
A cyberpunk, multi-ending galgame Turn-based raising sim with armor-breaking bishoujo Bar management simulation Alternate-history Three Kingdoms heroes making their way in Hanport City 50 weeks, 13 boys and girls — let’s achieve peace across the land together!
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About
《TK Punk Gold》It's a Darkest Dungeon-style turn-based RPG that deeply fuses the Three Kingdoms story with cyberpunk, while also mixing in bar management simulation and a touch of romance/dating-sim gameplay. The game spans a 50-week time limit, and you play as a humanoid AI awakened by the resistance organization GOLD. Leading a squad in the cybercity "Hanport City," you run a bar on the surface while secretly taking on commissions, gradually changing the city's fate to ultimately overthrow the Eastern Han regime.
The game features the most engaging aspect of Darkest Dungeon's turn-based combat, where action order is determined by each character's speed stat. When a character's HP drops to 0, they enter a near-death state—female characters in this state will have a clothes-breaking effect. While near death, characters can still use their skills, but every hit they take carries a chance of permanent death.
Sanity points are consumed during dungeon exploration and combat. When a character's Sanity drops too low, they will enter a cyber "psycho" state. This "psycho" state puts the character into a completely randomized condition—they might taunt the player, or they might receive a massive boost in combat power, introducing a significant degree of variation and unpredictability to the combat experience.
L2D animated art + CGs + professional CV voice acting + nearly 500,000 words of text. And every female character has a clothes-breaking effect when near death!
Each character has their own dedicated bond questline—reach the maximum bond level to unlock their ultimate secret story CG!
In the mid-to-late game, a large number of equipment pieces with special skills will become available. You can use these equipment skills alongside your characters' own abilities to lower the difficulty of battles. Equipment can also be enhanced and reforged multiple times, which, when combined with character talent development and different skills, allows you to deal massive damage and craft a build that is uniquely yours.
You have 50 weeks—be sure to become a master of time management. The gameplay revolves around running a bar, with time advancing through turns. Each turn, you have a limited number of actions and can assign your characters to stat training, equipment R&D, work dispatches, bond building, and commission fulfillment. A total of 13 young men and women will join your squad. You can deepen your bonds with them through gift-giving, chatting, and fighting alongside them, while crafting exclusive skills and unique equipment for each individual. Every companion has their own personal storyline, and your nurturing and choices will ultimately determine their fate.
You play as a humanoid AI, leading a group of young men and women in an alternate cyberpunk Three Kingdoms world, fighting side by side and growing together, each searching for their own path. You will personally experience fresh reimaginings of iconic Three Kingdoms events, and confront ideological conflicts and intensifying contradictions with historical figures and major factions: Zhang Jiao’s utopian Great Peace, Liu Bei’s virtue-driven leadership, Cao Cao’s claim that Heaven’s timing is with him, and Sun Ce’s reliance on strategic terrain. Are you a puppet to their ideals, or the master of your own destiny? You must choose between love and destruction, and on the boundary between AI and humanity, repeatedly question where your “true heart” truly lies.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, English, Traditional Chinese*, Japanese*languages with full audio support
Engagement
Reviews
Themes across 279 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我玩过桑尼前面几款游戏,幻想曹操传那些。这个制作组似乎是喜欢打擦边16X的路线。没有黄色,那我们就说说游戏性。 我个人是不太喜欢galgame的,制作组可能觉得自己不是。其实这种内容都已经限定好,需要多周目(意味着一定会有错过机制),靠文本推动剧情伴随游戏模式,老实说可能是我年龄大了,但是我从小就不喜欢这种游戏,玩到后面很无聊。rogue和这种多周目的区别,我觉得制作组可以体会一下什么叫重复玩但是不同体验。第一周目我没有说玩的多好,但是我已经没兴趣玩第二次了。我对游戏的角色,哎,由于你们文本还是十几年前那种日式伙伴羁绊加点后宫的套路,导致我对别说男角色了,女角色我也不是很共情的上。体验感很差,不够。而且这种桑尼你们的风格以前也是多少意思是男性向,这次加了不少男角还有好感度。感觉你们挺乱的,不知道你们想做一款什么样的游戏去给你们的制作组下一个未来的定位。 总之玩下来,我如果还是个初中生,没经过什么少男少女之事,也没看过多少动漫我可能还是愿意多玩几次,好好读读文本。现在这种游戏,确实太低龄了,对我来说。 制作组算是成功的完成了一款游戏。emmm没犯大错,也没做出多亮眼。游戏的方方面面都是标准答案:美术,剧情,人物,故事套路,玩法机制等等。有的时候真的,想做爆款,还是要在游戏里面加入自己的理解。怎么玩才好玩,而不是拿一个不犯错的标本上来。可能这样商业化这条路走的更好?我不知道,如果真的赚钱那你们就保持吧
Confusing at times but actually a well done and pretty game with some neat art and playstyle.
