
Tourney the medieval tournament simulator. build the ultimate medieval tournament, and lead your house to glory!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German
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Reviews
I had fun in the hour I spent with it. Really, it was great for that one hour. The problem is that there isn't anything more than that. It's like a really good demo. So the way it goes, each day you have to set up a new tourney. It's not like a theme park game where you keep all your stuff from one day to the next - each morning you get a preset amount of money and have to place your toilets, your jousting area, etc, etc. And it's cool. You schedule your little tournament and run the contests. But you don't develop any attachment to anything because you're running a bunch of disconnected scenarios and each has a preset goal. Make 800 gold by the end of the day. Win this prize. There's also an annoying mechanic where you have to scan the crowd for 'robbers' and tell your guard to arrest them or you lose money. Maybe it's just me, but I just want to manage in a game like this and watch the jousting or whatever, not do a 'wheres Waldo' hands-on minigame. Anyway, you have your home stable of knights and you give them advice and so on. But at the rate your knights gain experience and levels you come to quickly realize that they're going to be completely maxed out after 4 tourneys or so. Each tourney lasts about an hour. So that's not a lot of playtime before you're no longer really playing for anything. There is a sandbox mode, which looks like it was added from player feedback. The thing is though, where do you go with a sandbox for this game? This isn't something where you can take different approaches to success. The area you're building on isn't very big and it doesn't look like you can expand - in fact it's questionable if you can even fit all the available buildings on your plot of land. You're going to have your knights maxed out in about 5 hours. So what are you going to do with your sandbox? This is a legitimately good game but there's just nowhere near enough of it. It's not worth more than $5 no matter how much it agrees with you.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 38 reviews with recorded playtime.
Theme park meets jousting! It's a good little sim game. There's more complexity to the it that I thought it would have when I bought it - but it's actually been quite fun for the last couple of days I've been dipping in and out. Well worth a punt. Pros - Good feel to it, familiar tycoon game mechanics, building, hiring staff and all that jazz. - It looks nice, good art style and cute characters. - Music is pretty good. - It's got some nice humour - you can see little thought bubbles from time to time with funny stuff people are thinking & the story is humor driven Cons - At first it was a bit "information overload" like the joust minigame confused my brain until I'd done it a couple of times - You cant move stables or guest tents once they've been placed? - Theres a tutorial for the main controls - but a couple of the buttons arent explained to you - and I only found them after digging around in the options
There just wasn't anything to do after 2-3 hours you've played the entire game. There really isn't any progression that you can expect. Your knights level up, but there's no real point to that other than seeing their starts go up, and after they get five stars in their field after like 2-3 levels, there's no real point to leveling them any further. There's no real point to making more money, or to making the patrons have a good time. Overall the gameplay itself was pretty good, but the progression, and reason to keep playing was extremely lacking. If you want to spend 15 bucks for a pretty good 3 hours of gameplay, and then uninstall because at that point its a waste of space on your library and hard drive, go ahead and get this.
Backed it on Kickstarter and only spent little time with it so far, but first impression is very charming. It's an oldschool style tycoon/manager, think Theme Park or Theme Hospital. So not very complex (at least at first) and humor driven. It's easy to get into, being able to have your own squad of knights taking part in the tournaments is great, and it seems to offer a good amount of content for the price. There are some tiny technical issues, like the fact that you can't change the resolution and the volume slider being incorrectly implemented (you'd want to use a log scale), but nothing that would keep you from having a good time. So yeah, pretty happy with how this turned out so far :)
I really enjoyed this one. I wish it had a sandbox type scenario without the time constraint. Want to play more but don't really want to repeat the main campaign.
Tourney is fun. I wasn't sure what to expect at first but it's pretty much 50% Medieval tycoon simulator and 50% Dueling simulator. I was pleasantly surprised with the amount of small mechanics that build upon each other. If your festival is doing great then your knights are in a good mood. If they're in a good mood then they'll perform better in duels. If they win duels they'll draw more crowds and the cycle continues. It's worth looking into! Check out my full gameplay review video for Tourney. I go into great depth about the Story, Graphics, Audio, Gameplay, and other noteworthy things I feel needs to be mentioned: https://www.youtube.com/watch?v=bLMxeoMZO2w
Really loving this so far. The basic gameplay should be familiar to fans of RollerCoaster Tycoon or other management games, but the addition of representing a house of knights is really cool. You get to give your knights advice during tournaments (the tournaments you yourself organize), telling them which strategy to use based on the skills and mood of both your knight and their opponent. It's a very interesting and fun mechanic and a clever addition to the genre. The only nitpick I have is be sure to save often, as you might get halfway through a day and realize there's no way to complete your mission before the day ends. And the auto-save happens just before you lost. So an additional auto-save at the start of each day would be a great addition. But that's really just a nitpick. All in all it's a very charming game. The item descriptions and knight backstories are witty (but also contain nuggets of tactical information!) and the different types of townsfolk waddling around your castle really gives a festive medieval vibe. The game is packed full of lovely details. The way a knight prances around after winning a tournament!
Very highly recommended. Tourney is warm-heartedly funny, looks very nice, and involves as much silly medievalism as you'd want out of this sort of game - shrubberies included. The campaign has multiple endings depending on how the last mission goes which is pretty fun, and the whole thing feels very lively and bright and characterful, which is a bit of a breath of fresh air given how often medieval themed games insist on making everything grimdark and covered in mud. I think the only drawback for me at the moment is that I feel like the game could do with a more freeplay mode available, but hopefully that'll come in an update at some point and what's there is very well worth getting. Generally the content quantity and quality are both very good though - wide range of noble house themes, three major event types with different mechanics, very good range of available buildings, the music is lovely and the four backdrop settings all look very cool. Do go get it!
Jeu qui a de bonnes idées, mais qui est injouable en pratique; bugs, softlock, et ce timer horrible qui ne laisse pas le temps de finir la campagne à moins de tout planifier au poil de barbe près. Peut-être après un patch ou quinze ça ira mieux, mais pour l'instant j'avoue ça m'agace de refaire trois fois le niveau 2 alors que j'apprends encore les mécaniques de base juste parce que le jeu ne me laisse pas assez de temps pour ses missions.
jeu de gestion, au lieu de gérer un parc d'attraction on s'occupe de tournois de chevaliers. gameplay : https://youtu.be/KM8Ib35_vOM globalement il se rapproche de la gestion des jeux de parcs d’attractions mais cela reste rafraîchissant par des petites trouvailles. on doit gérer des chevaliers de notre maison avec leur équipement/compétences et les aider à adopter la bonne tactique pour les joutes et leur permettre de gagner. A coté de cela, il n'y a pas de mode bac à sable mais une succession de scénario avec des contraintes de terrains certains seront des carré ou des rectangles, d'autres plus irrégulier comme des îlots reliés par des passerelles. le jeu ne manque pas d'humour avec de nombreuses références a retrouver dans les lignes de dialogues ou les noms.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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