
Tiny Rogues is a challenging fantasy rogue-lite bullet-hell dungeon crawler with rpg elements. Build a new unique character each run and fight one monster-infested room after another! Discover unique weapons, collect magical items and level up to become more and more powerful!
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Reviews
Themes across 170 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is definitely a good game for the most part. Controls are a bit wonky (inventory is bound to 'F' by default, whereas just about every other game out there it's bound to 'I'. Just one example of many). And some tooltips on what the stats do ("What's suppression? What's it do?", one of many things I bellowed while streaming this) would really help as well. Aside from that, it's a real good game though. It's also one of the more potato-friendly games as well, looking pretty much like something you could make on an IBM computer lol. [url=https://store.steampowered.com/app/2066020/Soulstone_Survivors/]Soulstone Survivors[/url], one of my all-time favorite Roguelite games, becomes [b]UNPLAYABLE[/b] when too much stuff is going on, even with the graphics settings at the lowest. Don't see that happening with this game.
I was tiny, and I was a rogue, so it's exactly as advertised. but youd be surprised at how much content is in this game. Definitely worth a try if you like roguelikes
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Hours played at review time, across 172 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
całkiem git
gud
内容丰富,轻松好玩,视效流畅,剥离了多余元素的一款纯rogue。虽为ea版本可玩性已十分惊人,boss战设计也很惊艳,高cinder房间弹幕虽然多但不乱,作为一款单人开发的游戏来说非常顶级。
This game is so good I need to uninstall it. A twin-stick action roguelike where builds get broken immediately. It's like if you took Enter the Gungeon or Binding of Isaac and distilled it down to the most minimal parts. There's practically no filler of any kind in this game. It's just all dopamine.
Az egyik legjobb játék.Amivel valaha játszottam,imádom.Az utolsó sörös (alkoholos)achi-t vagy 20 x próbáltam mire szereztem 2 sajtot.És végre meglett. Eng. One of the best games I've ever played.I love it.
This game is roguelite crack.
[h1] This is more of a mixed review, leaning towards negative. [/h1] [h2]Gameplay[/h2] Pretty straightforward but also confusing at the same time??? At it's core, a basic 2d top-down view pew-pew number go up pew-pew roguelike, with the gameplay loop actually being fun, but a bit too repetitive, even for this genre, barely bringing anything new to the runs. Most of the game is unlocked by default, which is pretty overwhelming to new players, especially given [b]little to no explanation[/b] One notable mechanic is [b]Alignment[/b], which is literally [b]required to progress further[/b], but doesn't tell you how to get it or why it's needed. I've seen a bit of new players stuck on floors 10 and 11, not being able to progress further. Overall, it's not a good game for new players to the genre [h2]Level Design[/h2] Oh boy... where do I start... Floors 1-9 are fine and linearly increase the difficulty, which is great! The bosses are also pretty balanced, yet lacking some visual clues for certain attacks. Floor 10... on the other hand... The difficulty is WAY higher than all other floors before, adding way more annoying enemies, which makes some rooms literally undodgeable, unless your DPS is high enough to fast-clear. [spoiler]Remember, this is a roguelike, where you won't always have decent stats[/spoiler] The final boss, Death, is also underwhelming for a Floor 10 one: No special attacks, just a beefy boss with projectiles and dashes. Shadow Planes is the first Floor 11 you unlock... and the most annoying one. Don't have enough DPS? Well, you are just dead, accept that. This is the most unfair enemy/level design I've seen in a roguelike before [spoiler]Even beating The Bloat from Isaac![/spoiler] The boss is, again, nothing special. Other floor 11 are fine and I like them WAY more. All of Floor 12's rooms have nothing really going for them. Just more projectiles on the screen and beefier enemies. But the bosses... Eden in Heaven is the best bossfight in the game, having actually unique attacks and mechanics... Unique compared to other 2 bosses... Yeah, they suck aswell, just a more beefier version of previous bosses. Overall, the design would be pretty mid, if it wasn't for the REALLY underwhelming final floors. [h2]Lore[/h2] Wait, there's lore? [h2]TL;DR / Final Thoughts[/h2] Only worth buying if you played this genre before and fine with [b]even more[/b] repetitive gameplay, otherwise go play isaac or smth, this is not worth your time.
I had watched a YouTube video that rated this very highly, but when I played it myself the thing that really stood out to me disappointedly was that despite there being so many classes they all play very similarly. Which obviously makes it a lot less addicting doing multiple runs. I'd rather have the number of classes cut in half or even to 10 if they all had different playstyles.
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