
Step aboard the RMS Titanic and experience the last moments of the most famous ocean liner to have ever been built. This unique experience provides you with the tragic events in extraordinary detail that caused the Titanic's demise.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is a great concept for a game. Even though this isn't 100% historically accurate, I genuinely loved the playthrough. Now here's the biggest problem. You WILL get stuck if you are inside during the sinking, there's nothing you can do about it, you can either roleplay this event or you can quit the game. I wish this was not the case because the inside is exactly where I want to be during the sinking. I want to go from bottom to top to "try and survive" alas, this is not the case. (As I write this, my character is glitching out like crazy watching the water approach in a lower deck hallway.) My ask of the developer, please remove the object collision from the water. Please add an unstick method, or please fix the sticking all together.
This game is good but i do have a question, does the simulation end on it's own or do we have to close out of it cause i spent a good while sitting after the ship sank and nothing happened. I also wish there was the free roam camera, other than that good game. also how do i get the multiplayer unlocked, for some reason I can't find it. It also says the game is in v1.0. If a dev could help out it would be appreciated.
This game has the potential to be fun, after many fixes are made to the game. There's a severe lack of interior spaces within the ship. The textures look insanely cheap, and look terrible even on the "High" texture setting. It's quite easy to clip out of the ship, or get stuck in spaces. I got stuck several times, once in the Third Class Staircase, a couple times I got stuck in the roof while going down the Grand Staircase. There are several doors that you aren't supposed to walk through, allowing the player to fall, once again, through the ship. The water is pretty rough, while the survivors described the Atlantic to be a flat calm during the sinking, only beginning to be rough towards about 8am when the Carpathia arrived to rescue survivors. If you aren't concerned with this, buy the game. However, I'd advise anyone else to save your $10.
а как корабль топить
Игра полное говно, графика отстой полный, тени отсутствуют. Никому не советую. Игра полное говно. Яркость в игре от Луны, очень слабая и на графике сильно отражается.
Всього одне приміщення, дуже все урізано, треба були декілька разів починати спочатку, тому що то в текстурах застрягаєш, то тебе скрізь текстури викидує за борт і ти як ісус бігаєш по воді вокруг корабля і чекаєш поки він потоне настільки, щоб можна було на нього зайти знову. Точно не коштує своїх грошей
good and my fav part is it splitting
La intencion es buena pero se queda en eso. Esta claro que por el precio no puedes esperar un juego de 5 estrellas pero estaría bien al menos que arreglasen funciones esenciales como el movimiento de la cámara dentro del barco y evitar bugs infumables. Parece una tonteria pero esperar 10 minutos aproximadamente para ver como se empieza a hundir por dentro y de repente no puedes moverte por un bugs fastidia bastante la experiencia y quita las ganas de volver a instalarlo.
It's a great game, but it would be neat to see the boiler rooms; even better, it would be nice to have working elevators in the game.
Technical issues is a negative. When I explored the inner ship, I couldn't leave because of an invisible wall (possible collision)
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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