
Escape or Die. Not in real life, of course. It's all just a simulation, in a mansion, with 20 minutes to escape.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Trends
Modeled estimate over time.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $339M | 263.9K | 91% | $49.99 | |
| approximately $432.1M | 420.7K | 85% | $59.99 | |
| approximately $431.5M | 401.2K | 87% | $44.99 | |
| approximately $396.2M | 281.8K | 89% | $59.99 | |
| approximately $358.7M | 298K | 88% | $49.99 | |
| approximately $357.6M | 469.9K | 78% | $49.99 |