
A beat ‘em up adventure with paperboard style characters in which you can punch a lot and feel your adrenaline soar with so much action and rock and roll!
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
canın çok sıkıldıysa gelip biraz adam dövebilirsin. fena değil
3/5 estrelas
Visual único, mas acompanhada de uma gameplay com nenhuma profundidade: apenas um tipo de inimigo, poucos golpes, falta de graps além de muitos bugs que afetam experiencia.
TL;DNR - Great visuals and animations, gameplay has some issues, but still fun enough for it's price tag. Alright, so I really like the visual style of this game. I also had a similar art style in mind when I made my first game as a student, so I'm very pleased to see such unique art style in action. I only played the first stage so far and I would to point out some flaws real quick. First off, the genre is made to be played with a controller. But the menu doesn't navigate with a controller, so you still have to click through with a mouse. Then you can move, jump and attack with the controller, but you can't block. None of the keys is blocking. The tutorial is showing the keyboard keys, while you playing with a controller. Then I'm not exactly sure if this only happens on the controller, or also on the keyboard, while you move, you cancel your attacks. So you have to be very careful with your timing and stop moving while doing your attack combos. Sometimes pressing too fast also fails to execute the attacks, which leaves the enemies opportunities open for counter attacks. Overall I like the idea of this papercraft thingy and their animations are really great. The hits could use a bit more feeling and feedback though. Maybe the music is just to prominent, which makes the sound effects fade a little too much behind the music. Then I like how that the tables are interactive, but most of the level isn't. I know how much more work it would have been to do so, but it just would round out the beat'em'up experience a lot better. And then, as long as you hit your enemies, they have no chance to counter attack. I feel like the essentials of a good beat'em'up game aren't there yet. Enemies also need to have a chance to block my attacks, so I am forced to back up a bit and try again or something. Don't know if counter attacks exist, but that sure would help enemies to give the player a fair fight. Right after a block, they got a small time frame, where they can do a counter-attack. Anyhow, I kinda feel bad to point out all the flaws of a game, which barely costs anything and as far as I understood, it's made by 1 developer, right? It's still a solid project and if kept being worked on, maybe a 2nd part, then I can see some very bright future for this developer.
Story: It was very bare bones and honestly extremely lack luster. Graphics: The original reason I got the game as I thought and still think the cardboard cutout look is cool. And the use of backgrounds to just slowly move along was a smart time saving decision for the developers. Game play: The only way I found to go through the game was to spam attacks to stun enemies until so they couldn't damage you. Which was very repetitive and boring. Also the vehicle based units slowed the game play way too much that it just felt like a huge waste of time. And all the bosses were only really noticeably unique visually.. Though the introduction of weapons were cool they were not utilised often enough. Music: It was there I think. Overall: 2.5/10 *Would of got a 3 if there was a enemy unkillable glitch
Eu queria muito dar uma review positiva pra esse game, mas infelizmente não da, o combate é muito inconsistente e não é tão fluido que é o principal ponto desse genero de jogo, vc toma dano ate quando esta atacando, muito meme. a arte foi o grande o diferencial desse game, mas acho q poderia ser um pouquinho melhor a gameplay
休闲小游戏,无聊想玩游戏又不想动脑子的时候可以来一把。 用飞踢可以无伤解决99%的敌人。就是会踢出边界需要等敌人走回来,通关的时间会长一点。 一共六个关卡,第二关还是第三关来着(有骑小电驴和滑板车创人的)流程格外的长!!!如果只是休息开一把一定要注意这一关的时间会比其他的关卡长很多。 满10000分会给一条命,但如果是满命没有效果。如果即将万分,但此时是满命残血可以故意给敌人打两下把第一条命打掉,这样可以直接回满。
ไอเดียดีมากครับ เล่นสนุกสะใจดี แต่ก็ยังมีบัคเยอะมากอยู่นะครับ การเคลื่อนไหวบางครั้งยังมีกระตุกบ้าง เล่นไปนานๆเวียนหัว
Самый крутой beat em up! Удары сериями, хорошая графика, интересная задумка. Один вопрос - почему так дешево? Вы себя недооцениваете!!!
보스보다 바이크가 더 쌤
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Bird Watcher | $1.9K | 64 | 69% | $1.99 |
| World War 2: Time of Wrath | $1.9K | 109 | 53% | $0.71 |
| Unit 4 | $1.9K | 64 | 48% | $1.49 |
| 101 Cats | $1.9K | 253 | 85% | $0.49 |
| Oniria Crimes | $1.9K | 60 | 82% | $1.99 |
| PiiSim | $1.9K | 70 | 93% | $0.99 |