
In Tobla - Divine Path, creative puzzle gameplay, a story inspired by classics like Portal™, and impressive 3D graphics come together. Step into the role of Mort and tackle the challenging puzzles and cynical comments of the cunning goddess Tobla to find your way home.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99 | 205reviews | 93% | — | $31.8K |
| $7.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 53 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A surprising number of puzzle mechanics from 1-2 simple tools. Great art and music. The story was fun and engaging. Would have liked to see more transition rooms. Would recommend!
fun puzzles and humorous dialogue
Tobla – Divine Path is a thoughtfully crafted first-person puzzle adventure developed by Nementic Games and published by rokaplay, offering a compact yet memorable experience that leans heavily into clever design, playful storytelling, and a strong sense of atmosphere. From the outset, the game establishes a whimsical mythological framing, placing the player in the role of a mortal caught in the whims of a divine being named Tobla. Rather than treating this premise with solemnity, the game embraces humor and light sarcasm, immediately setting a tone that is inviting and approachable while still maintaining an air of mystery about the world and its guiding deity. Gameplay in Tobla – Divine Path revolves around environmental puzzles that emphasize spatial reasoning, physics interactions, and experimentation. The player is gradually introduced to mechanics that allow objects to be moved, swapped, activated, or manipulated in creative ways to open new paths forward. These puzzles are carefully paced, rarely overwhelming the player, yet consistently encouraging observation and thoughtful problem-solving. While the overall progression is largely linear, the individual challenges feel handcrafted and varied, preventing the experience from becoming repetitive. Each new area introduces subtle twists on established mechanics, ensuring that the learning curve remains smooth while still offering moments of genuine satisfaction when solutions finally click into place. The visual presentation plays a significant role in reinforcing the game’s charm. Tobla – Divine Path features stylized 3D environments that range from serene floating landscapes to more ominous, puzzle-dense arenas, all unified by a cohesive art direction that balances fantasy and abstraction. The environments feel purpose-built for puzzles rather than decorative excess, yet they still manage to convey a sense of wonder and otherworldliness. Lighting, color choices, and environmental details work together to guide the player’s attention naturally, subtly reinforcing puzzle logic without resorting to intrusive tutorials or overt visual markers. Narratively, the game keeps its ambitions modest but effective. Storytelling is delivered primarily through commentary from Tobla herself, whose divine presence acts as both guide and provocateur. Her dialogue injects humor into moments of failure and progress alike, creating a conversational rhythm that keeps the experience engaging even during trial-and-error sections. While Tobla – Divine Path does not aim to deliver a complex or emotionally heavy narrative, its characterful writing gives context to the journey and adds personality to what might otherwise be a purely mechanical puzzle game. This balance helps maintain player motivation and reinforces the game’s identity as something more than a simple logic challenge collection. From a technical standpoint, the game runs smoothly and remains accessible across a wide range of systems, reflecting its indie roots and focused scope. The interface is clean and unobtrusive, allowing the player to stay immersed in the environment without unnecessary distractions. Audio design complements the experience well, with a soundtrack that shifts subtly between playful and atmospheric tones, reinforcing both the lighter moments and the more contemplative stretches of puzzle solving. Ultimately, Tobla – Divine Path succeeds by knowing exactly what it wants to be. It does not overextend itself with unnecessary complexity or inflated length, instead delivering a concise, polished experience that respects the player’s time. Its strengths lie in its puzzle design, charming presentation, and cohesive tone, making it particularly appealing to fans of thoughtful, narrative-light puzzle adventures. While players seeking sprawling worlds or deep story arcs may find it brief, those who appreciate clever mechanics, strong atmosphere, and a sense of playful guidance will likely come away from Tobla – Divine Path feeling satisfied and pleasantly surprised by its quiet confidence as an indie title. Rating: 8/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, French*, Italian, Spanish - Spain, Japanese*, Korean, Portuguese - Brazil, Simplified Chinese*languages with full audio support
Hours played at review time, across 53 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $10.4K | 34 | 100% | $19.99 | |
| $818 | 12 | 100% | $3.99 | |
| $420 | 6 | 100% | $4.99 | |
| $367 | 22 | 55% | $0.99 | |
| $134 | 8 | 88% | $1.19 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $31.8K | 56 | 82% | $24.99 | |
| $31.8K | 569 | 69% | $3.49 | |
| $31.8K | 244 | 100% | $5.99 | |
| $31.8K | 140 | 44% | $9.99 | |
| $31.8K | 355 | 98% | $3.74 | |
| $31.9K | 102 | 55% | $19.99 |