
TOK HARDCORE is a logical puzzle in which you need to connect all points with lines.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Bulgarian*, Portuguese - Brazil*, Hungarian*, Vietnamese*, Greek*, Danish* +17 more
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I’ve also finished the third chapter of the series, and this time the experience was definitely more challenging. However, from an aesthetic standpoint, it felt like a step backward — the end-level visuals seem completely overlooked and, overall, much less appealing than those in the previous entries. That said, the gameplay has taken a solid turn for the better. This chapter introduces a timer for completing levels, and — more importantly — if you run out of moves, you fail the level entirely, regardless of how much time you have left. Unlike the previous chapter where you just missed out on a perfect score, this new mechanic adds real pressure and forces you to think carefully — and quickly — before every move. With this final chapter, I feel like I’ve finally found a more complete experience — one that can genuinely engage players looking for a mentally stimulating puzzle game. It’s just a shame it’s over so quickly: you can finish the whole thing in about an hour, which leaves a bit of a bitter taste considering the potential it had for more content.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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