
"Times Of War" - A sci-fi tower defense strategy game with armored vehicles, tanks, choppers, planes, explosive action, and a lot of unique environments. Upgrade towers, earn Tech points, manage resources, and defend your base in epic battles. Get ready for intense warfare!
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Languages: English**languages with full audio support
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[h1]A small direction could make it better![/h1] Despite having decent gameplay and graphics, most of it needs more improvement. [H3]Review :[/h3] [table] [tr] [th] About[/th] [th] Description[/th] [/tr] [tr] [td]Gᴀᴍᴇᴘʟᴀʏ[/td] [td] I didn't expect a tower defense gameplay, but the concept seemed cool—destroying American-like military vehicles using sci-fi weapons in 2077 Afghanistan. Managing wattage and temperature for our laser gun on the street was interesting. But I wasn't a fan of the decision to make it an "arcade" game. I prefer linear tower defense games. This game feels chaotic with multiple paths on some maps. We can't just randomly spam buildings so we rely on side bombs to destroy enemy vehicles since our "gun" isn't dependable. The electric concept is unique, though. I've never seen or played anything like it. I don't mind the arcade style with leaderboards, giving purpose to our efforts, but it might need some updates since it's still in early access. [/td] [/tr] [tr] [td]Gʀᴀᴘʜɪᴄ[/td] [td] I think the graphics were decent. I liked how the light created motion blur while scrolling, making the electric pole's light noticeable for game mechanics. The issue is that some vehicles are not memorable. It would be better if they added color indicators for which vehicle can be countered by which gun. Overall, the rest was fine, but— The UI was terrible! it's so ugly. They should consider making changes to it. Why use one screen for everything? Achievements, leaderboards, etc. could have separate menu sections. It would be much more user-friendly to have a menu, level selection, ability picking, and so on. In the game, everything was fine, but the UI needs improvement. I think they lack an "artist" and probably just paid someone for the UI, but it's not good at its current state, except for the graphics [/td] [/tr] [tr] [td]Mᴜʟᴛɪᴘʟᴀʏᴇʀ[/td] [td] As I said, since I mentioned the arcade aspect, it will have that kind of gameplay that makes you need to play it multiple times. There aren't a lot of maps available. some of them are beautiful, while others are hard to read, and the level design is bad. As for the multiplayer aspect, oh yeah, you have a leaderboard to show off. [/td] [/tr] [tr] [td]Cᴏɴᴛʀᴏʟ[/td] [td] The game's current state has so many bugs, and I disagree with the hitboxes. Also, I don't understand why they made the "cable" have a collision. Whenever I try to place a building, it becomes unavailable because the game thinks I want to put it above the cable. I hope the developers notice this issue soon. btw using keyboard and mouse with no problem. [/td] [/tr] [tr] [td]Pʟᴀʏᴛɪᴍᴇ[/td] [td] So far, I've played for about 2 hours, and I think you'd spend even more time if you really get into it. [/td] [/tr] [tr] [td]Sᴛᴏʀʏ[/td] [td] Here's the thing, I would love it if they made some cutscenes that are easy to understand. Believe me, until now, I don't even know why we need to shoot those military vehicles and stuff. Making a simple storyline like 'we set a trap to destroy the foreign invaders in our country' would make more sense than what we have now. Having small cutscenes with simple illustrations would help. As for the