
A cozy first-person farming sim, set in the heart of a futuristic city. Grow plants, cook what you harvest, and discover new varieties as you turn your apartment into a thriving urban garden, from a small balcony to a rooftop paradise.
Modeled estimate, not a reported figure. How we estimate →
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Latest in each market: best UK #60, worst CA #99 · 12 markets collected
US · last 30 days
About
Turn a small apartment high above the city into a garden. Start with a few pots and whatever space you can find, then learn what your plants need as you care for them from seed to harvest. Cook with what you grow, sell what you make, discover new varieties, and reinvest your earnings into an ever-expanding indoor garden.
You'll expand by unlocking new rooms, increasing the space available to you. Over time, you'll see your collection of plants grow throughout your apartment and eventually, even onto the rooftop. Along the way, you'll be able to decorate your home to create a space that feels truly your own.

Flowers, berries, and vegetables each have their own needs. Find the right planter (container), give them the perfect soil mix using compost, sand, clay, and more, then place them where the light and temperature suit them best. Of course, you'll need to make sure to keep them watered and free of weeds as they grow!

Your harvest doesn't have to stay in the pot. Take what you've harvested into the kitchen and turn it into salads, baked treats, and a wide variety of other dishes. The people who live in the apartment will pay you good money for your homemade meals!

What begins with a few plants can gradually take over your home. You'll unlock new rooms, make use of the balconies and other growing spaces, and eventually take your garden all the way to the rooftop greenhouse.

Your plants are not the only things that make up your apartment, after all, you have to live there. Mix and match furniture and decorations, arrange the plants as part of the room itself, and decide what kind of home you want to create. Don't forget your meow-tasic friend while you work on the apartment. Your cat will need to feel at home as well!
Engagement
Reviews
Themes across 500 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Tiny Eden offers a refreshing take on the farming sim genre. The integration of sci-fi elements with traditional gardening is seamless. While there are a few UI rough spots, the core gameplay is incredibly engaging and relaxing
复古商店不刷新订单,一直都是前两个商店的订单,到不了下一个进度啊啊啊啊啊
Todavía le quedan cosillas que mejorar, para mi principalmente de bugs o lag en según qué acciones pero en general muy contenta con un juego que es muy chill y que alivia mi incapacidad de cuidar plantas en la vida real XD
Media

