
Delve into the infinitely AI-generated, ghastly haunted mansion of TORUTARU. Use talismans, maps, your wits, and the friends you make along the way to fight off the angered spirits and survive. Every playthrough is a unique experience.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 46 reviews with recorded playtime.
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Pains me to leave a negative review on an indie game, I’m usually pretty tolerant with them but this isn’t really a “it’s bad, don’t buy it” type of review, it’s just a fair warning to proceed with caution and that I would specifically not recommend it if you play games with a controller (and on the Steam Deck in my case) in its current state. Torutaru has an interesting style and setup that immediately captivated me, but unfortunately the early access-ness of it all does very quickly start to show. I encountered a ton of bugs, some of which I will delve into in a bit for the developer, and the biggest issue here for me was simply the controls. It feels like a very poor design choice to assign so many different buttons to so many differeny things and it’s very hard to keep track of them all when playing on a controller - the game only shows keyboard controls, and it’s usually not too hard for me to get used to what keyboard buttons equate to what controller buttons in more than a few minutes, but Torutaru makes you use buttons like Y, N, Q, E, F, N and backspace pretty much all within the first 15 minutes. Again, this is probably fine if you’re playing on a keyboard in which case you can disregard me, but I must stress that this is a specific warning for people who play with controllers or on the Steam Deck. Aside from that, I ended up having to play through the unskippable intro sequence three times in my 1.5 hour playtime - the first two times because right after the intro sequence I went to the menu screen to change the mouse sensitivity, and when I moved the joystick left to slow it down a little, it just kept going even when I let go of the joystick until it got to 0 and then softlocked me. I wasn’t able to click on anything and none of the buttons worked so I essentially became trapped in the menu screen. Exited the game, played through the intro for a second time, this time running past the thing that comes at you during the street scene, which also led to a bug where I got stuck on that street for a while because the event that’s supposed to trigger when it catches you wouldn’t do so, but managed to trigger it after running around for a while. Got back to where I was, tried the mouse sensitivity thing again hoping it may have just been a weird one-off bug, but sure enough, exact same thing happened twice. Restarted again, got back to where I was, this time being very careful not to touch the menu at all. Played a couple runs, got up to floor 3, and then my steam deck ran out of battery (seconds after it got to 10%, I was about to grab my charger and plug it in). There was no option to save in the menu so it just threw me right back to the unskippable intro when I launched it again, and I wasn’t really in the mood to sit through it for a fourth time for a game that I spent half of my playtime trying to get it to run properly. I’m sure this will be a great experience once it’s been refined and optimized, and I’ll probably repurchase it when that day comes and give it another chance, at which point I’ll delete this review. But for now, I’m unfortunately refunding it until it’s ready to be played on a Steam Deck.
Where do I start? I can't believe a game this good only has 56 other reviews at the time of writing this. ToruTaru is an up and coming cult classic I believe. The atmosphere is OPPRESSIVE to say the least. The claustrophobia and dread from each new floor you reach is pretty hard to describe without playing it yourself. And sure while this game may have it's jumpscares, the horror relies heavily on the atmosphere, environment, sound design, and the build-up to a chase, and when that chase comes? BOY does your adrenaline kick in. So far the game doesn't have an end-goal as far as I know, but the gameplay loop is entertaining and the level and entity variation is enough to keep things fresh for a while. My reason for my low play time at the posting of this review? I'm simply too scared to play it without streaming it to someone
Sadako Yamamura approves of this game.
Works well in every way. All things considered, this is one of my favorite games of all time. Addicting and hard to put down. Stylish and fun. Genuinely anxiety inducing, even for those who don't scare easily.
Escape Evil Step Dad Obby!
its really hard
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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