story, unfortunately, this game has nothing to offer. [/td] [/tr] [tr] [td]PC ᴘᴏʀᴛ[/td] [td] [b]Tested OS[/b] Windows 10 Pro | 64 Bit, Version 22H2. [b]Hardware[/b] CPU AMD Ryzen 7 5700G GPU NVIDIA GeForce RTX 3050 8GB RAM 16 GB DDR4 [b]Performance[/b] Run well. • 60 FPS. • Run on SSD. • HD resolution. • CPU | High usage • GPU | Medium Usage [b]Game Optimization[/b] Optimize. [/td] [/tr] [tr] [td]Aᴄᴄᴇssɪʙɪʟɪᴛʏ[/td] [td] [b]Audiotory[/b] ✗ Playable with disability _ Speaker config • none Sound Setting • Master • Ambient • Master Tower (Gun, Laser, plasma) • Weather • Units • Bullet • Music • Speech • UI [b]Visual[/b] Colorblind ✗ Deuteranopia ✗ Protanopia ✗ Tritanopia ✗ Custom UI Option ✗ Dark ✗ Scale Subtitle ✗ on/off ✗ Scale Misc ✗ Contras ✗ Brightness ✓ Advanced graphic setting [b]Motor/Body disability[/b] Control type ✗ Simple ✓ Complex ✗ Slow reaction ✗ Binding custom control [b]Verdict[/b] There's an auditory issue in the game. While there's an indicator through sound, there's no visible indicator, which is frustrating. Why don't they have a feature that tells us if there's a vehicle near the trap bomb? I keep losing track of the enemy since I don't know where they are. Maybe a minimap would help. Other than that, the sound settings are impressive, but I need more. It's not good for people with disabilities. [/td] [/tr] [tr] [td]Bᴜɢ[/td] [td] • No story • Bad hitboxes • gameplay wasnt polish yet. [/td] [/tr] [tr] [td]DLC[/td] [td] No need so far. [/td] [/tr] [tr] [td]Exᴛʀᴀ[/td] [td] [b]Region Price[/b] ✗ Overprice ✗ Buy it on Sale! [b]Community Health[/b] Steam ✗ Toxic ? Moderator/Developer Problem Reddit ✗ Toxic [b]Note :[/b] Here's a little suggestion for the developers because I've read some existing reviews on the store page. As an indie game developer, this is probably why AAA developers remain completely silent and never reply to reviewers on the Steam page : https://partner.steamgames.com/doc/store/reviews "Don't respond to every review. There will be times that something is worth clarifying with a response, but be very thoughtful about how your communication will be received." [/td] [/tr] [tr] [td]Oᴘᴘɪɴɪᴏɴ[/td] [td] Like I said, a few small steps could make this game better. Currently, the leaderboard gives people some purpose, but it may need more improvement in the future. Also, the developers should consider creating a Discord community or building a small community to get better feedback, as good games are always built on feedback. [/td] [/tr] [tr] [td]Rᴇᴄᴏᴍᴍᴇɴᴅᴇᴅ?[/td] [td] For that price and simple tower defense gameplay, it's kinda worth it. I did notice weird GPU usage that keeps utilizing my GPU even when trying on the lowest settings possible, but it seems the developers are already aware of it. [/td] [/tr] [tr] [td]Oᴛʜᴇʀ[/td] [td] [i]Previous reviews have been posted :[/i] [url=https://steamcommunity.com/id/RensAgatha/recommended/1089090/]ONE PIECE: PIRATE WARRIORS 4[/url] [url=https://steamcommunity.com/id/RensAgatha/recommended/1090630/]Granblue Fantasy: Versus[/url] [i]Playtime source :[/i] [url=https://steamcommunity.com/groups/HowLongToBeat]HLTB[/url] [i]Other :[/i] [url=https://steamcommunity.com/groups/My_Stupid_Review/announcements/detail/3127189423530926314]Donate[/url] [/td] [/tr] [/table] Rᴇᴠɪᴇᴡ Vᴇʀsɪᴏɴ 6.8 © 2023 MSR ʙʏ Rᴇɴs Aɢᴀᴛʜᴀ I ᴡᴀs ɴᴏᴛ ᴄᴏᴍᴘᴇɴsᴀᴛᴇᴅ ɪɴ ᴀɴʏ ᴡᴀʏ. Pʟᴇᴀsᴇ ᴠᴏᴛᴇ ɪᴛ ᴜᴘ ᴏʀ ɢɪᴠᴇ ᴀɴ ᴀᴡᴀʀᴅ ɪꜰ ʏᴏᴜ ʟɪᴋᴇ ɪᴛ. Iꜰ ɴᴏᴛ, ꜰᴇᴇʟ ꜰʀᴇᴇ ᴛᴏ ᴠᴏᴛᴇ ɪᴛ ᴅᴏᴡɴ ᴀɴᴅ ᴄᴏᴍᴍᴇɴᴛ ᴏɴ ᴡʜɪᴄʜ ᴘᴀʀᴛs ʏᴏᴜ ᴅɪᴅɴ'ᴛ ʟɪᴋᴇ. Iꜰ ʏᴏᴜ'ᴅ ʟɪᴋᴇ ᴛᴏ sᴇᴇ ᴍᴏʀᴇ, ᴄᴏɴsɪᴅᴇʀ ꜰᴏʟʟᴏᴡɪɴɢ [url=https://store.steampowered.com/curator/35820949-My-Stupid-Review]ᴍʏ ᴄᴜʀᴀᴛᴏʀ ᴘᴀɢᴇ[/url].
