
Trajectory is a first person scifi adventure game that takes place in Earth's orbit, with a dystopian yet whimsical setting. The game has multiple endings and a variety of exotic locations in space and beyond.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 22 reviews with recorded playtime.
Reviews
Limited interactions, clumsy game play. I don't recommend purchasing this game.
I didn't sort out how to interact and navigate within this game. I tried with the keyboard and mouse for a while to understand the gameplay, but ended up giving up shortly. It feels buggy, not complete. a totally boring attempt, not recommend it.
⣿⣿⡻⠿⣳⠸⢿⡇⢇⣿⡧⢹⠿⣿⣿⣿⣿⣾⣿⡇⣿⣿⣿⣿⡿⡐⣯⠁ ⠄⠄ ⠟⣛⣽⡳⠼⠄⠈⣷⡾⣥⣱⠃⠣⣿⣿⣿⣯⣭⠽⡇⣿⣿⣿⣿⣟⢢⠏⠄ ⠄ ⢠⡿⠶⣮⣝⣿⠄⠄⠈⡥⢭⣥⠅⢌⣽⣿⣻⢶⣭⡿⠿⠜⢿⣿⣿⡿⠁⠄⠄ ⠄⣼⣧⠤⢌⣭⡇⠄⠄⠄⠭⠭⠭⠯⠴⣚⣉⣛⡢⠭⠵⢶⣾⣦⡍⠁⠄⠄⠄⠄ ⠄⣿⣷⣯⣭⡷⠄⠄⢀⣀⠩⠍⢉⣛⣛⠫⢏⣈⣭⣥⣶⣶⣦⣭⣛⠄⠄⠄⠄⠄ ⢀⣿⣿⣿⡿⠃⢀⣴⣿⣿⣿⣎⢩⠌⣡⣶⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣆⠄⠄⠄ ⢸⡿⢟⣽⠎⣰⣿⣿⣿⣿⣿⣿⢀⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣦⠄⠄ ⣰⠯⣾⢅⣼⣿⣿⣿⣿⣿⣿⡇⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⠄ ⢰⣄⡉⣼⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣧⠄ ⢯⣌⢹⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣇⣽⣿⣿⣿⣿⣿⣿⣿⣿⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⢸⣟⣧⡻⣿⣿⣿⣿⣿⣿⣿⣧⡻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄ ⠈⢹⡧⣿⣸⠿⢿⣿⣿⣿⣿⡿⠗⣈⠻⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡇⠄ ⠄⠘⢷⡳⣾⣷⣶⣶⣶⣶⣶⣾⣿⣿⢀⣶⣶⣶⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄ ⠄⠄⠈⣵⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⢸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠄⠄ ⠄⠄⠄⠸⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠘⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠇⠄⠄
I'm not really sure if Trajectory is an asset flip. Some elements of this game certainly make it seem like the developer put some effort into assembling some kind of original here. On the other hand, a lot of the game assets don't seem like they were created by the developer, but they may not have credited all of the asset creators for supplying assets, which might be a case of plagiarism. There's no evidence, so we need to give the benefit of the doubt... regardless, asset flip or not, the quality here is indistinguishable from many asset flip/cash grab scams, and that's a problem in itself. Trajectory is functionally identical to literally hundreds of lazy Russian first person adventure asset flips (I don't think this one is from Russia but that's besides the point). A somewhat lazy effort of dumping a few assets onto a tired and overdone Unreal first person adventure game blueprint, with very little extra work done on it. One of the fingerprints of such games is the developer being too lazy to add customisable controls, and instead putting the controls in default text on one of the walls as you start. These guys never heard of immersion, obviously. It would be a fun joke to sneak into their house and stencil movement instructions onto their walls to see what they do when they wake up. Just kidding, but jeez, seriously. You're a prisoner on a space station and weird things happen so you need to plod through low quality assets while you "play" the Unreal first person adventure game blueprint. Suffice to say there's no value in this for gamers. There's some badly accented voice acting though. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. The game assets are fairly mediocre/low quality which fits with the idea they weren't developed by the game creator... they look like they're "just reasonable enough" to go on sale as part of an asset pack. The issue of asset flipping aside, ultimately the quality of these assets is low and low quality always makes for a less than optimal gaming experience. The developers didn't design the game for modern gaming PCs, as such the display resolution caps out at around 1440p, there's no support for the state-of-the-art 4K or higher resolutions. The game simply won't look right on modern gaming displays due to this failure on the part of the developers. