
TorqueL is unique a 2D "rolling" & "extend" platformer/action/puzzle game. Including total 50 chambers, 7 basic routes. Music of product version created by sanodg(Nobuyoshi Sano).
Modeled estimate, not a reported figure. How we estimate →
About
TorqueL is a unique 2D "rolling" & "extend" platformer/action/puzzle game.
Including total 50 chambers, 7 basic routes, and 1 secret route.
Interactive music of product version composed by sanodg(Nobuyoshi Sano).
Recommended playing with Xbox 360 gamepad.
*Win10 + Xbox One Controller problems was fixed on Anniversary Update by pre-install driver renewed.

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
看到SUNAZAME桑玩了这个游戏才买的。。。。但是一直没有时间玩。之前推荐过刘杀鸡玩过,不知道这个游戏有多少人知道哦
たいへんに楽しいゲームです たいへんに腹が立ちます
The physics are very unintuitive and sometimes seem downright broken. I think a lot of it comes down to not being sure just how much heavier you are than your extensions. It's also barebones, but that's much more excusable.
[h1]この状況からでも入れる保険があるんですか[/h1] 22までプレイしての感想。 四辺をにゅーっと伸ばすことのできる箱でゴールを目指すアクションパズルゲーム。パズル感はあるわけではないがもはやパズルという印象。伸ばしたら重心が変化するのでどっちを伸ばすかで動きが変わるなど、遊んでみないと分からない独特の体験があって良かった。 単純だけれど思ったよりも思った通りに進まず、かと思えば力技でなんとかできたり、絶妙なもどかしさがあって楽しい。おすすめ。
This weird little indie game is legitimately one of the most fun games I've ever played. The achievements are relatively easy to unlock, one of them requires you to idle the game for over 10 hours though.
good
Meter "rutas" en un juego en donde no te puedes saltar los niveles que ya te pasaste no es una buena idea... igual está divertido para pasarte una ruta aunque sea, si está en descuento claro, no es muy largo
TorqueL
개발자를 산채로 잡아라
ちょっと難しいけど楽しい
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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