
Welcome to the 7th Sector, set in a mysterious cyberpunk world. Immerse yourself on this intricate path, solving different puzzles, facing its dangers and collecting scattered information to discover the story of this world.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 3 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.99 | 714reviews | 74% | — | $113.9K |
| $9.99−60% | 243ratings | 69% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Автор игры явно гений! Даже странно что он еще не создал крутую команду для того чтобы делать лучшие игры в России. Из одиночек он лучший!
Первая игра Сергея Носкова, которая мне ну просто НЕ ПОНРАВИЛАСЬ. Какой-то глубокой истории тут нет. Есть очень самобытный дизайн и, иногда, интересные головоломки, но это всё. Уровень головоломок в игре очень нестабильный, то очень легко, то без гайда не разберёшься. Некоторые проходить просто скучно из-за их затянутости, особенно- лабиринт. Часто, какие-то игровые возможности совершенно не очевидны, как сканер в летающем роботе или магнит в круглом. Управление, часто, неочевидно, не всегда понятно, где нажимать Е, где управлять стрелками. а где WASD. Всё управление роботами такое, будто мир победившего киберпанка образовался в киселе. Самая переоценённая часть игры- это КОНЦОВКИ. Они выбиваются тут в духе игр от конами: два раз посмотри в зеркало. три раза ткнись в закрытую дверь и получи секретную концовку. Простейшая антиутопия, которая не задаёт вопросов, хотя, наверно, один из самых интересных визуалов разработчика
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Russian, Ukrainian, Japanese, Traditional Chinese, Simplified Chinese
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
7th Sector is a thoughtfully constructed indie puzzle-adventure that distinguishes itself through atmosphere, restraint, and a strong trust in the player’s ability to observe and reason. Developed and published by Носков Сергей, the game drops players into a bleak cyberpunk world with very little explanation, immediately establishing a tone of mystery and unease. Rather than opening with exposition or dialogue, it begins with an abstract concept: you control a spark of energy navigating cables, machinery, and industrial spaces. This unconventional starting point sets the stage for a game that prioritizes environmental storytelling and discovery, asking players to piece together meaning from what they see and experience rather than what they are told. The gameplay in 7th Sector is built around a steady evolution of mechanics that keeps the experience engaging from start to finish. Early puzzles focus on logic, timing, and understanding how electrical systems function within the environment, teaching players the language of the world through interaction. As the game progresses, the spark gains the ability to inhabit different machines and devices, each introducing new rules and limitations. These shifts in perspective significantly change how puzzles are approached, forcing players to rethink movement, physics, and cause-and-effect relationships. This gradual expansion of mechanics is one of the game’s greatest strengths, as it continually refreshes the puzzle design without abandoning the core principles established early on. Puzzles themselves range from straightforward logic challenges to more abstract problems that require experimentation and careful observation. Some rely on numerical patterns or switches, while others are rooted in environmental interaction and timing. The game does not shy away from difficulty, and there are moments where the lack of explicit instruction can lead to confusion or trial-and-error progress. However, this opacity feels intentional, reinforcing the sense that the world is indifferent to the player’s understanding. Success often comes from paying attention to subtle visual cues or background events, and when a solution finally clicks, it carries a strong sense of satisfaction that more guided puzzle games often lack. Visually, 7th Sector presents a striking depiction of a dystopian future that feels alive even when the player is not directly interacting with it. Industrial backdrops, flickering lights, and distant machinery create a constant sense of motion and unrest, while muted color palettes emphasize decay and control rather than technological optimism. Background scenes occasionally depict events unfolding beyond the player’s reach, hinting at social upheaval, surveillance, and systemic collapse. The soundtrack complements this imagery with ambient, synth-driven music that enhances the mood without distracting from problem solving, making exploration feel tense and contemplative rather than purely mechanical. Narratively, the game is deliberately subtle. Story elements are revealed through the environment, optional interactions, and the consequences of player actions rather than explicit storytelling. This approach encourages interpretation and rewards curiosity, as players who pay close attention will begin to form their own understanding of the world’s history and power structures. The presence of multiple endings further reinforces this design philosophy, as the outcome of the journey depends on choices and discoveries made along the way. These endings provide meaningful replay value, inviting players to revisit the game with a deeper understanding and a desire to uncover every possible conclusion. Despite its many strengths, 7th Sector is not without rough edges. Certain puzzles can feel overly obscure, and some segments demand precise timing that can clash slightly with the game’s otherwise methodical pace. There are moments where frustration may outweigh intrigue, particularly for players who prefer clearer guidance or faster feedback. Still, these issues rarely undermine the overall experience, and for many players they will simply be part of the challenge rather than a deal-breaker. Overall, 7th Sector stands out as a confident and intelligent puzzle-adventure that values atmosphere, player agency, and thoughtful design over accessibility and hand-holding. It offers a slow-burn journey through a carefully realized cyberpunk world, rewarding patience, curiosity, and attention to detail. While it may not appeal to everyone, especially those seeking constant action or explicit storytelling, it delivers a memorable and distinctive experience for players who enjoy cerebral puzzles and narrative ambiguity. Rating: 7/10
Хорошо сделанная игра про киберпанк и мятежный ИИ) Атмосферно и красиво
Чашку чая за здоровье и длинную продуктивную творческую жизнь автора!
Интересные головоломки, прикольные отсылки, разрабу респект!
Классная игрушка! Интересные головоломки. Геймплей понравился. Конечно же, в проекте присутствует несколько выбешивающих моментов, в стиле разработчика, не более :D Но в общем и целом, Серёжа умеет делать игры. Серёжа - молодец!
Игра отличная. Чем-то напоминает inside, однако сюжет здесь доносится понятнее. И в загадках, и в геймплее разнообразия хватает, смело берите - не пожалеете.
Очень оригинальная задумка и очень крутой визуал, но это тот случай, когда одним этим сыт не будешь. Не зашли головоломки, можно было сделать куда лучше, а тут ещё некоторые моменты на скоростное перемещение предусмотрены, что этой игре явно не подходит механически, хоть мы и играем за электроразряд. Увы.
I enjoyed this game. Some puzzles were a bit confusing and could frustrate some. I found that once I saw what I was missing it made perfect sense. Enjoyable story. No issues with how the game ran.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $113.9K | 480 | 73% | $9.99 | |
| $113.9K | 869 | 90% | $4.99 | |
| $113.9K | 99 | 75% | $34.99 | |
| $114K | 316 | 70% | $24.99 | |
| $113.9K | 1.3K | 87% | $4.99 | |
| $114K | 238 | 79% | $11.99 |