Decent concept, somewhat buggy execution. The basic idea - carrying metaprogress over in a tower defense game - is pretty sound, and while it has been done before, I do like the way this game approaches the concept. What's more interesting is that you're doing something more like area denial - preventing enemies from leaving the map in particular directions - instead of protecting a brick in the center of the map. You have three tower types, which, although not differentiated enough, do seem to serve some very slightly different strategic purposes. (Recommendation to the developer: Laser turrets should probably be significantly longer range than anything else, but also lower damage. Also they should probably do constant damage as a beam, but be more prone to overheating. Plasma turrets should probably be much slower, but do something like % of enemy max health damage.) Each tower has, at present, two upgrades, of which the first is basically mandatory - the starting power of each tower is quite underwhelming. (You could probably boost the starting power by 50% and they'd still be a little underwhelming.) You also have traps, or at least multiple instances of a particular trap; it looks like this is intended to be more in-depth than it is at present, which is that there are currently static points on each map where explosive barrels line one side of the road. (It looks like one map has some kind of barricade that does damage as well, but this appears to only impact civilian vehicles at present.) These do quite a bit of damage, but consume resources to reset, and additionally take time. Said resources might be limited? Although sometimes they seem to respawn over time. More traps would be nice, here, as right now the resources don't seem to be a limiting factory of any kind, and traps are definitely a nice early game boost. (I think there's an ideal strategy here involving building only power plants in the initial phase, and use traps to thin the enemies out, but I haven't played to that yet.) Currently the basic difficulty of each of the five maps is pretty low, apart from a couple of items I'll get to in a moment. There is a hardcore mode I have yet to investigate that promises greater difficulty. Before you go into each map, you pick three modifiers (the game calls them skills) which give your defenses small bonuses; one, for example, causes enemy vehicles to slow down once they reach a certain (percentage?) of health. Additionally you have a technology tree with three branches, each of which focus on a particular kind of tower. You (very very slowly) gain experience playing the game, which, as you reach certain (high, relative to the rate of experience progress) thresholds, you gain new enhancements. These are mostly (quite substantive - no "5% increase" nonsense here, offsetting the glacial experience gain pace) bonuses to the attributes of that tower type, along with some increases to the effectiveness of the traps. For each map, you are playing area denial; your goal is not to prevent the enemies from destroying your base, but to prevent them from passing through the area (the use of "armor" to represent your ability to fail at this seems a bit odd, but, eh.). I actually quite like this as a concept - except it isn't clear when first starting in some maps where you're trying to prevent the enemies from going, which feels slightly "off" from a gameplay perspective. As you play, in theory, you're balancing constructing new power plants with building new towers, as power plants, in theory, give you the resources you need to construct new things. All the while the infrastructure is randomly (maybe? It seems loosely correlated with enemies being near it) breaking down, and you're having to move around the map to fix power lines and rewire wind turbines. I emphasize "in theory" because it doesn't quite seem to work that way; I can't really tell a difference between one power plant, not upgraded at all, and four power plants upgraded to the second level, in terms of the construction resources produced. (Called battery power, in the game.) Some kind of visual indicator over the power plants when they add battery power might be helpful, if indeed they're doing that; additional battery power instead seems tied to damaging enemies? Additionally, I -think- downed power lines drain your power "capacity" over time, which would be neat, except fixing the power line doesn't seem to immediately (or possibly ever) restore the lost capacity. The final level was, for me, primarily an endurance race of building new power plants to restore capacity that seemed to have vanished forever. (Was there a power pole I couldn't fine that was just constantly draining my capacity? Maybe. They're really hard to find / see in that level.) My experience of this, whatever the intent, is that there is a power capacity bug causing capacity leakage. It's hard to tell for certain, however, as some things reduce your power capacity (like the period of time it takes to reset a trap), and other things increase your power consumption (like towers); however, at one point I got a notification that one of my power plants was at full capacity. (What? Why? What caused it to decrease? Or was that just a power plant finishing coming online?) UI responsiveness is a big issue, particularly as concerns "double clicking". I turn the speed down whenever I need to set off the traps because it typically takes several attempts to get them to go. Additionally, there are some menu options that ask you to double-click, and these can take several attempts before they accept the command. In the map, you click to collect certain resources (which, oddly, the game permits you to do even while paused), and it can take a few clicks to get it to acknowledge the request. Then there is the technology tree. There's a reset option - I decided, after hitting the first experience threshold and getting an additional point, to try a different tower, and reset the technology tree, which took a few attempts at a double click to get to work. And went from three technology points to one. After another reset, I got two. After another reset - one again. I think the code that's supposed to add the different rank technology points together is instead just returning after it finds the first rank in the list? Or possibly there's an off by one index error and it uses all but one - hard to say without hitting the next threshold. The game could also use a bit of optimization, or else just needs to let inactive threads sleep for a bit (I suspect the latter). It doesn't seem to be mining cryptocurrency, but for as minimal as it is, it sure gets my fan working overtime. Overall, in the current state (released yesterday, and still in Early Access, so my expectation is that it doesn't remain in this state), I find the game a bit of a mixed bag, but on net I find it entertaining.
