
A story-driven experience about two doctors traversing backwards through a dying man's memories to artificially fulfill his last wish.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About

Dr. Rosalene and Dr. Watts have peculiar jobs: They give people another chance to live, all the way from the very beginning... but only in their patients' heads.

Due to the severity of the operation, the new life becomes the last thing the patients remember before drawing their last breath. Thus, the operation is only done to people on their deathbeds, to fulfill what they wish they had done with their lives, but didn’t.
This particular story follows their attempt to fulfill the dream of an elderly man, Johnny.

With each step back in time, a new fragment of Johnny's past is revealed. As the two doctors piece together the puzzled events that spanned a life time, they seek to find out just why the frail old man chose his dying wish to be what it is.
And Johnny's last wish is, of course... to go to the moon.

A unique & non-combat story-driven experience
Innovative mix between adventure game elements and classic RPG aesthetics
Acclaimed original soundtrack that closely ties to the story
An espresso execution with zero filler and no time drains
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; GOG, PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 69.5Kreviews | 96% | — | $15.8M |
| $9.99 | 2Kratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1219 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
누군가 나에게 의미 없는 일을 하고 있다면, 그것은 내가 그 일의 의미를 알려고 하지 않았기 때문이다
我一直哭
故事挺感人的,音乐不错
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Russian, Korean, Spanish - Spain, Polish, Portuguese - Brazil, Turkish, Simplified Chinese, Ukrainian +1 more
| $9.99 |
| 536ratings |
| 96% |
| — |
| not modelled |
| $5.99−40% | 138ratings | 96% | — | not modelled |
| $11.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
无法言说的感动
很优秀的一款游戏
神作无需多言
哭了😭
很早以前就听说to the moon这款游戏,等到今年的夏促才入手,全程玩下来真是让人深刻的4小时,游戏有少许解密,但难度较低,对话里还能get到一些小彩蛋,配乐真的是这个游戏的加分项,下面是个人游玩后对剧情的一些解读。(包含剧透) 在剧情里兔子、鸭嘴兽、灯塔贯穿了全程,我带着疑惑推进到了小时候的嘉年华剧情,突然理解了River一切反常的举动,她穷尽一生折了无数的纸兔子,但是有那么一只黄蓝配色最独特的兔子,我想其中的黄色就是月亮蓝色是夜空吧,River每一次询问这只黄蓝兔子的特征,是她压上了所有对John的期待;还有一只婚礼的路上被碾死的兔子,River看见后久久不愿离去,以至于差点错过婚礼,也许那只死掉的兔子意味着John那死去的兄长又或者是John和River那段无法回忆的童年相遇吧。鸭嘴兽是倆人最初相遇的唯一物证,对话里也不止一次提到鸭嘴兽这个奇怪而又独特的物种,在我看来就是River本身的一种投射,患病的她也是那么的独特奇怪,她一直带在身边企图John能回想起童年的那一次相遇,以及那一次两人的约定;灯塔被River赋予了一个朋友Anya的身份,见证了他们的婚礼以及相爱的全过程,也许在灯塔里相拥起舞的时候John笨拙地摔倒对应着童年那段记忆被抹除,但是后续俩人重新相拥完成了舞蹈并且跳到了黄昏,是不是就意味着即使记忆被抹除,他依然会再次选择她,即使这份爱缺了最初的那块拼图。 明明早就相遇的两个人,却要用一辈子去等待一场被抹去的记忆,留下了River独自守着回忆,一辈子都在等John记起来,可惜直到病逝也没能等到....虽然我们最终虚构记忆帮助John在心跳骤停的最后一刻完成了与River上月球的愿望,但游戏中所说的,结局永远也不会比过程重要,最重要的是此时此刻,他们是幸福的。所以,现实中River真的幸福吗?还有Joey的死、母亲角色的塑造......在我看来John的失忆让他承受了最少的伤害,但是却得到了他想要的结局。
想去的不是月球,是想去能遇到你的地方,爱克服了万难,我们有缘人终会相遇,哪怕在虚拟的记忆当中。
一场拥抱死亡的赴约 无论多么艰难 我们终会在月球相遇 就在小兔子的肚子那里
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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