
TILL MIDNIGHT is a narrative-driven management simulation game with world-shattering consequences, inspired by true historical events. Navigate a darkly atmospheric vessel gripped by critical communication failures, trapped hundreds of meters below the surface.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English**languages with full audio support
Reviews
As a fan of fast-paced pressure games, I was pleasantly surprised by how engaged I was. The premise is well thought out, and the introduction and ending are perfectly paced for the game's humble runtime. The straightforward yet immersive gameplay blend seamlessly with the urgent narrative. Would recommend!
I enjoyed it. Good art and story. The biggest problem is that the game throws too much tutorial stuff at you at once. But after you actually figure out what's what and how things work, it's not that difficult.
Interesting concept, should try it out if you got the chance. Great game!
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Short interesting game, I enjoyed the story and the concept.
Nifty little game, it's a shame it is as short as it is. I think it could do well as a full blown game instead of just a project.
i played this game when it was on itch, and i still think this short experience is still great, looking forward for future projects <3
intriguing premise, i love it
Simple and nice. Good job to the team!
Good art, Great design, even though I already knew the story behind the game it defiantly made me forget all about it until the very end. I almost even activated the bomb out of desperation, which I would have had I not once again knowing the story. Would have happily paid money for this and especially as a two player co-op. Hope for more.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.