
TIME BREAKER is a first-person puzzle game with time control. Players tackle impossible puzzles by thinking how and when the time can be slow down to complete a room. This game features a strange brutalist world, an voice codec narrative, and things that are really weird.
Modeled estimate, not a reported figure. How we estimate →
Media

About





Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*languages with full audio support
Engagement
Hours played at review time, across 34 reviews with recorded playtime.
Reviews
Petit puzzle game sans prétention mais bien sympathique, le travail visuel est à saluer et les énigmes sont pour la plupart intéressantes et bien amenés.
Not my favorite game, but definitely deserves more attention than it is getting. It has a "Portal"-like setup but in a horror setting. While the graphics are neat and support the horror setting nicely - they don't really work well with the puzzle character of the game. A large part of the puzzles is the frustrating search for interactable elements. At one point i was desperately searching for a point to target a laser to only to find that a black object that I had never seen before standing without any connection to anything in a dark corner was the correct target... (in the demo trailer see timestamp 7:06) If you are okay with this search part of the puzzles it is a visually very pleasing standard puzzle game with cubes and lasers and buttons and stuff like that.
Je pensais avoir acheté un jeu de puzzle inspiré de Portal, il se trouve que c'était un jeu d'objets cachés très médiocre. Les puzzles mettent en place des règles qui changent au puzzle d'après sans aucune cohérence. Des cubes permettant de rediriger des lasers créent eux même des lasers dans le puzzle d'après. L'utilisation du ralentissement du temps est minime, si ce n'est inexistante à part pour ralentir des escaliers et avoir le temps de monter dessus avant qu'ils ne se rétractent. Enormément de glitches extrêmement faciles permettent de casser 90% des puzzles. J'ai du passer le reste, puisque même en résolvant le puzzle, la porte restait innaccessible. Je salue l'effort pour les visuels, mais le jeu a un game design absolument désastreux, une bande sonore qui se limitent à une sirène de pompier et une histoire qui tient en 3 mots et dont on comprend le plot twist dès le premier dialogue. Bref, je ne conseille pas du tout ce jeu, je préfère retourner jouer à Portal pour la 36ème fois.
I am almost finishing the game, what a great game. I love 1st person puzzlers and this one is very interesting. I have never seen one with a horror theme. One thing I found interesting is that it also has difficulty levels you can choose so it offers replay value. From what I can tell, it seems that the different difficulty levels introduce hazards/traps to the map, the solutions still the same. And the graphics are just out of this world! I think this is the best looking game I have ever played, the reflections on surfaces is so lush, man - that marble? It looks beautiful. All glassy and reflective surfaces look so good. Nice work.
Graphiquement c'est bien, la bande son aussi. Les puzzles sont parfois beaucoup trop simple alors qu'annoncés comme difficile (le dernier notamment). Certains sont bien pensés malgré tout. Le dernier chapitre est une purge niveau gameplay, le fait de devoir faire constamment attention à ne pas tomber dans le vide sous peine de devoir tout recommencer n'a aucun intérêt dans un puzzle game. Aussi on passe plus de temps à chercher les connecteurs à activer qu'a vraiment réfléchir à comment résoudre le puzzle, du fait que tout l'environnement est blanc. Côté scénario ça se laisse suivre, sans plus. Pour un premier jeu c'est pas mal quand même.
ok... just finished the game, but was painful, bad platforming mechanics, the difficulty is not the puzzles but the platforms and the time/interaction mechanics. I understand it was made by one person which is a huge job. If only the mechanics could have been more reactive... Just bought the developer's other game. Let us see how it goes.
Un petit jeu de réflexion avec des énigmes simples à base de bouton, de cube et de laser; avec la possibilité de ralentir temporairement le temps. On passe limite plus de temps à chercher les petits machins à collecter qu'à résoudre les énigmes des salles. La D.A. rappelle celle de Control, ce qui m'a attiré vers ce jeu et l'ambiance est sympa. Le 100% est facile à obtenir. Si vous chercher du challenge, vous ne le trouverez pas là. Mais pour un petit jeu de réflexion histoire de tuer le temps, c'est ok.
To be frank, the only thing this game has going for it is its visuals. The puzzles, as mentioned in other reviews, are uninspired and easy, with the occasional issue when you get stuck after failing to notice a cube or laser switch tucked away in a dark corner somewhere. The mechanic of having limited steps per puzzle is totally pointless, and doesn't even have any narrative justification. It just makes you re-do the earlier parts of a puzzle if you spend too long wandering around, which does nothing except waste your time - the steps to solving a puzzle are trivial to understand if you've done them once already. The narrative is generally lacking. Every NPC is voiced by text-to-speech with stilted delivery and inconsistent pronunciation, the notes have amateurish writing, and the goofy hovering text does nothing but undercut the horror elements every time it appears. If you can stomach all that, the game has some pretty stunning graphics to experience. It's blatantly influenced by Control's visual style, but the execution is so good that it would be easy to confuse some TIME BREAKER screenshots for Control itself. But, that by itself wasn't enough to keep my interest.
The graphics gave me a headache.....
Топ
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Hack and Slime | $2.5K | 137 | 91% | $0.99 |
| 记得我 | $2.5K | 112 | 78% | $1.79 |
| Everything is going to be OK | $2.5K | 91 | 90% | $1.99 |
| Roommate Corruption 😈 | $2.5K | 196 | 65% | $0.49 |
| Digital Meow | $2.5K | 116 | 84% | $1.49 |
| Temple of Xiala | $2.5K | 84 | 51% | $1.99 |
Related
| Garry's Mod | $228.7M | 1.3M | 97% | $9.99 |
| Human Fall Flat | $92.8M | 173.7K | 95% | $19.99 |
| DAVE THE DIVER | $67.1M | 158.8K | 97% | $19.99 |
| House Flipper | $65.8M | 110.8K | 94% | $24.99 |
| Slime Rancher | $65.5M | 137.8K | 98% | $19.99 |
| People Playground | $62.2M | 315.4K | 98% | $9.99 |