
Trans Neuronica is a puzzle game that takes the concept of Numberlink and intertwines it with a story about human - AI interactions.The goal of the game is to connect nodes while adhering to the rules imposed by the special limiters, switches and stations that get progressively more challenging.
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 9 → 0.14/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−60% | 64reviews | 91% | — | $5.8K |
| $3.99−60% | 7ratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It was good up until the point when puzzles had to be solved under time pressure
TL;DR: there just aren't enough puzzles. Wait for the game to be more complete before buying. I enjoy these kind of line puzzles, and this is overall a fun game. However, it needs more puzzles. The first two zones are well fleshed out with 17 and 13 puzzles, respectively. But the remaining four zones each have only 1-6 puzzles. Maybe this is because the game is in early access, with more content on the way, but it's unclear. The last mechanic introduced was only used in one puzzle! Either way, it felt like the puzzles were just starting to get interesting when the game ended. Also, there are timed "boss fights" which I found frustrating. Not only were their mechanics hazy, it was also unclear if I needed to succeed at them to unlock more content. I failed a few of them, and then I never saw another one. I do see a handful of "Stage Beyond Repair" levels which I can't access. Can I not access them because I failed a boss fight? Are they just placeholders for future content? I have no idea. I'd get rid of the timed boss fights entirely. [Edit: apparently there is an option to disable the boss timer in Gameplay Options, which I've now disabled, but the game won't actually let me re-play the boss levels for some reason] Finally, I found the recordings / cutscenes to be completely inscrutable. There were dialogue options to choose from, but it was unclear if I was choosing what my character was saying or what the recording was saying. I don't know why I'd have dialogue options while watching recordings. Either way, they didn't make much sense to me. IMO, stick to the puzzles, make a ton more of them, and get rid of the cutscenes and boss fights.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
50+ levels to blow your mind. Quite interesting and challenging. Looking forward to playing some more levels when they are done :D Thanks, Evidently Cube! P.S. Well, v.1.0 is here
I'm a big puzzle game enthusiast, but unfortunately, this one wasn't for me. I think the puzzle concept was pretty fun, and I liked the art style, but at the same time, I wasn't a huge fan of a couple of things in this game: - The scenario where the user is chatting with an AI on the fritz - How puzzles unlock in stages and changing your paths sometimes require undoing connections, which resets parts of the stage and undoing progress. - I got to the boss stage with the "power nexus" and just didn't like not knowing what I was supposed to do and having a time pressure component. I made a bunch of progress in that "boss" level, but I really didn't understand what I was supposed to be doing at all. Being confused by a puzzle and punished for failing to complete it on time was enough to make me stop playing.
虽然玩法比较有新意,但指引太少还没中文,而且节点类型是由上面诡异的图案代表的,根本记不住。 还有默认打开限时跟关闭辅助功能都传达了开发者的意图:就是要让你们玩得不爽。
Very interesting puzzle game. I also recommend checking out the free game called ABI-DOS, which has some similarities.
Unique take on the connection puzzle, the one mechanic twist that really makes it stand out for me is a level shifting or opening up more as you connect the nodes. Trying to carefully rearrange the wires in such a way that they allow for connecting a new node and no connection is broken in the process expands the mechanical depth of every other rule nicely, though it does become a problem in the "boss levels" of Trans Neuronica. Those require you to solve the level with a time constraint as it goes through many iterations, getting bigger and bigger. The later boss levels can have 10+ iterations and i would suggest either slowing the timer or turning it off through the accessibility options because these levels become huge difficulty spikes when they have a timer: you have very little room for error and any misplaced wire might make you take damage and reduce the time you have. If you realize you made a mistake in the first wire before drawing several more around it you will be forced to undo all of them, which is a big problem when every second matters. Besides that, the puzzle design is tight and the difficulty curve feels good with few exceptions. Many little satisfying revelations to be had while playing :) Most levels have something in the layout that you can start your reasoning with and arrive at the solution step by step. The stages i liked the least are big, open rooms with a large set of colors and not enough constraints to hint towards the solution. The soundtrack is amazing, chill crunchy electronic music to solve puzzles to
Cool!
I like the game
Истинная головоломка. Мозгу придётся попотеть. Есть несколько скрытых вариантов прохождения игры, минуя основной сюжет. Но догадаешься ли как к ним прийти?
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
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| $327 | 3 | 100% | $4.99 | |
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| — | 7 | 92% | $3.99 | |
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| $2.7K | 60 | 95% | $3.99 | |
| $2.2K | 47 | 85% | $1.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.8K | 253 | 79% | $0.99 | |
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| $5.8K | 64 | 28% | $3.99 | |
| $5.8K | 84 | 57% | $3.74 | |
| $5.8K | 82 | 96% | $2.99 | |
| $5.8K | 52 | 67% | $3.99 |