
Build your village tile by tile in a relaxing game that blends puzzles with strategy. Carefully place each building to maximize your score based on the map's affinities. Simple, calming, and addictive.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Build with logic, discover affinities, and relax as you plan your perfect village.
In this minimalist building game with puzzle and strategy elements, every decision matters. On a grid-based map, you must place buildings wisely, taking their affinities into account. Houses near fields? Great. Monuments next to forests? Maybe not the best idea...
With simple rules and a clean look, the game offers a calm experience—perfect for those seeking something relaxing yet challenging. No ticking clock. No pressure. Just you, the map, and your ability to plan and adapt.
Highlights
Adjacency logic: each building has positive and negative affinities with others.
Puzzle meets strategy: think before placing, and maximize your score.
Relaxing and minimalist style: play at your own pace with a clean interface and soothing visuals.
Scoring system: challenge yourself and find the most efficient layout.
Save and continue later: build your village gradually, no rush.
If you enjoy logic games, building, and a good dose of tranquility, this is the perfect game for you. Get ready to place tiles, explore combinations, and create something beautiful and functional—one block at a time.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Bulgarian, Simplified Chinese, Traditional Chinese, Korean, Danish, Spanish - Latin America, Finnish +17 more
Reviews
I gave a scrappy project a chance, and I'm sorry to say that it wasn't deserved. I don't want to be mean to what I presume is a solo dev, but I feel like a playtester so I'm sharing my feedback. - The core concept of granting bonuses for adjacency feels like it's trying to be as simple as possible. But it's so simple that every tile feels the same, and that makes it very opaque. It promotes neither interesting strategy, nor aesthetic towns, nor ease of use. - Asymmetrical bonuses (A benefits from B, but B doesn't benefit from A) are particularly opaque and difficult to track. - Bizarre choice to make fields invisible. - Many tiles have variant sprites, which are just different enough to confuse but not different enough that it benefits the aesthetic. - Tile selection UI should show sprites for each tile mentioned. - No option to mute, which I immediately wanted to do. - Much smaller map options should exist. - The first red flag on this game is that it looks like the aspect ratio is screwed up on the steam capsule.
有中文 有成就
Jogo simples, relaxante e desafiador
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
| Food and Girls | $315.6 | 51 | 86% | $0.99 |
| Glasses and Girls | $315.6 | 51 | 82% | $0.99 |
| Bongo Quest | $315.6 | 51 | 45% | $0.49 |
| Dances and Girls | $322 | 52 | 83% | $0.99 |
| Anime Sunset Ride | $334.4 | 54 | 67% | $0.49 |
| Cosmic Journey PC Live Wallpaper | $336.3 | 52 | 71% | $0.49 |