
In this wacky VR game, control traffic your way in the face of outrageous events and flagrant road rage. Easy? Think again! Traffic Jams throws in monsters, (un)natural disasters, and up to 4 non-VR friends in party mode!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $0.99−90% | 90reviews | 81% | — | $2.1K |
| $9.99 | 55ratings | 76% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It's no masterpiece but a fun time, and I am glad to have variety and enjoyable ideas be brought to the VR space. There are some things I didn't like about the progression and achievements but overall I would recommend this.
I got this for some more local multiplayer opportunities. Played it yesterday and it was the dullest, most boring experience we've ever had, with the one not in VR simply tapping things multiple times before something non-game impacting happens. Only buy it on sale so you aren't let down. (FYI - It was abandoned in 2021)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Dutch, Japanese, Korean, Portuguese - Portugal, Russian, Simplified Chinese
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's ok. Very charming game and fun for the casual VR experience.
Non comprarlo SE: possiedi un Pico 4 i controller risultano incastrati nel terreno e sembra non essserci soluzione, i dev stessi non rispondono alle domande, peccato
This game is awesome. It is a really original gameplay that fit well the VR. How does this game only have 35 reviews ?!? Okay the price is a little high, but at a discount or in a bundle it is a really nice game !
Fun game with family
This is a good VR game! The fun comes in trying to get all the achievements in each level. You can beat the game easily enough by just mucking about, but when you try and knock off all of the in-game achievements and objectives you see that there's some challenge here and that's where I had the most fun. Each of the main courses/worlds feels different enough, and each has three variations (day, night, and rush) with fun custom easter eggs for each world. I enjoyed the game's visual style, its music, and its sense of tone. It's not particularly deep but you'll get a few hours of solid VR enjoyment out of this. A really good game to pick up on sale. My only criticisms are with how hard most of the achievements are to get - I wish they weren't so difficult and time-intensive. In my world you should be able to 100% a game by putting in roughly 1.5x its normal "time to beat". Here's hoping we get more fun, experimental titles from this dev!
It just does not work for me. Hands stuck in floor and no tracking. Not a problem with my headset, problem with the game. When the devs fix it or offer a solution, I will try the game and change my review.
multiplayer requires you to complete and unlock levels on single player first, so it's not a party game you can just open and play immediately additionally the multiplayer itself seems pretty boring for the coach (non-VR) players
有創意
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 104 | 71% | — | |
| $33.5K | 127 | 80% | $9.99 | |
| $12.9K | 98 | 74% | $4.99 | |
| $26.1K | 73 | 95% | $9.99 | |
| $8K | 73 | 99% | $4.71 | |
| $10.2K | 53 | 83% | $5.54 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.1K | 94 | 64% | $0.99 | |
| $2.1K | 139 | 96% | $0.99 | |
| $2.1K | 71 | 100% | $0.79 | |
| $2.1K | 77 | 75% | $0.99 | |
| $2.1K | 62 | 89% | $1.99 | |
| $2.1K | 111 | 77% | $0.89 |