
Players will enter the Town of Dusk, built on the eve of Empire of Japan's defeat in World War II, along with other characters. Avoid being killed by other characters! Find the mastermind behind the scenes, unravel all the conspiracies, and uncover the truth! Ultimately escape the Town of Dusk!
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English*, Simplified Chinese*, Traditional Chinese**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
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[h1]对国产AVG我都是支持态度。 [/h1] [quote] [h3]卡关的看这里 [/h3] [spoiler] 先开两把剧情锁(文件和相信),然后最终推理要全对。前面选择黄金通道入口,中间选择克里斯蒂娜,最后选择健太郎[/spoiler] [/quote] 剧情我认为是本作最大亮点,有点高开低走再高走的感觉。大多线索能自洽,不过还是有圆不过去的地方。 音乐不错毕竟援引的,不过有个音效是真的阴间。 美工,-10086分,一眼ai,大概是SD的,相当粗糙,抠图没扣干净,最绷不住的是克里斯蒂娜躺在地道中那张立绘,一眼定帧坚定为逆时针旋转90度。 [h3] 以下是建议部分 [/h3] 没有backlog真的很难受,滚轮往上直接是跳转回上一文本,我用的还是macbook触摸板,一划几百米开外了都。这还会引出另外一个问题,以青木瞳举例,她在营地醒来后有一段思考的连续选择,错误就要回到最开始的选项,这时候往上滚可以直接回滚到之前的选项。我不认为这是feature。 分支图按选项顺序排的太明显了,没选之前看一眼分支图就知道是不是分歧点/错误路线。 部分bad end 过于直白了,甚至可以说剧透(点名 “跟踪三桥” 等)作品的tag有[b] 心里恐怖[/b],对于心里恐怖来说,最重要的就是未知带来的恐怖,出现了明显的恐惧源后也就不算是心里恐怖了。 剧情锁可以深挖,两个锁有点少,而且都位于主线,部分玩家第一次玩就可能一遍过。高明一点的做法是把部分锁放进支线,需要收集锁才能开主线。举个好例子就是人狼村。 https://store.steampowered.com/app/648100/ 当然更更高明的做法也有,428的锁 [url=https://store.steampowered.com/app/648580/428_Shibuya_Scramble/] 国区可能加载不出这个,点这里 [/url] https://store.steampowered.com/app/648580/428_Shibuya_Scramble/ 最后亮太信的内容,可以作为旁白,信的内容会更加私人一些,而且应该是第二人称,现在信全篇第三人称,有些出戏。这应该算是写作方面的问题。 还有就是写作方面的问题,和上一条算是同类型的,之所以放在最后呢是因为这比起技术方面更难提升。开始就发现故事推进太急了,甚至连角色名字都只出现一两次的情况下就遇到了第一波事件。角色之间情感铺垫也少了,以至于看到最后牺牲场面有些古井无波。 之前是评测组的,品过许多比这个免费游戏垃更多的付费游戏,写建议也是希望在下一部作品看到提升。我们下部作品见。
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
AI-generated, rushed crap. I liked the plot flow chart concept but really I got the game cuz it said full audio, which there wasn't any.
emmm,ai绘图实在让人没有玩下去的动力。文本倒是看得出来有认真写,虽然有点前后矛盾的地方。
画风简陋制作贫穷情节烧脑,游戏中没有地图,仅通过文字描述看主角团通过地道在东南西北中五个城区跑来跑去的,我空间感差想象不出来有点懵。喜欢推理的可以尝试下这个免费游戏。
不错不错,还挺烧脑的,最后的推理有点难,试了好多次,不过最终通关了,关键是免费也太香了,强推
Oyuncular, diğer karakterlerle birlikte Japonya İmparatorluğu'nun II. Dünya Savaşı'ndaki yenilgisinin arifesinde inşa edilen Town of Dusk'a girecekler. Diğer karakterler tarafından öldürülmekten kaçının! Perde arkasındaki beyni bulun, tüm komploları ortaya çıkarın ve gerçeği ortaya çıkarın! Nihayetinde Alacakaranlık Kasabasından kaçın!
图不咋地,剧情有点赶,人物比较多,前半小时始终处于晕晕乎乎的状态,总体体验一般,剧本杀爱好者可以一试,起码不用凑人头。
What a great game to enjoy for free! Sometimes I felt like I'm just reading a book with some pictures, but very sophisticated game design with multiple endings impressed me when finishing. I'll donate right now and hope you make precious games more!
Yes.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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