
Timber Rush is a fast-paced incremental roguelite where every swing explodes into upgrades, chaos, and massive numbers.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Sep 7 → 4.86/day in the week after.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Jul 25 → 6.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Hack away at a massive tree that showers the ground with logs, gold, and power-ups.
Spend your hard-earned logs on a massive skill tree packed with automation, special logs, potions, and wild synergies.
Unlock axes and characters to maximize your chopping potential.

Trigger lightning strikes, freeze time, or magnetize the entire screen.
Genres
Engagement
Reviews
Themes across 256 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
solid first 2 hours, and then the same stuff over and over again. that I don't mind, but how you distribute your gold and points don't matter messes up the whole late game.
Alors, il est bien mais je trouve que l'intérêt du roguelike avec les améliorations en jeu est un peu biaisé, suffit juste de max 2 compétences pour finir le jeu, elles sont tellement broken que ça en devient ridicule, mais dans l'ensemble c'est correct mais encore une fois sans cette "optimisation" des 2 compétences je doute que le jeu soit terminable.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese
Hours played at review time, across 257 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
4시간정도 재밌게 놀 수 있음
크게 어렵지 않습니다. 스테이지가 더 있었으면 좋겠지만 이렇게 하루에 엔딩 보는 것도 쏘굿
Gra się przyjemnie, widać jak kolejne ulepszenia wpływają na rozgrywkę. Jak to przy tego typu grach bywa, każdy kolejny run może się zakończyć inaczej, wszystko zależy od RNG.
good
Pretty well made, for some reason the prestige didn't work for me but doesn't matter really
Alors là, chapeau aux créateurs du jeu : vous avez réussis à me faire faire le 100% sans que je me lasse et que j'aille sur YouTube, et c'est très rare ^^
Cooles Spiel! Hab erst am Ende gerafft, dass es bei den Äxten einen zweiten Reiter für Crew Mitglieder gibt. Hatte die ganze Zeit die Start Holzfäller aktiv. lol
Sehr idyllisches, progressives und kurzweiliges Spiel für Zwischendurch. Die Grafik, der Prgoress, die Hintergrundmusik fühlt sich gut durchdacht und durchweg belohnend an. 5-6h Spielzeit ist für den Preis vollkommen im Rahmen und wer eine entspannte Beschäftigung nebenher benötigt ist hier Goldrichtig.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $197.5K | 2.9K | 92% | $4.99 | |
| $197.5K | 288 | 95% | $18.99 | |
| $197.9K | 1.7K | 88% | $4.49 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $33.7K | 98 | 66% | $6.99 | |
| — | 0 | — | — | |
| $33.2K | 162 | 80% | $6.89 | |
| — | 0 | — | — | |
| $41.6K | 166 | 67% | $6.99 | |
| $30.1K | 144 | 78% | $5.99 |