
The Gold Standard in Air Traffic Control Simulation Control aircraft at 11 included airports, issue voice commands, manage traffic, and work together in multiplayer in the most immersive air traffic control simulator available.
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About

Voice-Controlled Air Traffic Control
Communicate with pilots using advanced voice recognition technology and experience realistic ATC interactions from the tower.

Realistic Airport Operations
Manage departures, arrivals, taxi movements, runway crossings, gate assignments, and ground traffic using authentic ATC procedures.
Immersive 3D Tower View
Watch aircraft operate from a fully rendered control tower environment while maintaining complete control of airport operations.
Multiplayer Support
Work together with other controllers in real-time and divide responsibilities across ground, tower, and departure operations.
11 Airports Included
Start your ATC career immediately with eleven detailed airports included in the base game, ranging from regional destinations to major international hubs.
TIST (Cyril E. King Airport)
KLGA (LaGuardia Airport)
KLAX (Los Angeles International Airport)
KRDU (Raleigh-Durham International Airport)
TXKF (L.F. Wade International Airport)
EDDS (Stuttgart Airport)
KBUR (Hollywood Burbank Airport)
VRMM (Velana International Airport)
VIDP (Indira Gandhi International Airport)
TNCM (St. Marteen, Princess Juliana Airport)
KTLH (Tallahassee International Airport)
Community Modding & Customization
Customize schedules, airlines, strips, liveries, terminals, and airport operations. Create your own content and expand the simulator through community-driven enhancements.
Dynamic Real-World Lighting
Experience realistic lighting powered by real-world parameters, delivering stunning day, night, and weather transitions.
Multi-Monitor Support
Expand your workspace and build the ATC setup that best fits your style.
Built for the Community
From free airport additions and gameplay improvements to expanded customization and upcoming AI-powered technologies, the simulator is constantly growing alongside its passionate community.
Whether you’re issuing your very first takeoff clearance or managing a busy international hub during peak traffic, Tower! Simulator 3 delivers an authentic and rewarding air traffic control experience unlike any other.
ATC Mode On.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 48 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
After the last update game became unplayable. Voice recognition got less accurate and much slower. AI generated pilot replies now take minutes to occur. At this price tag you expect the updates to be properly optimized before release.
İlk Başlarda Biraz Zor Ama Mantığı Öğrenince Kişiye Bağlı
Il gioco dopo poco si rivela particolarmente noioso e ripetitivo. Non lo consiglio.
Amazing Game but a little bit pricy, other than that. It's amazing, besides the voice issues!
Why do I get penlties for being delayed because of wind that should be fixed immediately
Leider die AI Recognition sehr schlecht funkverkehr nicht realistisch
This is a really fun ATC simulator overall. The core gameplay is enjoyable, time flies while playing, and the graphics are solid. The basic concept is very well done and has a lot of potential. However, the experience is held back by several details. There are no real airlines included by default, and real-world liveries require additional paid content, which feels quite expensive considering the base game already costs around 50€. The biggest issue is the voice recognition system. It often misinterprets commands, especially common phrases like “cleared for takeoff,” which is frequently misunderstood as “cancel takeoff.” This can become frustrating during busy sessions. Another downside is the ATC phraseology. Even when controlling European airports, the communication style is entirely Americanized and does not reflect ICAO European standards. For example, instead of “Taxi to holding point runway 25 via A B C,” it uses simplified phrasing like “Taxi to runway 25 via A B C.” It has its own custom phraseology, which takes some time to get used to if you are familiar with real-world European ATC procedures. Overall, the game has a very strong foundation and a great idea behind it. With improved voice recognition and more realistic ICAO phraseology—potentially even AI-based improvements—it could become an outstanding ATC simulator.
Ondanks het feit dat sommige vliegvelden lastig te spelen zijn of vaak helemaal niet (technische blokkade) is hetgene dat beschikbaar is en werkt wel erg tof. Het blijft vreemd dat het ene vliegveld zonder mankeren inlaad terwijl andere vliegvelden onbespeelbaar blijven. Geprobeerd daar antwoord op te krijgen maar het is systeem paraplu : Steam zegt contact te nemen met Tower Simulator en die zeggen dat het probleem niet bij hun maar bij Steam ligt.
Ohhh this is super fun. I was on the fence on getting this seeing the reviews, amount of DLC, the existence of VATsim...But I wanted to get my hands on ATC without the hassle of reading a bunch of manuals beforehand and going through the pressure of multiplayer and from the YT videos I saw, Tower! Sim 3 seemed fun. And ohhhh boy it is! In a couple of hours I was already having fun and I started from almost scratch with just some basic knowledge. And since then I've been playing this like a fulltime worked, still waiting to get paid? I'll be quick about the pros: the game is really fun, interacting in the 3D world is amazing and you feel like you're really an ATC controller. I'd say the base game is completely worth it (maybe wait for a sale) and that itself already means great hours of fun. Having said that, I'd say the Nyerges World + Color mod is pretty essential to the experience to provide IRL callsigns, liveries, 3d models and schedules. It just adds a whole new layer of realism to the game. There are custom mods like airports and some really cool ones and tools to convert Nyerges schedules to base game compatible ones so even if you just own the base game itself you can have hundreds of hours of fun. Regarding the cons, I see where some reviews are coming from, if the voice recognition fails it could mean you're heading for a major mistake since at times this can be a high pressure game and that could be frustrating. But it never happened with me, voice recognition now seems perfect (never tried the non neural method/before neural update). AI pilot voices are great too, would love even more variety to it. The commands seem realistic but there are times when it feels a bit limited, and you just have to delete a plane which doesn't feel too realistic (for example when a plane faces each other or a dead end). I also found some quirks and small bugs, mostly related to pathfinding. So far nothing game breaking though (there was a pathfinding bug/quirk I found where the plane got stuck in a state after being sent to take off at a specific taxiway and it had to be directed to a particular intersection to be "unlocked"). The DLC are extensive and overpriced but aren't needed to have fun. I love the devs keep supporting the game and I don't mind buying more content like airports for example but it adds up a lot on top of everything else which is already pretty expensive. Let's not even talk about the MIYO DLC which seems like some kind of user mod/dev menu that should be included in the base game. Then you also have additional mods to provide IRL callsigns, liveries, 3d models and schedules. I bought Nyerges which amounted to almost twice the price I paid for the game (25 euros for the game, 40 for Nyerges, both on sale) but I'd say that mod is pretty essential to the experience. tldr; The game is really fun. Base game on sale is worth it, Nyerges World+Color is pretty essential to the experience and it can be more expensive that the base game itself.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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