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers, left handed gamers or gamers using AZERTY or other international keyboard layouts. This was designed primarily for VR (but it will work without a headset, not that anyone would want to try). The VR focus of the game is a major crutch here, because without VR, this compares poorly to professionally developed games. Developers must learn that while VR is great, if the only thing that makes the game great is the VR, then the game isn't great at all. These technical defects push this game below acceptable standards for any modern PC game. Trajectory didn't appeal much to the people who own a copy of the game, either. It has achievements, and they show us a very clear picture that the game didn't really capture any interest from gamers. The most commonly and easily attained achievement is for starting the game, trivial to get, but less than 26 percent of players bothered to get that far before uninstalling the game. Hardly a success story, gamers just weren't all that interested in the game. The poor quality of this game is also reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 7 players. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 100,000 games for gamers to choose from, the overwhelming lack of interest in this low quality game is to be expected. You're forced to sign a highly questionable yet legally unenforceable End User License Agreement... for such a relatively low effort, low quality game this comes across more as a delusion of grandeur than anything else. This agreement includes questionable requirements that may attempt to revoke consumer law protections that gamers expect to have, which is also highly problematic. Developers must learn they are here to serve gamers, not control them. I had my cat walk over the keyboard while the EULA was displaying, which fixed that problem for me. So, should you buy this game? Is this one of the best of the 100,000+ games on Steam? Trajectory has the laughable, eye-watering price of around $7 USD, it's not worth it given the defects and shortcomings with the product, especially considering the sheer number of completely free, much higher quality games on Steam. This is also competing with over 11,000 free games available on Steam, many of them far better than this paid product.
aslında güzel olabilecekken çok saçma şeylerle oyunu mahvetmişler gibi, VR desteği de mevcut uzay zaman simülasyonu kontroller gemideyken iyi çıkınca işkence
Nice scifi adventure game. Sometimes chalenging and a bit weird but much to do. Lots of variety and even after play new things are found like strange vr-world and other planets to walk. Not perfect but Good grafik on most level and sound & music..
Trajectory is an experimental first-person science-fiction adventure that prioritizes atmosphere, narrative ambiguity, and player choice over conventional mechanics or structured progression. Developed and published by Sky Trail Ltd, the game places you in the role of a prisoner nearing the end of their sentence aboard an orbital facility controlled by a shadowy authority. From the outset, the experience signals that it is less concerned with action or traditional challenge and more interested in letting players wander, observe, and make decisions that subtly but meaningfully shape how the story unfolds. The setting is one of Trajectory’s most distinctive qualities. The game presents a curious blend of futuristic space travel and deliberately outdated technology, with sterile space stations and orbital vistas sitting alongside clunky terminals, low-tech interfaces, and retro-styled computer systems. This contrast gives the world an offbeat, almost surreal tone, as if the future developed unevenly or stagnated in unexpected ways. Environments range from confined spacecraft interiors to more open and visually striking locations, offering moments of quiet contemplation as you look out over Earth or explore unfamiliar terrain far from the prison ship. Gameplay revolves around exploration and narrative interaction rather than puzzles or combat. Much of your time is spent moving through environments, listening to instructions, reading logs, and deciding whether to follow orders or deviate from them. The game deliberately avoids holding the player’s hand, often leaving objectives vague and encouraging curiosity-driven discovery. This approach can feel liberating for players who enjoy open-ended storytelling, but it can also be disorienting, as the lack of clear direction sometimes makes it difficult to know whether you are progressing meaningfully or simply wandering. A major focus of Trajectory is its branching narrative