of colors and not enough constraints to hint towards the solution. The soundtrack is amazing, chill crunchy electronic music to solve puzzles to
Great Pathing puzzle game with an interesting premise. If you like pathing puzzles with advanced mechanics, check it out!
Carefully crafted and beautifully made game, however the puzzles became way too like a chore after some time, requiring you to brute force your way out which killed the fun for me.
I like the game
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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