---{ Graphics }--- ☐ You forget what reality is ☐ Beautiful ☑ Good ☐ Decent ☐ Bad ☐ Don‘t look too long at it ☐ MS-DOS ---{ Gameplay }--- ☐ Very good ☑ Good ☐ It's just gameplay ☐ Mehh ☐ Watch paint dry instead ☐ Just don't ---{ Audio }--- ☐ Eargasm ☐ Very good ☑ Good ☐ Not too bad ☐ Bad ☐ I'm now deaf ---{ Audience }--- ☐ Kids ☑ Teens ☐ Adults ☐ Grandma ---{ PC Requirements }--- ☐ Check if you can run paint ☑ Potato ☐ Decent ☐ Fast ☐ Rich boi ☐ Ask NASA if they have a spare computer ---{ Difficulty }--- ☐ Just press 'W' ☑ Easy ☐ Easy to learn / Hard to master ☐ Significant brain usage ☐ Difficult ☐ Dark Souls ---{ Grind }--- ☐ Nothing to grind ☑ Only if u care about leaderboards/ranks ☐ Isn't necessary to progress ☐ Average grind level ☐ Too much grind ☐ You'll need a second life for grinding ---{ Story }--- ☐ No Story ☑ Some lore ☐ Average ☐ Good ☐ Lovely ☐ It'll replace your life ---{ Game Time }--- ☐ Long enough for a cup of coffee ☐ Short ☑ Average ☐ Long ☐ To infinity and beyond ---{ Price }--- ☐ It's free! ☑ Worth the price ☐ If it's on sale ☐ If u have some spare money left ☐ Not recommended ☐ You could also just burn your money ---{ Bugs }--- ☐ Never heard of ☑ Minor bugs ☐ Can get annoying ☐ ARK: Survival Evolved ☐ The game itself is a big terrarium for bugs ---{ ? / 10 }--- TD Wise ☐ 1 ☐ 2 ☐ 3 ☐ 4 ☐ 5 ☐ 6 ☑ 7 ☐ 8 ☐ 9 ☐ 10
Fun game, needs work but seems to get constant updateds , impressive for a one man dev team . Keep up the good work
Interesting concept with huge potential. The dev team is active and updates the game constant. Keep up the good work!
Great game, interesting and fun!!!
Okay, I gave this game a good shot. It's basically a resource management game mixed with a hidden objects game. The biggest issue is that I have is, I have over 7 hours in and haven't unlocked a single upgrade on the tech tree. After a while I just figured out that it's useless. Also, at the menu screen it isn't obvious how to choose your skill points because the circle you choose can be too dark on some monitors with different video settings. I'd give Times of War a shot, although I do believe it's a lot different than what you believe it is. Gameplay and thoughts here. https://www.youtube.com/watch?v=yZA1wxkavQ4&ab_channel=HiddenGemsIndieRetroGamer
Three months after it's early access release, I expected a bit more from this game. The tower mechanics early game seem too complicated, player needs a certain tower to power another certain tower.. Also, there are multiple paths that can be taken, but the game doesn't show a path and some of the paths look they are closed. Are of some of the groups good guys? I wanted more of a Defense Grid 2 clone I guess. I think I might enjoy this when it's done but for now, I couldn't get my moneys worth.
Pros: Good graphics; Interesting base defense concept; Really like the whole power management aspect of the game with the constant repairing of the power poles and the secondary power generators (depending of level); The fact that you can rescue different animals and collect them in your personal zoo is a nice touch; I really like the destruction of the enemy units; The sheer power of your weapons once fully upgraded; So many perks you can unlock to boost your defenses; Really nice dev team to talk to (very responsive and polite); Good Price for the content it gives; Very good performance and many more stuff I really liked. Cons: Still needs polish; UI is kind of hard to look at; The AI voice could need some improvements (the announcements can be annoying); Some bugs here and there but it is still in EA so I am not worried much; A space expansion would be cool or more sci-fi weapons and defenses; More Enemy units (with special powers like shields, rocket launchers/lasers that damage your defenses). Overall a nice game for a good price that can keep you busy for hours while you unlock new perks and tune your defense powers.
I haven't played this in awhile, but it seemed like the developers were working on it, so I held off. Been quite awhile since there was an update, so I've decided to go ahead. Not good. Interesting idea, but unfinished, and very difficult. Not very fun.
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