structure. The game features multiple endings, determined by choices that may not seem significant at first glance. Small decisions, patterns of behavior, and the order in which locations are explored can all influence how the story resolves. This design encourages replayability, as subsequent playthroughs can reveal entirely new scenarios, locations, and narrative outcomes. For players willing to experiment and accept uncertainty, this system can be rewarding, offering a sense of agency that emerges gradually rather than through obvious decision points. Narrative delivery is intentionally fragmented and understated. Rather than presenting a clear storyline with defined characters and dramatic arcs, Trajectory relies on environmental storytelling, cryptic dialogue, and scattered pieces of lore. The world’s history, the nature of the authority controlling the prison, and even the player’s own identity are left partially obscured. This ambiguity can be intriguing, inviting interpretation and personal meaning, but it can also feel unsatisfying to players who prefer more concrete storytelling and emotional payoff. Technically, Trajectory reflects its small-scale, experimental origins. Visuals are serviceable and occasionally striking, especially when depicting large-scale environments or unusual locations, but animations and interactions can feel stiff or inconsistent. Some elements lack polish, and the interface can be unintuitive, which sometimes breaks immersion. These rough edges contribute to the perception that the game is more a conceptual exploration than a fully refined product, and they can be a barrier for players expecting a smoother experience. Overall, Trajectory is a game defined by its ideas rather than its execution. It offers a strange, introspective journey through a sci-fi setting that values mood, freedom, and narrative possibility over clarity and mechanical depth. Players who enjoy experimental storytelling, multiple endings, and the freedom to explore without rigid guidance may find it a compelling curiosity. Those seeking polished gameplay, clear objectives, or a tightly structured narrative may struggle with its ambiguity and roughness. In the end, Trajectory feels like a thoughtful but uneven experiment—one that leaves a lingering impression not because of what it explains, but because of what it leaves unanswered. Rating: 5/10
This game isn't in my library I have no even played this game, WTF is happening to steam?
good game
Слишком низкооценённая игра. Но что же она такое сложно понять. Это квест в котором тебе дают задание, но не объясняют как его завершить, что крайне сильно усложняет прохождение игры - ты не понимаешь, что тебе надо сделать, но можно и ничего не делать и тебя просто убьют, но это такое себе завершение. Это вселенная о которой тебе ничего не говорят и жалкие крохи информации получаешь из чтения находимых книжек, и имхо описание на странице магазина является оторванным от игрового процесса - его надо было реализовывать в самой игре. Что хорошо реализовано, так это графика, выглядит круто, космос захватывает, а первый выход перехватывает дыхание. Внутреннее оформление менее будоражащее, мало деталей в обстановке, с едиными текстурами растянутыми на стенах и полу, а в помещениях за пределами блока проживания всё крайне однообразно без внутреннего наполнения с одними голыми стенами. При этом часто коридоры и комнаты чрезвычайно большие, ты в них как муравей, для каких гигантов они построены. В целом сложная игра и даже руководство для прохождения не сильно помогает, а больше подсказывает, что нужно сделать для выполнения миссий выдаваемых в рандомном порядке.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| 7 Days to Die | $425.3M | 403.6K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 294K | 88% | $49.99 |
| Palworld | $279.6M | 448.8K | 94% | $20.99 |
| The Forest | $254.8M | 678.6K | 96% | $19.99 |
| Ready or Not | $238.1M | 339K | 78% | $49.99 |
| Clair Obscur: Expedition 33 | $233.9M | 273.3K | 95% | $47.99 |
Related
| Knight Adventure | $1.3K | 59 | 49% | $0.99 |
| Lost in the tomb | $1.3K | 57 | 58% | $0.99 |
| The Rare Nine | $1.3K | 101 | 52% | $0.65 |
| A Week | $1.3K | 92 | 91% | $0.99 |
| Pizza Bike Rider | $1.3K | 53 | 89% | $0.99 |
| Cyber Pussy 2020 | $1.3K | 114 | 70% | $1.99 |