
As the protagonist,the Balrog Princess— HongYe, after helping humans assess the rebellion. She thought she couldhave a stable life, but unexpectedly fell into a bigger crisis. What kind of ♂hardships ♂ will she experience this time, and how ♂interesting experiences♂ she will encounter.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
很垃圾是个半成品
刚到学院上课然后就卡死了 有何解?
简单来说就是重口味,所以能够接受的人比较少 游戏定位清晰,就是要ghs,所以社保情节比较多,给人一种肤浅的印象 但通过相对有深度的剧情和设定,以及相对丰富的元素和一些解谜要素让游戏的可玩性得到补足 游戏本身是没有太大问题的,只要留意评论中提到的bug(多数差评都是因为bug) 问题在于,游戏是面向小众的,却兼顾了大众的普遍认知,让游戏缺乏亮点
为什么我的CG只有几张图片?
希望能加steam上玩到起源之塔3/4/5/6/7/8/9......制作组加油
还行吧,立绘和CG完全不是一个画风
以前可以下补丁dlc来玩,现在下了dlc也没用了,
一段剧情要看两次才能跳过也太折磨了,尤其是学院篇的CG,很多都特别长,跑周目的时候居然不能延续上周目的跳过,本来我跑周目就是为了收集一些一周目没做完/漏掉的CG,结果还要花费大量时间看我看了几十次的剧情,这点希望能改善
玩了一个半小时才发现没打补丁,还是水系学长告诉我的,焯
希望战斗内容少点,简单些,不然太容易死了,一下子忘记存档又要重新玩过,
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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