
"Touhou Unite Arena" is a card Roguelike game based on the theme of the Touhou Project. Build your own team, combine the spell cards in your hand, play explosive attack values, defeat the target enemy step by step, and challenge the final champion!
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About
"Touhou Unite Arena" is a fan game of the Touhou Project. Players need to choose their own team members and set the captain. In the game, they need to experience various events to strengthen their own [Battle Spell Cards], collect [Spell Cards] or upgrade characters and unlock more powerful character skills.
Illustration: Puzzle of each character's portrait (can be GIF)
Appearing characters and enemies
The game will feature familiar characters from the Touhou Project. Each character has its own special skills, which can help the team win the battle more easily.
Illustration: GIF of the character selection interface
The enemies that the team needs to face are also from the Touhou Project. Each enemy has interesting skill mechanisms according to its own characteristics - choose the right time to play Break, or go all in to kill at all costs, it all depends on your choice.
Illustration: GIF of the enemy's appearance
Battle Spell Cards and Combinations
In battle, use the skills of the [Battle Spell Cards] with the correct combination to cause damage to the enemy and eventually defeat the enemy. You can choose to continuously hit the enemy's weaknesses, or you can choose a higher-level skill combination. The enemy's health is ultimately limited, but the combination of [Battle Spell Cards] in your hand may be "infinite"
Image: GIF of the character using skills
The magical charm of the wonderful spell card
After winning a battle or other event nodes, you can randomly obtain various [Spell Cards]. Some of them can directly strengthen the captain, or strengthen [Skills], or strengthen [Battle Spell Cards]. Some can even be used directly to reverse the final battle situation.
Image: GIF of the character using skills
Main features
●Character team: Using different character skills can also form a powerful build
●Hand card enhancement: Upgrading hand cards in battle may also be a means of resurrection!
●Random construction: Character skills, spell cards, enhanced buffs, etc. make the direction of the battle full of possibilities
●Strategic depth: Enemy mechanisms are different, and flexible targeting of weaknesses is the top priority
In short, "Eastern Alliance" has begun, and you can lead your team to fight for the final victory!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, Japanese, English
Engagement
Hours played at review time, across 22 reviews with recorded playtime.
Reviews
游戏疑似是莉格露做的,因为全是bug
美术和音乐都做得很有风格,色彩浓郁,画风很好看,ui总体微妙的仿新闻栏目(?)的效把握得果挺好的,打牌时的交互体验也还不错。 玩法总体上就是东方小丑牌的感觉,一些带有“东方”特色的游戏元素、机制设计的转移再造也能看到制作组花了些心思,值得无聊的时候打开玩两把的游戏
美术很好,音乐非常棒. 小丑牌的底盘+作者团队的魔改.口味还算不错,值得一品,游戏性上没问题. 人物很多,能力也百花齐放.车万厨力充足. 体量较小目前,但是价格也非常甜品,总之是车万厨完全可以品一品的一盘好菜. bug有一些,不过能跑就行.
