
Total Conflict: Resistance is a unique symbiosis of global strategy, tactics and first-person action. Realistic mass battles, many types of armored vehicles, weapons, uniforms, unique mechanics, immersive free gameplay. Lead any state and bring it to greatness!
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Sep 15 → 1.6/day in the week after.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 869 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
EA三年出dlc就算了 本体机制也不好好更
cool
very good but it keeps crashing
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0.86/day in the week to Jul 24 → 2.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Traditional Chinese, Simplified Chinese, Russian, Ukrainian, Korean, Portuguese - Portugal, Serbian +1 more
Hours played at review time, across 869 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Итак игрушка прикольная я залип на сложности Эксперт можно играть с ботами. НУУ что сказать сейчас пойду играть против с друга. Потому-что так против ботов играть жутко скучно они глупые но это бывает. Далее что хотелось отметить пехота другого класса не может сесть в БМП ну это вообще не круто типо я не могу загрузить своих дрг -шников только автоматчики не круто. Криво работает прицел 100мм у БМП 3 анимация кривая снаряд иногда исчезает в упоре или просто пропадает. Не понятно как работает броня у более серьезных танков. Если ты их не пробил нет никакого обозначения анимации или метки от точки. Ты тупо не отличаешь промах от не пробития танк тупо впитывает снаряд. Но мне понравилось надеюсь проект будет развиваться Нужен мультиплеер
bs
Зависает при начале боя в 10 процентах случаев!!!!!
So far, which Ive only played around 20-30 minutes of it and only 1 battle so far. But the combat seems to be pretty good, at least for something so ambitious. If your looking for a M&B clone, id say look elsewhere. Initially, I thought the same thing (dont get me wrong i absolutely adore those games in their entirety) but this game seems to have a lot more 4x mechanics in it. Honestly so far it seems to mirror more of a paradox game in the global map mode, with the resources and production/ tech trees feeling very inspired by such games anyway. The menu resolution is a little funky, feels as though the text is oversized and the mouse movement feels sorta clunky but i think it might have an old school charm to it. The troop movement leaves a bit to be desired, Id really like the ability to split units into individual troops during combat, so as to get half a platoon on the attack while the other half covers fire or flanks, but you can get the same effect with multiple units at once which is okay just more resource intense (because you have to build more units to achieve the desired affect. Overall, the game is amazingly stable during combat and global movements which is a HUGE w in my personal opinion. The construction/ production mechanics still illudes me for the most part, but like i said im still only 20-30 minutes in. The cities still seem very barren, not sure what the purpose is to walk around them other than to just be immersive or showcase some of the devs work. Hopefullly, im either wrong and missed something or they add additional reasons to actually visit these cities in the future ( id hate for all that work the devs put into these cells to be for nothing). In conclusion, the game so far is well worth the 19 bucks i gave for it on sale, and has a lot of potential to be HUGE for the devs in the future. Id give it a 7.25/10 with room to improve it in the future but still enough content and map to keep you occupied for an easy 30 hours per faction (assuming each faction plays even slightly different from each other). Dont expect squad levels of realism in the combat, but dont expect it to be super lack luster either, dont expect the global map to be too much like M&B, think of it more as Rebel Inc. but with an in combat tac map view and the ability to directly control units mixed with a lite paradox title. would 100% recommend this game to a hardcore rts/4x/Grandstrat fan.
Игромеханически это HOI4 на глобальной карте, с боями и управлением отрядами как Total War, сам же бой на тактическом уровне - это режим командира из Arma 2, с возможностью вселиться в любой юнит. Честно, в режиме на глобальной карте я не очень разобрался, вкладки со строительством, производством, законами, дипломатией выглядят слишком перегруженно. Я вот выбрал демократическую страну, а как известно демократии не воюют, но страну-то надо как-то собирать, отправил дипломатов к соседу, ну я так и не понял что это дало. Так что можно сделать вывод, что цель всего этого - исследовать и прокачивать экономику и армию, чтобы потом по очереди присоединять соседей военным путем, и другого варианта пока нет. Что касается управления батальонами: у нас со старта их определенное количество и мы можем нанимать туда отряды, которые формируются шаблонами, которые мы собираем из доступного и исследованного вооружения, которое надо еще произвести или закупить. В общем, звучит сложно и душно, я до полноценных войн в глобальной кампании не дошел. Мне больше понравился режим тактический захват, там все просто: мы идем по графу из городов и по очереди захватываем их, нам дают очки и на них мы исследуем и покупаем юниты. Чисто бои и никакой ♥♥♥♥♥♥ с производством 7.62 для ранее закупленных калашей, чтобы народная милиция перестала ходить с ножами. Игра очень даже стабильно работает, с норм производительностью, с багами я не встречался. Единственное - не очень нравится эта коричневая гамма и постобработка UE5. Я, конечно, понимаю, что это нужно, чтобы скрыть отсутствие деталей и шероховатости, но графика прям блевотная, как по мне. Итог: В общем, игра мне понравилась и выглядит перспективно, пойдет в мою папочку early access беливов.
Although this game is in early access its already in a very playable state. Ive already had multiple campaign playthroughs and enjoyed all of them. There are still a few things to work on but updates are rolled out regularly and it feels like the game is progressing well. The only thing I didnt like was that my airforce strategic bombers seem to get regularly shot down by a flak truck. Overall though im having a great time with this game and Ive recently purchased the Airbourne and Marine DLCs, both of which Id recomend. If youre interested in managing the military industrial complex and playing brutal tactical FPS battles then give this game a try. I highly recomend it.
Очень и Очень перспективный проект , если разработчики начнут смотреть и обращать внимание на то что не нравится игрокам то всё, игра получится очень хорошей
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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