
Too Many Toys! is a cozy organizing simulator where you'll sort 5,517 toys in a messy toy shop. Put every toy back in its correct place, complete rows to gain points, and spend them on upgrades that make organizing faster and more satisfying!
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About
Too Many Toys! is a cozy organizing simulator where you'll sort 5,517 toys in a messy toy shop. Put every toy back in its correct place, complete rows to gain points, and spend them on upgrades that make organizing faster and more satisfying!
The toy store is a complete mess! Thousands of toys have been left scattered all over the place.
Your job is simple: Pick up every toy, find where it belongs, and shelf it.
Organize over 5,517 toys, unlock helpful abilities, and enjoy the satisfying journey from complete chaos to a perfectly tidy store
There are no time limits, no customers to rush you, and no wrong way to play, just the relaxing satisfaction of putting everything back where it belongs
From plushies and action figures to toy cars, guns, board games, books and building blocks. Every toy belongs in a specific section, on the correct shelf. Learn where each belongs, carry an armfuls of toys around the shop, and watch empty shelves fill up as the store transforms before your eyes.
As you organize more of the shop, you'll unlock upgrades that make every trip more efficient. Expand your carrying capacity, move around the shop faster, recruit helpful robot assistants, and unlock new ways to organize even the biggest piles of toys.
Organize over 5,517 toys
Sort every toy into its correct shelf or display
Unlock abilities that improve your organizing efficiency
Recruit robot helpers to assist with the workload
Ride the toy train to travel around the shop
Enjoy a relaxing, cozy organizing experience
Watch the entire toy shop transform from chaos into perfect order
No time limits or pressure, you organize at your own pace
Oh and you can pet a cat!
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 276 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
On a scale from 0 to Arcane Library, this one's a conflicted 7. The dev seems very active in the forums and updates have been pushed out to address mechanical and bug concerns, which is nice. Pros: - Sprawling shop level instead of the often flat and simplistic designs these kind of sorting games tend to have. - No AI declared or that I could spot in the game. - Clean controllers, functional zoom, ease of picking up the item you're pointing at even if there's a lot of clutter. - No performance issues for me (frame drops, visual glitches). - Cute innovation with drones and robots that help you sort things -- drones will place the toy you're holding in the right shelf, robots will pick up toys and drop them close to their specific shelf. It's a nice kind of upgrade that I haven't seen before in this kinda game (usually it's in the "magically sort things automatically" range instead). - Cute toy designs, particularly with the plushies. The red and blue "bears" leave much to be desired, but other than that the designs are very cute, - Scratches the cozy sortslop (non derogaroty) itch just fine. - Fairly priced. Cons: - Color choices/aesthetic. I've seen this mentioned before and there was a tweak recently by the dev to address this, but for this being set in a toy shop, the shader and aesthetic choices make the place feel very dark and a little drab. I can't figure out if it's just the way the shadows generate, because standing right beneath a bright light brings out more color of the assets, for sure. But the pools of light are small and very focused, making for very dark unlit corners, in particular in the first floor. Mind you, this takes place at night, so it might not be a huge issue for some players, but it does feel like the shop ought to have a more whimsy and cozy air, specially to match the music. - Organization logic. This really started messing with me something fierce when I went into the electronics and board game sections. There are items where it makes sense to stack one per shelf and side-by-side: plushes, instruments, vehicles, dinosaurs. Trying to stack them would look crowded and silly. But even more silly is the concept of not stacking flat boardgame boxes, so you get three thin items per shelf, making the area look sparse and alien. Wooden cubes also don't stack, and their shelf design is strange to say the least. It makes for poor use of space, which means a lot more shelves for poorly-stacked items, which doesn't give you much satisfaction when looking at the complete shelf. It's easy to underestimate the cozy importance of satisfying organizational design, and in games where you sort things that are book-shaped you have it a bit easier: just design the spines so they'll look cool when the shelf is fulll. I feel like this is an aspect that the devs didn't consider enough when deciding how their items would be distributed on the store. - Item amounts. Goes hand-in-hand with the previous point. Because of the weird stacking choices on some of the larger items, you'll see less of them overall because otherwise you'd have 30 shelves just to hold a row of 3 boxes of boardgames. But the same consideration wasn't given to really small items. There's a seemingly endless amount of tiny candy pieces, because there's a large amount of boxes for them, boxes where the small items do stack. It feels like there could've been less of these small items, and a better design of the shelves and sorting that might allow for more of the larger items. - The game gives you the help of a train that runs on a track to help you move more toys than you can hold. This is a good idea, but putting toys ON the train, and then having them NOT fall off the train anytime it turns on the tracks and does a physics check, can be very challenging. This isn't a problem if you're just tossing a couple onto the bed of the train, like in the trailer, but given your max carry amount is 16, it would certainly be faster to max that out and carry them yourself than wait for the train to move around. - No crouch, no run. You do get an upgrade to your moving speed, though. All in all, my low-ish score leans heavily on design choices, but mechanically this game does fine at what it aims to be. It just leaves something to be desired in the cozy aesthetic side.
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Languages: English*, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Portugal, Russian, Simplified Chinese, French*languages with full audio support
Hours played at review time, across 276 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I really liked this game. I thought it was so relaxing for my nervous system. I have ADHD and night time can be harsh for me at times and I can honestly say that I looked forward to playing this game and drinking a cup of tea to wind down at night and shut my brain off. Fun fact, I had no idea that the robots spoke and i play games with my headphones on the robot walked pass me and said "How Thrilling" and Consider it Dumped" lol beyond cute!
I've been playing a lot of these organizing games while tired after work and wanting something to unwind, however some have been hit and miss but I think this one is wonderful. It feels like a bit more effort was put into this than some others, with some consideration to what makes these games good, ie, a variety of items of different sizes and distinct designs that allow you to plan how you're going to go about things. Due to wanting to waste time, I didn't use any of the abilities but unlocked them after completing and I think it's quite fun to include the extras and can see them helping, like the train to move items between the two floors. I also like that each area is distinct of what goes where and felt satisfying to complete a display. Overall, for the trend of these types of games, this one was a very pleasant experience and a highlight so far among playing a bunch of them.
Süßes Game. - 10/10 Kann man mal fix auf 100% durchspielen. Preis-Leistung: Top
Great game, love how you can ride as train.
A fun, enjoyable game. great satisfaction once clean. I wasn't actually ready to say goodbye.
Great game. Very relaxing to play. Thankfully they patched the items falling through the floor yesterday which made a difference. The only thing currently not available is to remap your controls.
总体还是很不错的,没有遇到任何bug,建议加一个一键整理手中商品的技能~
It's so relaxing to organise, i really like it.
I did a full run, I thought it was lovely. It is very stress-free. I played with Xbox controller, it reacted and played smoothly. Things that could be better; -The diffuse of the colours hurt my eyes. You can't turn it off fully, and while it might look nice as atmosphere it hurts. - Robots glitch items through the floor, they push you from your place when bumping into you. Yeah, they are utterly useless. But somewhat cute? Like early AI, you ask it something, it spends a day thinking and gives an unhinged, unrelated answer. The idea is good, it simply doesn't deliver. - Head bobbing on by default, seems minor, but for people sensitive to motion sickness, it might be a hard NO - it can be turned off. - Variation ( especially the darn blocks) would have been nice. - judging by the texture of the items we are definitely in a second hand store. All in all, except the weird edge diffusion, it are all minor issues. I had not glitch the items into unavailable, but if I had played without magic I'd be screwed.
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