
Take on the Grimheart Gang as you shoot, dodge, cloak and explode your way across TombStar in this Space Western rogue-like shooter. Grab your guns, buckle your spurs and take back the planet – for justice, for revenge and for the galaxy.
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About
TombStar is a top-down Space Western shooter with roguelike elements that will test your mettle. Go head-to-head against the galaxy’s toughest creatures in heart-racing bullet-hell combat.
At the edges of the Frontier Galaxy, the notorious Grimheart Gang have driven away every peaceful settler and taken over the planet TombStar. Free the planet from the tyrannical grip of their leader, King Killcard… or die trying.
From splattering shotguns, to the powerful Armageddon Expander, or the festive Fireworks Cannon, there’s a whole lot of ways to serve justice to those wretched Grimhearts.
When the going gets tough, seek out the morally questionable Duon brothers to provide you intimidating perks. Upgrade these enhancements and soon you’ll have the Grimhearts shaking in their boots.
Play as Jack Galloway and strive to become a galactic hero just like your father. Step into the shoes of Benson Gara, a Lyroid-species environmentalist taking matters into his own hands. Or live up to the legend that is AJ Starchild, a highly decorated sniper gone rogue to seek her revenge.
Discover each character’s unique abilities and play styles to find your strongest contender for defeating the Grimheart Gang.
Blaze your way through hordes of assorted space scum, from pistol-wielding cowpokes to robots with death lasers. But stay sharp, the game changes with each run so you never know what you’re gonna get.
Collect messages from the past to piece together what happened on TombStar, and learn each character’s motives for taking down the Grimhearts. Where is Jack’s father? Why did Benson Gara come here alone? And what unforgivable act lies at the heart of AJ’s story?
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Simplified Chinese*languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The game is a top down 3D shooter with rogue lite elements where you control one of the 3 characters to fight the evil guys and save your planet. I wasn’t sure about getting the game at first but it still had something that made me interested enough to give it a try. And boy, am I glad I went for it! It always felt great playing the game and making progress with your upgrades. You level up and earn various enhancements such as badges and the ability to buy new weapons & skills. Badges are permanent upgrades you equip before starting your run. Weapons and skills make a huge difference and you often feel their impact when you find them. The controls are perfect. You move and shoot but there is also a dedicated dodge button, a special move, reload, quick change and manually changing weapons. You can equip up to 5 weapons. Dodging makes you invincible when it’s active but you need to wait until it charges again before you can use it. There are abilities that make dodging far more powerful. Specials can slow enemies down, make your hits critical etc. Each of the 3 characters have unique dodge and specials. They have different default weapons and different stats. I’ve tried all of them and like the female character the most with her Nightbane weapon. Her health is very low though. The devs succeeded at making the play styles distinct and worth trying out. There are 8 levels with each level having a shop, an upgrade room and a weapon room. With the last 2 you’ll need keys that are either bought at the shop or dropped by the enemies. I’ve tried a few rogue lites (Crypt of the Necrodancer and Spelunky) and while I enjoy those games, I don’t like the part where they’re too challenging and there are no options to fine tune how you want to play them. TombStar was no different until the devs patched the game to offer easy mode and the ability to save before continuing with the next level. This makes a world of difference. Easy did not feel easy, it still felt challenging and I had to pay attention to survive. I only managed to complete the game on my 13th run. To me it feels like the perfect difficulty. The ability to save also helped me to get invested and get better at it. You can increase the difficulty or equip special badges that can make your runs a living hell but I love that other players are not forgotten. And once those players are ready for more challenge, they can get it. If I have to think of flaws then I can think of those 3: the levels might look a bit repetitive and samey, the load times might be a bit longer than I’d like and the story is just there. About the first flaw, it’s the most apparent one but it didn’t bother me. I rarely thought of it. The load times might differ depending on your pc. And the story is mostly presented through text that you download in the shop (it’s random whether it’s there but it’s saved when you find those story pieces), one intro cutscene and one short cutscene near the end. The story is generic but you obviously don’t play this game for that. It’s just there to give you a reason to fight and that’s totally fine! I love what the developers did with TombStar. They know how to make a fun game that feels very balanced, challenging but still fair. It’s definitely the kind of game I’d want to return to all the time if I didn’t have a huge backlog. When you just want time to unwind, stop thinking about things and just want to jump straight to the gameplay, then this game is perfect for that.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Surprisingly good twin stick shooter Reminds me a bit of Enter the Gungeon, but actually slightly better. Not as deep, but still a wide variety of guns and perks. Kick explosive barrels at enemies, flip tables, dodge roll through bullets, teleport between cleared rooms, save and quit between levels if you're stuck for time. Honestly a high effort game Tips: - Starter character is the best if you ask me. Coupled with the "return to sender" perk it really increases your odds -Grind a bit of meta upgrades to give yourself a few extra hearts and the key badge -Try and take in the surroundings before gunning everyone down. Take out annoying enemies first (drone boy/healers etc) and keep an ear out for the motorbike kamikazes. -Save keys for the perk aliens. Perks help more than guns IMHO -Get your 2 favourite guns ready to toggle before entering a battle -The game is difficult, but not in a cheap way. Just learn enemy attacks and switch to easy mode if you're having a tough time I've not completed it yet, which honestly I think is a good thing. Gimme challenge any day!
[i]Dies ist eine subjektive Meinungsäußerung[/i] [h1]Ersteindruck - Würd' ich wieder kaufen[/h1] Zielen und ausweichen ist eigentlich nicht meins... aber es fühlt sich gut an. Noch muss ich ein wenig testen... aber Ersteindruck gut. In den diversen Listen der Gruppe [url=https://store.steampowered.com/curator/45150501/] Bullet-Heaven Deutsch [/url] findet man die Top-10 und Top-20. Insbesondere aber Demos und Gratisspiele.
very smooth and sweet gameplay
pretty fun game just frustration how fast u can get killed XD
Very polished rogue-like: if projectile is flying towards you - it's a matter of skill to dodge it. Blame only yourself. High tech Wild West theme goes hard. Perks are very useful, as well as weapons. 10/10
Fun for several runs, but it gets stale and repetitive super quickly. There's way too little variety between the runs. Enemies don't drop anything worthwhile - just gold and extremely rarely a weapon or some upgrade cards for your passive skills (you only get one per stage and sometimes from bosses). Some achievements are insanely grindy or luck-based for no reason. On sale it's worth it. ~10h of gameplay until it gets boring.
doesn't click, small map, not enough enemies, no auto aim, although there is a slider in the options for it?
1.枪械管理很差 没子弹有没办法买子弹强留在身上换掉就不能卖了换钱? 在查看界面里为什么不能重新定义枪械的排列顺序? 2.局外成长无趣 只有寥寥几个无聊的局外成长要靠肝来获得微不足道的增益毫无乐趣可言 箱子和钥匙这种强化徽章给人感觉更像诈骗 3.有些武器过于强大 如果有分裂子弹+分裂球枪+暴击或者跟踪等强化使得游戏非常简单 反之其他强化有些毫无特色和存在意义,大量的垃圾武器根本没有存在价值,只是为了充数。
cool
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