
Δ Time (Delta Time) is a third person game which takes place in space in a lit artsy pixelated style. Time moves only when you move, so prepare yourself for a thrilling slow motion experience. Take your time and fight in style! :)
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English
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Круто, очень круто, но хотелось бы иметь разных персонажей и процедурную генерацию как в rogue-like играх __________________________________________________________________________ Cool, very cool, but I would like to have different characters and procedural generation like in rogue-like games
A pumping track and nice twist in manipulating time. Just a bit too simplistic for me on the long run, but trying to beat my highscore the next time aroung.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 20 reviews with recorded playtime.
Although delta time is a student project free to play, I cannot recommend it to anyone. It's a very simplistic 3rd person action game, in which the actions of both you and the enemies are limited and awkward, the hit box is weird and the enemies' AI pattern is very monotonic. I wanted to play longer, but after hitting an enemy my character was mysteriously pushed into and stuck in a laser wall, and killed by its continuous damage. 一款第三人称动作游戏,你控制一个小蓝人一路杀各种小红人,屏幕下面蓝条是体力,红条是血。 画面故意做出了很多噪点效果,可能是为了掩盖建模的简陋?不过大部分时候不影响观看。 音乐是蹦迪风格。 人物有冲刺、轻攻击、重攻击三种动作,重攻击可以蓄力最多3段。 敌人我遇到四种,单刀、双刀、护盾和射手,后面好像就是增加敌人数量了。 敌我动作都很少,也比较僵硬(攻击前后摇都很长),命中判定不是很好掌握,AI行动模式比较单纯。所以总体来说玩起来没什么意思。 本来我是想再多杀几个敌人再退的,结果有一次打敌人我自己卡在了红色光墙里掉血掉到死。
Δ Time is one of literally thousands of student projects infesting Steam. It's from Fachhochschule Salzburg (@fhsalzburg) in Austria. While student projects tend to be better quality than most "amateur" made games, we must still question what value such projects have for gamers. As with all student projects, this isn't really a fully fleshed out game, it's just the result of an academic exercise, and as such it has much more limited value as a game than a professionally developed game would have. Educational institutions should not be using Steam as a dumping ground for homework assignments (especially if the students didn't even pass the course). Sure, it helps their marketing and helps the students feel good about themselves, but this is another case of a business putting themselves before the needs of gamers. This is a rather poorly made student project with particularly bad graphics (the first thing game development students must be taught is that gaming is a visual medium). It's a third person brawler that basically outright steals the "time/movement" mechanic from Superhot. The second thing that game development students must be taught is that plagiarising other people's ideas is bad. The graphics aren't great, low poly, amateurish assets and a hideous screen filter than makes the bad assets look even worse. That's understandably a turn off for a lot of gamers, and it's a big contributor to the failure of the game to attract gamers despite having no up-front cost. Gaming is a primarily visual medium, and if developers want to succeed, they must understand that it's not an area for compromise. You deserve better than compromises. Insultingly, the developer insists that you should play this with a console peasant children's toy gamepad instead of KB+M. You cannot play this without a console peasant children's toy. Developers should try to be aware which platform they're designing games for. It's the responsibility of the developer to ensure the game runs well on the platform they're selling it on, with the primary peripherals that PC gamers use. This game is fairly dated at 5 years old... and even back then it looked old and busted compared to contemporary, professionally made 3D games of the same period. It looked bad then, it looks worse now. On the matter of pricing and value for gamers, most "free" games on Steam aren't really free. There's often nasty mobile app cash shops, or content locked behind DLC, or donations being requested, or any other number of shady pricing schemes that could mislead gamers, but in this case I'm glad to say this really does appear to be a fully free game. Nothing demonstrates a developers belief in themselves and their work than giving it away without any remuneration. This is a service to themselves, and the gaming industry, and should be applauded. Of course, just because something is free, doesn't necessarily mean it's valuable, or something you might want to spend your time on. Despite having no up-front cost, this failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at only 3 concurrent players... this is a dismal public reception. This was so bad they couldn't even give it away. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Not this time. This isn't worth downloading. While this won't cost you any money, you get what you pay for, and sometimes, even when the game is free, it's still not enough.
[h1] Controller only [/h1] Hello ♥♥♥♥♥♥♥, it's been a while since I've written a review, but my mental status has dropped to critically low, and needed to focus on D&D and politics for a while to further deteriorate my mind. Anyway, this game is amazing, especially for a game made by a bunch of snot-nosed bachelor's degree students. It reminds me of how Texas is now taking away the rights of parents and punishing them for giving their kids gender-affirming care. Predictable, but they will be coming after us gamers soon enough, we aren't free of their clutches, conservatives are demonstrably evil (or stupid) and want to maximize suffering for anyone that isn't the ruling class. But why does this game remind me of gender? Because Pink and Blue, and.... y'know.... [h1] Anyway [/h1] This game is a fun arcade action RPG, that brings in a new genre: You've heard of souls and souls-likes, but now I introduce to you a SOULS-LITE. Yes, that's right, it's an action RPG with a lot of the souls combat, but none of the loss. A stamina bar dictates your movement, and like SUPER-HOT, you can slow down time by just not moving. It's Souls meets SUPER HOT, and I'm all about that ♥♥♥♥♥♥♥ ♥♥♥♥. Give it to me more. SUPER HOT SOULS LITE SUPER HOT SOULS LITE SUPER HOT
Δ Time (Delta Time), uzayda ışıklı, sanatsal pikselli bir tarzda geçen üçüncü şahıs bir oyundur. Zaman yalnızca siz hareket ettiğinizde akar, bu nedenle kendinizi heyecan verici bir ağır çekim deneyimine hazırlayın. Acele etmeyin ve şık bir şekilde savaşın! :)
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Amazing yet simple Game concept. Music is awesome and you just want to beat your own record. It's free. So give it a try ;)
Ein simples Spiel mit einem interessanten Konzept. Zeitmanipulation kommt in zu wenigen Spielen vor. Es ist dadurch auch kein blindes Hack and Slay -Kampfsystem. Die Angriffsarten müssen auf die Gegnertypen angepasst werden, wodurch das Durchlaufen durchaus auch etwas Strategie verlangt. Ein rundum gelungener Zeitvertreib für zwischendurch - insbesondere durch den Beat der Hintergrundmusik, der an Frequenz zunimmt, je weniger Leben man selbst besitzt; das spornt noch etwas mehr an.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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