
This is a historical simulation game that promotes the development of civilization based on the match-3 Game. You'll need to gather resources, use skills, discover new technology, and lead humanbeing through a 10,000-year journey to the cosmos.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
有bug,範圍效果英雄丟在背景(非格子區)會生效 差評希望作者會看見,修復後會改好評
好!
蛮有意思的小游戏,就是高难度还挺容易红温的(。)
加强版消消乐,个人觉得一般
很有意义的小游戏,适合爽游玩多了过来策略一下,越玩越讨厌战争
挺好,是有些小巧思的
进游戏点了鼠标就卡死黑屏然后未响应 玩不了
消消乐文明,还挺有意思的,可以一边玩一边听个视频啥的,很解压
小品级游戏感觉已经很不错了,休闲的时候晚上一把舒舒服服
只能说勉强达到它的折扣时售价,如果有一般我会选一般。但可惜只有好评和差评。打折时可以试试。但还欠缺打磨,好像所谓的深入也只有图标的变化了。可以理解做简单游戏的初衷,但从指引到一切太过简略的游戏,或许从商业上的收益也会单薄。其实有些创意是有巧思的,但反而体验感不好,比如不能通婚,存档有代入感但在玩家视角里代价过大。游戏寿命其实大概只有几十分钟,之后就逐渐失去兴趣,好奇心和求胜欲也让人难以坚持。 其中最为让该游戏失去游戏定位的设计是存档设计。理论上,哪怕该游戏其他地方照旧,只要存档设计不是如今这样。都可以作为我电脑里的碎时间小游戏一直存在,但如今的存档给玩家压力较大,经常就差那点资源,如果那时候强行存很可能造成白打。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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