Touhou Dou Dizhu, TUA is alright. It has some big issues, but since it seems to be getting updates I'm willing to give it positive review. The Steam screenshots are pretty bad, they have text errors not present in the actual game. How it actually works is that you get a series of events organized based on incidents: fights, shops, player's choice, and the boss battle of an incident. The same opponent can be both an easy fight, hard fight, and/or boss of incident and they have more abilities active the stronger they are. You play Dou Dihzu hands to defeat them. Different enemies are vulnerable (double damage) to different hands, except the final boss, who seems to always be vulnerable to ace pairs only. The system is pretty good. It places related opponents and gives each incident its own feel. The deck progression is where the game tries to follow Balatro, but it doesn't really work. The final boss is the hardest part of a run by far and you don't get anything for winning each battle quickly. The obvious strategy is to try dragging on each fight to make the most out of your card stickers (upgrades). There is a limit to this: unlike poker, dou dihzu hands can't contain extra cards, so you can't just play pairs to discard unrelated cards. You want to search your deck for the cards with stickers that give you extra stuff because the build quality is less about spell card (joker equivalent) quality and more about individual card quality. Card stickers are a much more reliable upgrade source than shop visits., even though they give random stuff. The other source of build variety is your team. Each team member you choose at the start has abilities that apply when they are on and others that they activate only when they are chosen as captain. You unlock these with points from progressing and winning runs. Some of these are pretty cool and can create interesting combinations. There are some issues with the UI, like the tooltip for the constellation cards (planet equivalents) don't actually match the hand type they upgrade. If you're in checkmate from Aya's ability, you have to quit the run manually. You can't open your deck or the list of events at any time you want. Touhou card games seems to be a thing now, with Cirno's Card Class and Fairy Card Battlers. I don't think TUA is as good as Cirno's Card Class, but it's ok.
54枚のトランプがデッキで 都度10枚配られるのでポーカー的な役を作ってその得点で敵をしばき倒していくゲームです 特徴としては道中は強いカードを入手するのはメインではなく 最初に貰う54枚を戦いながら強化していくのが基本な事です 敵に攻撃されると手札のカードにデバフが付きますが、クリアしても解けません、永続です 自分のスキルや強化札でバフをかけたのも永続です 最終日を目指してデッキ内のカードにバフデバフを重ね掛けします 他にも色々と要素があるのですが、かなりUIが便利なのでやってると理解できます カーソル置くとスキル詳細はポップするし、弱点突いてると文字の色は変わるし痒い所がない 最近はローグライトと言えばやればやるほど疲れるし長いのが特徴ですが 今作はやるほどリフレッシュ出来る、面白くて軽い良くできたゲームです あとシナリオは添えるだけどころか最初にお通しが出て終わりです 後はもうひたすら絵が可愛いだけ
很好玩,希望bug少一点
浅玩了几局,整体感觉游戏本身的素质是比较扎实的。游戏设计和美术都很有自己的想法,在小丑牌的框架下进行了不少改编,即使我本身不是东方厨,也能感受到游戏里角色组合、流派构筑带来的趣味性。 整体体验下来是比较顺的,第二局就基本上手了,不过也感觉游戏在前期引导/功能解锁上或许还可以再多打磨一下。对于刚进入游戏、还不太清楚规则的新玩家来说,一开始就面对全量角色选择,信息量会稍微有点大。可能更自然的游玩路径是:先理解基础规则,再熟悉单个角色,之后慢慢研究编队和流派组合,最后再开放更自由的搭配空间。这样新玩家的进入门槛可能会更低一些。 另外,难度曲线和流派平衡性也可以继续调整。我第二局在刚刚对流派有一点理解的情况下从头到尾只出金色+两对就顺利通关了,所以会感觉前期挑战性稍微偏低了一点。以往打肉鸽游戏我都要打好几遍才能首次通关的。 总体来说,这是一个能看出想法和完成度的作品,画面表现、UI 风格和玩法框架都有亮点。作为独立游戏来说已经很不错了,期待后续继续更新和打磨。
Game just dropped out of nowhere and i check youtube too if there's a trailer or some kind of promotional stuff and there's nothing. I think the game looks promising. I have only played one run but immediately i noticed one bug where the text placement are out of place for the english language. that's all, i'm glad to discover the game the same day that it drop.
画面风格很有特色,玩法上也有自己的创新点。看得出来团队厨力很足,能在这个体量下做出有自己风格的甜品级东方题材作品。 游玩中还是会有遇到一些不是很成熟的设计,但这也是很多创新尝试带有新鲜感的源头,也希望能再优化下,提升探索体验。 整体来讲,作为一个东方题材的小甜品,画面有自己的风格、玩法上有足够的新鲜度,很值得购入体验。
东方小丑牌,好玩的
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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