
Tower of Chaos is a unique combination of tactical auto battler and rogue-lite gameplay. Battle your way through the afterlife tower, manage your resources and relive the origins of your allies.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Spain, Simplified Chinese, Japanese, Korean, Polish, German*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Having your "bench" greyed out because you didn't buy the meta progression building to "unlock" them. Not being able to combine units because you didn't unlock the meta progression... I understand the need and appeal of meta progression, However, locking fundamental mechanics to the genre behind them is just mind boggling to me.
재밌는데, 어렸습니다. 어떻게 깨야하는지 모르겠습니다
不让买还要刷出来?升星不让升?离谱设计
W Tower of Chaos z przyjemnością zgłębiłem mroczne tajemnice wieży, testując swoje taktyczne umiejętności w dynamicznych starciach auto battlera. Fascynowało mnie tworzenie unikalnych kombinacji jednostek i przedmiotów, a polski interfejs i napisy sprawiły, że immersyjna historia była w pełni zrozumiała i wciągająca. Mimo braku trybu wieloosobowego i głosów, głęboka mechanika i rosnące wyzwania zapewniły mi wiele godzin skupionej rozgrywki. Zdecydowanie polecam tę grę każdemu, kto szuka świeżego podejścia do gatunku strategii z elementami roguelite.
für denjenigen, der das genre mag
提几个意见: 一、把部分界面做大点,比如英雄详情、技能介绍、属性等等重要的数据写大点,你做那个探索动画和地图真没用,大家不是冲着这个来的; 二、优化一下汉化,现在很多地方汉化真的太机翻了,而且很多地方的介绍也模糊不清; 三、突出一下重要功能的显示,可能是我刀塔自走棋和其他的单机自走棋玩多了,这个过于云顶之弈的界面让我非常难受,而且云顶起码别人还有点认知,这游戏全新的角色、道具、流派,云顶的UI只能带来负作用,同时,云顶那英雄、装备介绍界面也比这游戏的大很多,现在看着真的很难受。 制作组的态度很认真,但目前这个情况我还是等好些了再买吧
재밋네
Basically single player TFT. For some reason it just does not feel fun. They probably should have stuck more to the original TFT. All the stuff around it, the NPC's, story, running around the map to collect stuff, it just feels boring to me. During combat the cam has 2 positions, both dont feel great. Got it on sale, so ill keep it, but it is not something i would recommend a fellow TFT player.
I would give this game 3-4 of 10 points. It's okay and it's core I like it: You have a story, as usual you can buy permanent updates and so you have to do run after run after run to become better (stronger) and unlock more stuff. The exploration is an interesting idea, too. But even in the first hours it just feels to be grindy and I doubt that it will change the longer you play. The reason I give a thumbs down (and stopped playing it) is mostly because of the controls and (not existing) settings. Many QoL features are missing. For example: -I am asked EVERY time, if I want to explore "pretty" or "basic". Why can't i save that setting? - EVERY time I start a new run, I get tips like "get money and create interest". I get always the same 5 tips. Yes, I used the middle setting (some tips) but when I'Ve seen (and confirmed) the tips a few times I don't need to see it again every time. - Why can't i close menus/screens with ESC? For example: With L you can change the units or buy new, position them on the field etc. When I'm done, I want to press ESC to close the loadout and continue exploring. Every time the game menu opens.. The worst (for me) is the size and missing highlighting of the battlefield. The units are so small, the icons are around 5x5mm (millimeters) in size so I have to guess what items they have. In general to get some information is just cumbersome. The controls in the "battlefield screen" should be improved. Another example: When I have some classes like warriors*, who are tanky and the class is active I want to see where my warriors are. So that I can position them to the front to tank the damage. Or put 1-2 to the back when the enemy has assasines which teleport in the last lane. * not sure if this is the correct name Same for units on the bench: They're so small that I can't see them. I don't know do I have 1 or 2 types of the same unit. In general this game could use some ideas of Dota Underlords. I'm playing on WQHD and most stuff on the "battlefield screen" is just margin, free space, nothing, air and space. The idea and the style are good. But the controls and UI needs some polishing.
怎麼說呢... 能玩,還行, 但是有點尬。 看在75%OFF的份上我覺得還可以, 不過我覺得小地圖可以改得更直覺... 有中文但是翻譯誤差有點大, 聽配音比較好懂內容一點...
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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