
Introducing Timeless Tesseract - The First 3D Parkour Platformer That Lets You Control Time! By Captain Tesseract
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
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End game in 26 minutes, a very short game who give me a good nausea but the time mechanics is a little bit funny and sometimes glitched when you crush yourself in a time travel. Better buy it in promotion because 3€ is too much for less half hour of playing, but can be more valuable and interresting if the game get more levels and few new mechanics with better scene, at this time it taste like a pre-alpha game unfinished. Still a good game with a good potential unexplored but i recommend it only only if its cost is less than 2.50€ at this step of the game.
Timeless Tesseract ile tanışın , Zamanı Kontrol Etmenizi Sağlayan İlk 3D Parkur Platform Oyunudur. çerezlik kesin deneyin.
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4.5/10 1st person puzzle with time stop/rewind TLDR: the interesting idea on paper to stop/rewind time turns into an almost unplayable mess because of chaotic cube movements, clumsy jumps and non-obvious collisions. Barely neutral vote Good: + free + the core idea of time rewinds is interesting. You left-click to pause time and hold right-click to rewind it. Time-pause has a limited duration + fairly nice music that reacts to time pauses/rewards, Braid-style So-so: +/- there is a certain style to the graphics here (black, pure red and pure green). Yet the pixelated fonts that try to mimic the cubes look ugly. UI buttons are oversized. Diegetic messages are either too small to be readable or too large when you're close to them Bad: - the term "parkour" assumes an expert player who has perfected a series of risky jumps and demonstrates them. Here instead you have a chaos of flying cubes. Even when all of them are paused, it's hard to jump on/between them due to clumsy collisions. I'm not sure but there can also be jumping bugs in the game as sometimes the character would jump off a cube right after landing although I wasn't pressing Space. Time rewinding also seems to affect physics in unexpected ways (?). It's hard to figure all of this out given the general chaos happening on the screen. Which seems to be by design (!): meaningful structures of cubes intentionally disintegrate in randomized/noisy patterns. The problem is exacerbated by the 1st-person view: you simply don't see everything that's happening around you, bump into cubes behind or above you etc. It's just an annoying mess In general, time travel is such a complex concept that binding it to a hectic genre like a 3D platformer is just a dead combo IMO. Every successful time-travel related game that I played usually gives the player unlimited time to think. And it's actually the same with spatial 4D. A truly 4D world is so hard to perceive and deal with that only thoughtful and slow puzzles (kinda) work in it. At least that my impression from the many 4D games that I have tried... [table][tr][th][i]I'm a Steam curator, you can [url=https://store.steampowered.com/curator/43946907-Friendly-Nerd/]follow me[/url][/i][/th][/tr][/table]
Игра "Timeless Tesseract" – это настоящее сокровище для любителей головоломок и научной фантастики. С первых минут она затягивает своим уникальным визуальным стилем и интригующим сюжетом. Мир игры, построенный на манипуляциях временем и пространством, просто поражает воображение. Каждая новая локация – это отдельное произведение искусства, а загадки, которые предстоит решать, заставят ваш мозг работать на полную катушку. Главная фишка игры – возможность перематывать время, но не просто так, а с последствиями, которые ощущаются в каждом шаге. Иногда приходится буквально собирать картину мира из осколков прошлого, чтобы продвинуться вперед. Это привносит невероятную глубину в геймплей и заставляет думать нестандартно. Атмосфера таинственности и постоянного открытия не отпускает до финальных титров. Если вы ищете игру, которая бросит вызов вашему интеллекту и подарит незабываемые впечатления, "Timeless Tesseract" – ваш выбор.
This game has one good idea and doesn't even explore it that well. Despite being extremely short with only six levels, the last two levels feel like pointless padding.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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