
"I want you to go to the moon."
Modeled estimate, not a reported figure. How we estimate →
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About
Touhou Lensed Night Sky, Kaseigai is a nontraditional bullet hell that focuses on a fully modular loadout. The player's own attacks and special effects can be exchanged midway through runs as the situation demands, or simply for fun.
There are a lot of ways to approach the game, with three playable characters, four major difficulty options, and a myriad of challenges and difficulty-lowering options that can be enabled or disabled at will.
This game is a fanwork of Touhou Project, a multimedia series that takes place in a hidden country called Gensokyo. The characters and setting in this game are the same as those in the official releases. However, some time has passed for them. Maybe everyone is not exactly as you recall?
If you're not familiar with the Touhou Project series, don't worry! Touhou Lensed Night Sky, Kaseigai is relatively self-explanatory and doesn't demand additional knowledge in order to be played.
Over three hundred items!
Over a bazillion bullets!
A bunch of achievements!
A bunch of challenges to make the game universally easier or harder!
A ton of marketable plushies, and one absolutely unmarketable one!
One hundred and fifty thousand lines of code! (Most people don't care about this one)
Music!
Art!
Touhou!
And 60 bad endings uniquely written for every possible loss! Never a run wasted if there's a new dumb joke at the end!
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
What a delightful blend of shmup and roguelike. This is really one of the most polished and creative Touhou fan games I've played, and it's an easy recommendation if you're a fan of either of those genres. The one caveat I'll mention for established Touhou fans is that the description is serious about this being a "nontraditional bullet hell." The roguelike elements are just as prominent as the STG elements, if not moreso; memorizing and knowing how to route your way through enemy bullet patterns is important, but that alone isn't good enough to beat the game. It's also a game about learning how the mechanics work; with four playable characters and around 300 items that have wild abilities and interact in unexpected ways, you have to figure out how to make a good build, and like many other roguelikes, the game [i]expects[/i] you to have a completely broken build by the time you make it to the last boss. This can be frustrating if the RNG hates you and refuses to give you anything good, but it also makes you want to try [i]just one more time[/i] every time you fail, because every run is different, and you are constantly unlocking new things and discovering new abilities. It also has an absolutely fantastic soundtrack and a surprisingly engaging story. No, I'm serious, the epilogue made me feel some emotions I was not expecting to feel here. Give it a chance.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Languages: English
Hours played at review time, across 45 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
peak but achievements r broken
Its Peak A fun refreshing take on Touhou's base gameplay, building on 18's rogue-like nature, with other fun mechanics added in. I like Touhou and I like this game!
你牛大了
好玩但是打到后面眼睛会花😱
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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