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Hours played at review time, across 279 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
《三国朋克》是那种打眼一看就能让人眼前一亮的作品,制作组在简介中就丝毫不避讳自己的“缝合”本质,毕竟游戏嘛,好玩才是最重要的~本作在战斗上就是套了《暗黑地牢》的壳,机制都是大伙熟悉的那些,什么SAN值失控、人物养成、回合制探索等等,甚至因为赛博朋克的母题,还给失控状态取了个“赛博精神病”的学名(致敬2077)。尽管没啥新意,但经典的东西就是经典,这套玩法至少很扎实,玩家基本上挑不出啥毛病,剩下的就是用脚填填数值了。 另一个重头戏就是酒吧模拟经营了,将局外养成与剧情串联起来,玩家经营一家酒吧,按回合数推进时间,每回合拥有有限行动角色,可将这些角色投入到属性养成、装备研发、工作派遣、伙伴培养与委托执行当中。玩家一共可以跟13位NPC展开互动,熟悉的CRPG轮盘里送礼、聊天、战斗等内容应有尽有,随着羁绊的加深还能给NPC们定制专属技能、研发专属装备,并触发专属伙伴剧情,也是十分标准的养成框架了。但还是那句话,有了这套模拟经营养成,游戏的时长也被大幅拉长。 当然,真正的精华肯定是爆衣环节了,制作组也是很懂玩家想看什么的,各种福利给的都很慷慨,也就是审核制度不能更进一步了。至于怎么看爆衣呢?那就得狠狠地让角色上场送了,当进入濒死状态以后就自动触发爆衣,直接开始福利time——但要注意速战速决,再被攻击可能就GAME OVER了,算是进入终极BUFF状态吧。 [quote]关注[url=https://store.steampowered.com/curator/36224058/]老实人鉴赏家 [/url] [url=https://steamcommunity.com/groups/laoshirenLSR]老实人评测[/url]:独立游戏爱好者聚集地,黄油绅士交流中心。 不错过游戏的亮点,不放过游戏的槽点,带给玩家最直观的测评感受。[/quote]
Very engaging game and story.
The combat system is all about exploiting shield weaknesses and breaking defenses. You boost skill damage through character buffs and type-effectiveness multipliers against enemies. Even my friend, after playing for a while, agreed that once you get deeper into team building, it actually gets quite interesting.
存档损坏 6 白玩了
Warning to all this game has crazy levels of flashing screens and shaky cam in every single fight.
The tags I'd give it are: time management + gal game + turn-based combat. You only have limited action points each week, and researching cyberware, running commissions, managing the Gold Bar, and building bonds are all competing for your time, so you really have to set clear priorities.
核心玩法挺有潜力,就是重复感稍微有点,希望持续更新内容。
作者上一部幻想曹操传2感觉还可以,看新作出了就试了试 结果很失望,ui乱的一p,只能说多娜多娜和p5的美术风格不是那么好学的 玩法甚至还没前作那套卡牌rouge玩着有意思,花花绿绿充满页游味的装备道具材料看着就泛恶心 剧情无厘头且无聊,有的人设看着还行,但是根本坚持不到她们出场就玩不下了
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