
Develop your companion's skills by giving her powerful tattoos and battle the Syndicate to escape the city in Tokyo Tattoo Girls!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese**languages with full audio support
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1]霓虹の迷惑性为大赏[/h1] 《东京纹身女孩(Tokyo Tattoo Girls)》是由SUSHI TYPHOON GAMES制作,NIS America, Inc.发行的一款日系动漫策略游戏,不过与其说是策略游戏,从实际游玩后我感觉该作其实更像是一款挂机放置&轻模拟类游戏,玩家只需要点击所需要入侵攻占的指定区域即可自动生成战斗,战后获得的金钱可以用于给不同类型的动漫妹纸做“纹身SPA",随后便可通过“纹身buff”知晓她们的内心世界与背后的故事。 [h1]略带有欺诈性的蜜汁设定[/h1] 看完游戏一开始的pv后的第一感觉是:我好了。心想难不成该作会有类似于“人体寿司”那种不可描述的羞耻玩法?!然后发现事情并不简单。。。这尼玛和4399里面的女生类模拟小游戏有毛线区别,看见那条长长的、性感的脊柱沟了吗,嗯,你的任务就是在它两侧刺满纹身哦,还是画都不用画直接点击就OK的那种,等下。。。黑道,还有女孩?毕竟老夫也不是什么恶魔。 [h1]可爱且具有特色的画风[/h1] U1S1,该作虽然玩法欠缺,但是画风还是相当不错的,平安京时代背景设定下的立绘都别有一番韵味,狐娘略像fate里的玉藻前,还有Q版人物画风也很可爱,萌就完事了。UI上多用红白相见的注连绳作为画面元素,而在日本文化传统中举办的夏日祭通常都会这种元素,寓意来区分凡间和神居住的两个区域。背景图既有日式传统波涛作为陪衬,也有参照日式料理中紫菜的深绿作为整体配色,艺术感很强。 [h1]总结[/h1] 归纳一下,对“日纹”文化感兴趣的玩家可以尝试购买,该作从类型和本质上来说和steam上的另一款游戏《平假名战争》很相似。但是倘若只是为了寻求策略玩法乐趣的话,强烈不推荐购买,游戏整体内容给人感觉实在是太空洞了,平心而论,该作价格也勉强配得上配音和画风了,如果玩法上能再丰富一些的话就完美了。 [quote] 游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧ [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote]
A very enjoyable game to play when you got nothing to do and you just want a game to play real quick. Love this game.
★★☆☆☆ Zero nudity. That tag is BS. Report it, please. The game itself is pretty tedious. I like the idea of not directly managing invasions. Just have to gain influence through intimidation and charisma and the rabble does the invading for you. The problem is there's barely any game play to it. It all just happens. Colors change, numbers go up... What you do is tattoo your cutie with your magical ink that magically makes her more charismatic and intimidating. Then numbers go up faster, they conquer sooner (yellow turns blue), and you win. Managing your honor is supposed to be an actual challenge at the highest difficulty, and I wouldn't mind trying, but you also have to click through lots of dialogue every time a conquest happens for each of the 23 wards. I'm kinda done with that for now.
The conversations are nice, I guess? And you'd probably have to micromanage some stuff at higher difficulty levels, if you're into that sort of thing. . . . Those are really the only positive thing I have to say about this game. Gameplay loop is mostly boring to the extent that it exists at all. Art is not particularly inspired. No real plot. If you really like this sort of thing, I guess you'll like it by definition, but that tautology is hardly a recommendation to anyone else.
This game is just...bad. ESPECIALLY for an NIS game but it's just.....not fun. It plays itself, but is reliant on an arbitrary constantly draining meter that nothing you do really raises. The tutorial doesn't even include key/button prompts when explaining the systems that are just going to happen to you, and you literally cannot do anything yourself to affect the outcome. It just sucks.
In addition to all the complaints about this 'not being a game in any meaningful sense', the "nudity" tag is a lie. You get the same level of "nudity" at any beach. Not worth the price of a coffee, nevermind full price.
