
The cutest management game about trains. 🚂 Choo-choo! Manage increasingly complex railroad. The rich history of railway transport awaits! From steam engines to futuristic marvels. Explore different eras and countries and witness the evolution of train technology. 🛤️🚂🚄❤️
Modeled estimate, not a reported figure. How we estimate →
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About
Choo-choo! Train Valley Origins welcomes you to a world of charming locomotives, intricate track layouts, and brain-teasing challenges. 🛤️🚂🚄❤️ Maintain traffic flow through increasingly complex levels, managing switches, optimizing railway networks, and ensuring your cargo reaches its destination on time, avoiding collisions.
The game features four historical periods and locations from the Wild West to China and Norway.
Unlock various locomotives, from steam engines to modern trains, as you play. Complete your collection and view it in the Shed!
With each level presenting a unique puzzle to solve, Train Valley offers a rewarding experience for players who love to think strategically and optimize for maximum efficiency.
Train Valley Origins captures the charm and challenge of the original game while adding exciting new features and vibrant, elegant graphics.
The built-in level editor is arriving in our first major update. Easy to use - start building your own puzzles in no time, and with Workshop support - share your creations with other players and download even more designs to try out.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Not like a Train Valley at all. It is different, mostly chill experience.
Their first game was the best, in 2015. Now, they just keep missing the mark, over and over again. I think I'm done with this dev.
最狗屎的一作 玩法单一,LowPoly风格还不如前两作,还有达速通过尽头站的bug导致游戏无法完美通关。 解锁列车库的可爱机车成了我玩这个游戏的唯一动力,但即使打通全部还不能解锁全部机车 好不容易熬到中国,结果被一个新机制:反叛者营地给恶心到了,凡是经过扣2000。越到后期,着火的列车越多,而后期全是国内的地图
Train Valley Origins is a game about crashing trains and manic hustle. Got through all 40 levels and made an attempt at getting all stars unsuccessfully in 15.4 hours using a keyboard and mouse. Train Valley 1 is a work of art where you have to plan where to place tracks depending on when trains are set to leave their stations. There's a level of appreciative grind and planning involved, and the tracks come together like clockwork. Train Valley 2 is more of a resource management game where you plot out where to send trains, pick up cargo, and then where to send that cargo. Also a good game, just in a completely different way using the same assets as its predecessor. I remember there were some faults in TV2 (like where to insert tracks into stations because the stations were blocked by pixels), but overall there were fun experiences to be had. Train Valley Origins tries to combine the first two. The art vibe of 1 with the item gathering and planning around the terrain of 2. Except this time the stations and where trains need to go is randomized each playthrough. And instead of stops to gather items, you are encouraged to drive through a variant checkpoint to get the level awards. Sometimes the checkpoint will give you a bonus to your train, sometimes it'll impair your train. This provides a new level of difficulty, but at the same time sometimes makes more hectic levels pretty agonizing to get through (looking at the freeze impairment, which turns everything into a slog). Now Train Valley has details and history of the various trains you're using, and a mode where you can build your own levels! Now there are unlockables through the main game that give you stuff to do in sandbox mode! I deeply enjoyed playing Train Valley Origins. At the same time, I got really aggravated trying to get all the stars and all the achievements - mostly because of trains going slowly and the unpredictability, so gave up on that part. And I never got into sandbox mode. * - I don't know if this is general translation inconsistences, but 'deliver 8 bonus trains' for some of the star achievements confused the crap out of me. [spoiler]Turns out that means hitting the + icon at the top center of the screen. I thought it meant 'go through checkpoint with bonus'. [/spoiler] And I couldn't figure it out without looking things up on the discussion board.
The game is relaxing and fairly easy. I never even crashed a train. But despite that, it just didn't click with me. One problem is readability. Many of the colors look too similar, so it's easy to send a train to the wrong station. Auto-scheduled trains are also easy to miss because there's poor indication that you need to launch them manually before small timer runs out. There are quite a few bugs too. Sometimes a section of track is highlighted in red, telling you that you don't have enough money to build it, but moving the mouse back and forth suddenly makes it build just fine. Building tracks can also get stuck repeatedly playing the error sound until you right-click. Bridges are another mystery. Sometimes you can build one, sometimes you can't, even on what appears to be the exact same terrain, same tile, same spot. It feels like there's an invisible obstacle blocking construction. The polish is lacking in other places as well. The tutorial even uses different types of apostrophes in its text. Train animations also look strange. They wobble around corners like they're about to tip over, and they constantly pulsate like cartoon trains. It's a very odd artistic choice, and I don't remember anything like that in the first two games. I collected every star, yet I still didn't unlock all the trains. I was also about 20 XP short of the next level. Am I really expected to grind community maps just to unlock the remaining content? The unlockables aren't interesting enough to justify that, and some of the achievements feel completely pointless. Overall, it's kind of a "meh." It tries to recreate what made Train Valley 1 and 2 so enjoyable, but it falls short. If you really loved the first two games, you might still enjoy this one. It's relaxing enough. But for me, it just didn't hit the spot.
There seem to be quite a few bugs. At first I couldn't see any of the levels. Then after resetting progress (there was none, I was trying to 'reset' the game), it displayed level 11 onward. I clicked the back arrow, only to find that I cannot complete Level 1. In fact, all levels appear as already completed, and there is no way to play them. I would love to give it a better review, but from what I can see, the Steam edition is either a dud or should have been sold as a 'beta' or a preview, because it's impossible that what I purchased is the public release version of the game. Very disappointing. I hope I get a response to some questions I've asked in the discussions. If not, then this will be the last time I buy anything from this developer. Very sad. Fyi, I uninstalled the game. If I ever re-install it, it will be after a major update where the developers have addressed this issue.
This could have been an excellent and challenging game: the basic design is good, the graphics are well done, difficulty rises with the levels. Unfortunately, some of the MAIN parts of the application have a number of bugs. One, laying track is not always easy. I ran into many stumbling blocks: it does not lay track as efficiently as it's predecessor, and, there are places in the regular landscape you cannot lay track. Two, when deleting track, sometimes a piece is left over, making it impossible to lay track in its place, OR, you have a difficult time trying to place new track in its place. I still like to play, but often quit out of frustration because of these faults. Stick to the ORIGINAL games; they are far easier to work with even though I feel their difficulty levels rise too quickly.
Más de lo mismo. Si, está bien que la mecánica de las estaciones de colores haya regresado, pero se siente un juego bastante repetitivo y flojo en comparación al primero que si tenía alma con escenarios temáticos. No sé, creo que se ha perdido bastante la esencia... Me sabe mal reseñar negativamente el juego, pero es que se hace extremadamente corto, monótono y con bugs que te fuerzan a reiniciar la partida como las vías fantasma. Una verdadera lástima.
屎一样的优化 我不知道为什么5060玩这个一个G不到的游戏会卡顿
Nette Idee für die Fortsetzung, leider sehr Fehlerhaft. Züge explodieren ohne ersichtlichen Grund. Strecken lassen sich teilweise nicht bauen oder verbinden nicht. Das Spiel könnte flüssiger laufen. Leider ist die Umsetzung nicht so gut gelungen. Da die durch die Community erstellten Level nicht kontrolliert werden, sind leider auch solche dabei die nicht abgeschlossen werden können. Oder solche durch die das Spiel abstürzt. Leider kann man auch nicht alle Story-Level abschließen.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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