
Enemies have no health, push them off instead. Weaponize physics in this physics-sandbox-inspired tower defense game with multiple game modes. Draft a deck, chain towers into living contraptions, grow and shrink every projectile, and launch hordes of robots off the edge.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
Tower Lab is an experimental sandbox game about using physics as a weapon to push robots off the map.
There are no damage numbers. Towers push, pull, bounce, grow, shrink, and fling enemies off the map.
Place towers in any open space. Move them freely. Experiment with different setups.
Towers combine and affect each other. Their synergies emerge from physical interactions.
Buy items, refresh the shop, remove cards, and upgrade your setup throughout a roguelite campaign.
Shrink robots to make them easier to push, or risk growing them to gain increased rewards.
Grow projectiles to make them more powerful.
Build and decorate levels, then share them on Steam Workshop. In sandbox mode, you can use everything.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 144 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
as of now its cool but a little cruddy. some of the mechanics are clashing but that's probably gonna get resolved later down the line of early access
fun game but even on lowest game settings i cant get past wave 30 in endless due to the amount of things going on, please add an option to turn off number popups/explosion vfx etc. I rly want the 100% on this :(
Судя по трейлеру игра выглядела интересной. На деле достаточно скучная и скудная на геймплей. К тому же постоянно какие-то подвисания в момент смерти каждого бота.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English, French, German, Simplified Chinese, Traditional Chinese, Japanese, Portuguese - Brazil, Russian, Spanish - Latin America, Korean, Polish, Turkish +5 more
Hours played at review time, across 144 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
full de mango
I was excited for this game to come out. But this just isn't it. The roguelite and deckbuilding part of this game just kinda fall flat. There is not really a reason to add cards to your deck it usually just makes them worse since you have to upgrade those cards aswell. its best to just slim down your deck which is really easy to do upgrade 1 tower to its max add like 1 draw card to your deck and just spam that tower everywhere. I wanted to enjoy this game the things you can do in it are very neat and the physics interactions are cool but its just kinda unrewarding making cool setups when you can upgrade a good tower to max and spam that everywhere and be more succesfull, same with using diffrent type of towers. You have limited upgrade points at the start so it also just kinda encourages to upgrade 1 tower alot instead of adding alot of diffrent ones and upgrading them a tiny bit. My honest suggestion would be to just make some of the tech tree upgrades part of the towers. and then make the placable's that only work with combo's to give them an effect, like make the bouncepad make things stronger when bounced off it and the growth or shrink ones just better. this would encourage the player to make cool setups instead of just upgrade the tesla or something sim and just spam that everywhere
The concept is great but it's so boring and as shallow as a puddle. Such a shame. Hoping to see it develop more so I can perhaps change my mind :)
yes
good game
Classic Tower Defense feel. Nice.
IT IS SO FUN:D
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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