Well the game mix too much stuff. It make me feel like a bunch of separate topping in pot and it won't fit to each other. It still fun to play but be aware that this one should only buy when sale and you may abandon it in short time playing.
Tokyo Tattoo Girls, developed by SUSHI TYPHOON GAMES and published by NIS America, Inc., is one of those titles that immediately earns attention through its premise alone. The game imagines a future where Tokyo has been cut off from the outside world following a devastating event, leaving its twenty-three wards under the control of powerful individuals whose supernatural abilities are linked to intricate tattoos. Combining light strategy mechanics with visual novel storytelling, it presents an experience that feels distinctly Japanese in both style and concept. While it never reaches the complexity of major strategy releases, it embraces its niche identity with confidence and delivers a memorable setting that separates it from countless genre contemporaries. The game's strongest asset is undoubtedly its atmosphere. Every aspect of Tokyo Tattoo Girls is built around the mystique of traditional body art and urban mythology. The heroines are illustrated with considerable detail, and their tattoos are more than cosmetic additions—they serve as manifestations of power and progression throughout the campaign. As players move through Tokyo's districts, they gradually uncover more about the city and the women fighting to reclaim it. The fractured map of Tokyo gives a sense of scale despite the game's relatively simple presentation, and seeing recognizable districts transformed into contested territories adds an extra layer of intrigue. The soundtrack supports the experience well, maintaining a calm yet mysterious tone that complements the game's dystopian backdrop. Gameplay centers on territorial expansion across the capital. Players choose from a roster of tattooed companions, each possessing unique abilities that influence how encounters unfold. Capturing districts, strengthening tattoos, and strategically managing resources form the core loop. The tattoo enhancement system is perhaps the most interesting mechanic, rewarding progression by unlocking additional powers and encouraging players to experiment with different characters. However, the strategic depth is relatively limited. Battles are quick and easy to understand, but they rarely evolve in meaningful ways as the campaign progresses. Veteran strategy fans may find themselves wishing for more nuanced mechanics, larger tactical options, or a greater variety of enemy encounters to keep later stages engaging. Despite its mechanical shortcomings, Tokyo Tattoo Girls remains entertaining because of its commitment to storytelling and character presentation. The game introduces a cast of women with distinct personalities and histories, and much of the enjoyment comes from learning how each fits into the broader conflict surrounding the isolated city. The central mystery of what happened to Tokyo is compelling enough to encourage continued play, even if the narrative occasionally moves too quickly. Some story beats feel underdeveloped, and the world itself raises fascinating questions that are never fully answered. Still, there is enough lore scattered throughout the experience to maintain a sense of curiosity from beginning to end. Visually, the title makes effective use of its budget. It relies heavily on static artwork rather than elaborate animations, but the quality of the illustrations helps offset these limitations. The interface is straightforward and accessible, making it easy for newcomers to understand the game's systems within a short period. Its relatively brief length also works to its advantage; the campaign concludes before its repetitive tendencies become overwhelming. Rather than overstaying its welcome, Tokyo Tattoo Girls offers a compact experience that can comfortably be completed over a handful of sessions. In the end, Tokyo Tattoo Girls feels less like a traditional strategy game and more like an experimental fusion of genres. It succeeds through originality, style, and a setting that remains surprisingly memorable years after its release. Although its gameplay lacks the depth needed to satisfy dedicated tacticians, its distinctive concept, attractive art direction, and accessible design make it worth exploring for players interested in niche Japanese titles. It may not fully realize the potential of its fascinating world, but it provides an entertaining journey through a tattoo-powered version of Tokyo that few games would dare to attempt. Rating: 6/10
Not much of a game. There might be some strategy in planning how to spend your money, but beyond that there really isn't much to do other than click through some scenes. All battles are automatic and aren't shown. At least the artwork is nice.
セール中に200円で購入したけどゲーム内容は正直僕には刺さらなかった。 stemアカウントレベルを上げる目的だから正直内容はどうでもよかった。 安さ>内容かな。 最も本体よりもトレカの方で金がかかったけどね。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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