
TORMENTUM is a dark Point & Click adventure game.The dreamlike, nightmarish atmosphere of the game was inspired by works of painters H.R. Giger and Zdzislaw Beksinski. The game's final look and feel was also strongly influenced by the universes of games such as Demon's Souls or Dark Seed.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 11 → 1.43/day in the week after.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 23 → 4/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About





Engagement
Reviews
Themes across 129 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Tormentum - Dark Sorrow -------------------------------- The art is unreal, clearly inspired by H. R. Giger, every screen looks like a nightmare painting you can’t stop staring at. The story is mysterious and bleak, and this time it actually pulls you in more than you’d expect. Gameplay is simple point and click stuff, but it fits the tone and never gets in the way. The atmosphere carries the whole thing, dark, creepy, and honestly pretty memorable. It’s also pretty short, you can finish it in a few hours easy. I liked it a lot, even if it sometimes feels more like art than a proper game, wich might turn some people off. Still worth playing if you dont mind the slow pace and basic gameplay, enjoy the sorrow.
В первые об этой игре узнал еще в далеком 15 году, у кого-то на ютуб увидел прохождение и остался тогда в восторге. Спустя 10 лет таки раздуплился в нее поиграть. Игрушка шикарная, мрачная эстетика визуала бомба. Да, головоломки в большей степени легкие, но это никак не меняет атмосферу.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Polish, Russian, Portuguese - Brazil, Turkish, Czech, Portuguese - Portugal, Hungarian
Hours played at review time, across 129 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Really enjoyable adventure game. Amazing art, puzzles that were intuitive and an interesting story.
Esistono giochi costruiti per intrattenere il pubblico. E poi esistono opere nate da una febbre. Tormentum - Dark Sorrow non cerca di piacere. Non si inginocchia davanti al giocatore chiedendo attenzione con esplosioni, rumore o vanità tecnica. Cammina invece lentamente, come un condannato che conosce già la sentenza e trova comunque la forza di avanzare. Questo mondo non è stato progettato: è stato partorito. Le torri sembrano ossa cresciute verso il cielo, le macchine respirano come animali feriti, le cattedrali appaiono costruite con la colpa di intere civiltà. Ogni immagine emana decomposizione spirituale. Eppure dentro quella rovina vive una forma terribile di bellezza. Il protagonista vaga senza memoria, ma la vera amnesia appartiene al giocatore moderno, abituato a mondi senz’anima, a universi prefabbricati che dimentichi ancora prima dei titoli di coda. Tormentum invece lascia cicatrici visive. Alcune schermate sembrano sogni avuti durante la febbre. Altre ricordano antiche pitture religiose dipinte da un uomo che aveva guardato troppo a lungo dentro l’abisso. Non c’è eroismo qui. Non c’è gloria. Solo creature spezzate che continuano a esistere perché la sofferenza non ha ancora trovato il coraggio di morire. Anche il gameplay segue questa filosofia. Gli enigmi sono semplici, quasi umili nella loro struttura. Non cercano di rivoluzionare il genere né di sfidare ossessivamente il giocatore. E forse è giusto così. In un’opera del genere sarebbe stato quasi ridicolo trasformare tutto in un esercizio di intelligenza artificiale mascherato da puzzle game. Gli enigmi servono piuttosto come porte rituali, piccoli atti di attraversamento che mantengono vivo il ritmo del pellegrinaggio. A volte risultano prevedibili, altre troppo lineari, ma raramente spezzano l’atmosfera. E questa è la loro vera funzione: non dominare l’esperienza, bensì accompagnarla. Tormentum comprende una cosa che molti giochi dimenticano: il gameplay non deve sempre gridare per esistere. Il ritmo lento diventa allora parte integrante dell’opera. Ti costringe a sostare dentro il decadimento, a osservare dettagli disturbanti, a respirare la ruggine e il silenzio di quel mondo condannato. Molti giochi horror vogliono spaventare. Tormentum vuole corrompere il silenzio dentro di te. La sua grandezza nasce proprio dal rifiuto della superficialità. Non spiega tutto. Non semplifica. Non consola. Ti abbandona in un regno dove colpa, pietà e crudeltà si confondono fino a diventare indistinguibili. E quando il viaggio termina, resta una sensazione rara: quella di aver attraversato non un videogioco, ma una visione. Un’opera oscura, malata e profondamente viva. Come un sermone pronunciato da un santo ormai divorato dalle ombre.
Tormentum is a good adventure game with nice and logical puzzles, if a bit on the easier side sometimes. The artwork fits the mood and it is very evocative. The story is not complicated since the protagonist has lost their memory and they just try to reach their destination where he is going to learn the truth but nevertheless it is still quite enjoyable.
This is true art that even AI bs cant replicate. Art made by the mad man who probably never seen a sun. This is not just a puzzle game, this is a MASTERPIECE
Жанр: поинт-клик квест Сюжет: главного героя сажают в клетку и переносят в какое-то жуткое место. Достаточно быстро он выбирается их тюрьмы, но пространство за пределами решетки, полное странных охранников, живых дверей и серых стен, не так уж отличается от клетки. Где мы, что произошло и как выбраться – это предстоит выяснить по ходу прохождения. Геймплей: в целом легкий квест, основанный на головоломках. Предметов немного, догадаться, как их применять, почти всегда очень легко, хотя пространство игры довольно абстрактное. Паззлы хорошие. Оформление: игра запоминается графикой в стиле Гигера. Все такое щупальцевое, переплетенное, ветвистое и каменно-стальное. При этом очень примитивные анимации, напоминающие жанр поиск предметов, и в целом графика выглядит старше, чем она есть на самом деле. Звуковое оформление минимальное, зато есть классный трек в титрах. Общие впечатления: долго добиралась до этого квеста, ставшего почти культовым, наверное. По крайней мере, очень популярным среди любителей жанра. Я не люблю абстрактные сюжеты, но эта игра понравилась, тем более, что в финале многое таки встает на свои места. Играется ненапряжно, но интересно. Единственный минус, пожалуй, слишком очевидная мораль. Иногда в игре нужно делать выбор, и там прям понятно, какой будет «плохой», какой – «хороший». С другой стороны, абстрактный выбор в абстрактной игре было бы перебор. Короче, хороший квест для желающих посмотреть на атмосферные локации. 8/10 https://youtu.be/guG5Z52YTvM
Отличный представитель своего жанра. Само собой, главное отличие от других - его визуал, он уникальный, обскурный, дарк-фентезийный. Это меня и купило. Сюжет неплохой, его действительно было интересно изучать. Головоломки несложные, пройдены без гайдов, а для моей тупой башки это большое достижение. Теперь буду хотеть вторую часть.
It is surprisingly a great game. Pros.: the story, design, puzzles, music, aesthetics and choice-making. Cons.: did not notice any. Even "bad" ending and requirements for the good one seem adequate. I especially liked the bad ending music score and a blend of Giger's and Bersker artwork. Recommend to everyone!
Visual stile is a mix of Beksinsky and Giger. Very good. Reminded me the Scorn. Most of puzzles more or less simple but has variety that also good. Sometimes is tis not clear what will be as consequences for your decision that is not usual for such games. Game do not have manual saves, so If you accidentally choose wrongly like me, you will be able to have another walkthrough. The game completely worth time spent.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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