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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, French, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Russian, Traditional Chinese
Hours played at review time, across 501 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
omg the dna splicing is so cool!! i made a super plant that grows so fast lol. the game has a few quirks but its so charming and the devs are fixing things fast. definitely recommend giving it a try!
Jeu vraiment cozy avec un bon aspect de gestion
jogo bonito mas... muitos problemas, tem umas horas que da umas travadas do nada.
Super chill, I personally have enjoyed it and the music is fantastic. However alike to other comments, it is buggy (at least with an XBOX controller). Not game breaking by any means, and it is visually so satisfying. The one time it bugged out enough for a save > reload was when I couldn't get the run ,command on controller or mouse and it was semi interfering with interaction commands which was annoying but again, fixed in a few seconds with a quick reload fixed it in seconds.. I think people need to give time for updates, the dev's clearly have been updating constantly and are responsive.
I'm enjoying how chill it is. I get sucked into checking all my plants and I feel accomplished meeting a big order. Some things are not intuitive, like buying heaters or that completing some quests does give you planter materials. There's some trial and error here, but overall I've been enjoying it. It's exactly what I need at the moment.
So realistic! Plants keep dying and I don't know why, I'm barely staying afloat economically, and I have no idea what people want from me!! Jokes aside, this game is incredibly cute and incredibly half-baked, which is deeply disappointing. I agree with the reviews that mention it feeling like a "paid beta test," but I wanted to give it a few good hours of play time before I made my judgement, and thus ran out the refund period. What I'd Like to See: - More worldbuilding. The idea that our character is a bioengineer working against the vanishing of the bees is incredibly topical and I would love to see deeper lore and exploration associated with this. - Email replies. I got several in-game emails when I first started playing, which were used to establish your character's current role and lifestyle, but they tapered off really quick and there's no option to continue any interaction. Even if it was just picking between two options, it would be nice to have an ongoing interaction, especially in the very slow introductory part of the game. - Economy improvements. The loan system should be based in long-term payments, not something you're expected to return in a lump sum within a week (along with the rest of the loan-related nonsense). A way to restock your store without having to go down and physically restock it would help, as would the ability to put multiple products on a shelf instead of having one-product-type-per. The different clubs you connect to could also invest in your business, which would save issues early on; maybe when you level up your relationship with the clubs, you get investment bonuses? The Good: - So cute. I love that most customization options for the apartment are available right away and super affordable. - The worldbuilding is really neat, what little there is. - The process of plant care is incredibly fun and all the tools make it an engaging craft process. - Once you start getting the hang of plant care, things start taking shape, but there are a lot of hangups, unfortunately... The Bad: - Quests are not clear at all and you have no control over the quest UI. It tells you what your next step is, but doesn't have any reminders for what you're supposed to make, necessitating note-taking as a player. - There is no prioritization of quests; it's impossible to tell which choice will actually move your game forward overall and which will do absolutely nothing to progress the plotline. - The building is EMPTY outside of quest-related NPCs and these two guys in the lobby who are standing pressed up against each other, like they're makin' out or having a serious little conversation. It adds an air of creepiness to a game that's meant to be cozy. - So many interaction problems. [TAB] opens the tablet after 2-3 presses. Focusing on the planting holes takes repeated attempts. Any plants on shelves border on inaccessible and no longer highlight when selected. Watering them is almost impossible. - Plants die all the time for no clear reason. This is especially bad early in the game, when you don't have access to anything that can heat or cool the plants, so while you're already struggling for cash, you're not able to harvest anything AND your plants are dying faster than you can afford to replace them. - I bought several different cat(s) / cat skins? but nothing happened. If there's a way to change the cat's skin, it isn't made clear. If there are supposed to be multiple cats, that doesn't happen either. - The quest telling me to take Cornflowers to the roof between 9 PM and 11 PM didn't work when I tried to do it. There were no quest markers on the roof, there were no NPCs on the roof, there was nothing. I ran around with a tray of cornflowers until the game told me to go to bed. - Food stops cooking when it's time to sleep. This doesn't bother me, but others have complained about it, so I wanted to mention that I noticed that they stop at bedtime and are usually finished or finish shortly after the day starts again. - The loan system makes absolutely no sense. I took out a loan, was immediately late on payments, and the payments have just... continued going down in cost the longer I don't pay them? I'm not sure what's going on there, but compared to other loan systems I've used in other games, it does not make any sense.
I'm really enjoying Tiny Eden, it's really scratched an itch for a game type I've been searching for for a long time. The game is very pretty, I enjoy the different aspects that come with growing your plants, the little things you have to care for on them, and it's very satisfying when it's time to harvest. I'm looking forward to unlocking more throughout the game, and I appreciate that I see the Dev's are updating and fixing bugs quickly. This is a new game and there may be issues, however I have not encountered any bugs personally. The pacing doesn't bother me, I enjoy the process it takes, and once you start to get more plants, you're tending to so much that their growth time isn't bothersome. I can see where earning money seems to take some time, but I can see with where I've gotten to it's gonna start taking off more with selling recipes and soon getting more assistance from a droid (there's little droids that you can unlock). Lastly I really enjoy the game mechanics, I appreciate that the tools aren't hard to use. Again, this is something I've really desired in this type of game (for example, in Cooking Simulator tools are difficult to use), I want to be able to just use things with their intended purpose without issue. My only suggestion would be to have more variation on character models and to make the building feel more lived in with character interaction. It doesn't detour from my enjoyment though, and I'm not slowing down any time soon on playing.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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