
From the creators of Road 96 comes a groundbreaking solo narrative adventure where other players’ choices matter. Follow in your friends’ footsteps, face the consequences of their actions, and decide the fate of a plasticpunk world.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 11 → 2.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In a flooded world struggling to survive, you embark on a single-player mission – yet you’ll never be alone. You’ll constantly feel the presence of other Tidewalkers through the echoes of those that came before you.
The “Online Story-Link” feature allows you to feel the impact of previous players’ choices – and leave your own lasting mark for future players. Players start by selecting the Story-Link of a friend, favorite streamer, DigixArt team member, or stranger to follow on a mission to reconstruct or further deconstruct a world suffering from a disease that is ravaging the ocean planet.
As a Tidewalker, you will explore a strange world that will look, feel, and react differently depending on the Story-Link you choose. As a deadly disease called Plastemia threatens to kill all living things, you must steel yourself to face the numerous challenges of a world on the brink of collapse.
Meet a wide range of characters and opposing factions: ruthless Marauders who control medicine and trade, everyday survivors known as Reclaimers, and the Mystics - a mysterious group who worship the past.
Experience the consequences of other players' decisions while shaping the experience of future Tidewalkers.
Levels, NPCs and narrative choices can be totally different depending on the actions of other Tidewalkers.
Reveal the "echoes" of previous players - ghosts that show Tidewalkers’ actions and choices.
Sail through uncertain waters, gathering resources to improve your chances of survival.
Explore diverse floating isles set amongst unique landscapes.
Select different Story-Links to experience how another Tidewalker's choices can influence your playthrough experience.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 118 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Overview The concept of following other players' trails while leaving your own path is intriguing, but I don't think it ever reaches its full potential. Gameplay quickly becomes repetitive, reducing the mechanic to simple trial-and-error like spotting broken platforms, avoiding bad hiding spots, or playing rock, paper, scissors. Performance is acceptable, though confusingly rough at times. Additionally, a persistent, unremovable crosshair sits in the center of the screen; with no shooting mechanics and a generous pickup radius, it feels unnecessary and distracting. Story & Characters The narrative premise is fascinating placing you in the final moments of a dying, resource-scarce world where progress relies heavily on the goodwill of other players. Also I find the idea that your friends and family could one day play the game and feel connected to you through your leftover trail to be somewhat inspiring. However, the cast fails to match the setting's depth. Characters remain rigid in their archetypes without any real growth. Pacing & Length The game's primary problem in my eyes, is its length. Without enough gameplay variety or narrative expansion to justify the runtime, the experience drags significantly, making it a struggle to reach the end. Verdict A unique social concept and compelling post-apocalyptic backdrop somewhat held back by static character writing, intrusive UI choices, and narrative bloat. 7/10
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Russian*languages with full audio support
Hours played at review time, across 119 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Очень двойственные впечатления. Наверное, 6/10. У Tides of Tomorrow отличная задумка и реально свежая основная механика. Асинхронный мультиплеер, где ты приходишь на локацию после другого игрока, видишь последствия его решений и уже сам продолжаешь эту историю, работает очень интересно. Вариативность тоже хорошая: постоянно ощущается, что ты мог поступить иначе и получить совсем другое развитие событий. Сам геймплей мне понравился. Водная тематика, визуал, анимации, исследование мира, общая концепция игры - всё это сделано классно. И самое обидное, что потенциально здесь вообще могла получиться выдающаяся игра. Но повествование и особенно персонажи для меня убивают огромную часть впечатления. Игра поднимает вполне взрослые темы: смерть, убийства, судьба человечества, моральный выбор. При этом диалоги и сами персонажи временами написаны настолько инфантильно, будто они существуют вообще в другой игре. Первые часы это ещё терпимо, но примерно с середины начинает откровенно раздражать. К концу некоторых персонажей уже просто не хочется слушать. Очень странный контраст между серьёзностью происходящего и тем, как герои разговаривают и реагируют на события. В результате Tides of Tomorrow для меня остаётся очень странной игрой. У неё отличная идея, свежая механика, хорошая вариативность и запоминающаяся концовка, но персонажи и диалоги местами просто невыносимо детские. Хорошая игра, но далеко не шедевр. Хотя потенциал стать им у неё был. СПОЙЛЕРЫ ПРО КОНЦОВКУ. А вот концовка мне неожиданно очень понравилась. [spoiler] Всю игру я пытался спасти человечество и собирал яйца рыб, необходимые для создания и распространения лекарства. Для запуска нужно было 750. Я собрал 742. Мне буквально не хватило 8 яиц, чтобы реализовать план, ради которого я фактически проходил всю игру. В итоге пришлось выбрать очищение, хотя всё прохождение я как раз боролся против него. И вот это было прекрасно. Не потому, что я получил желаемый финал, а потому, что игра действительно заставила меня столкнуться с последствиями собственного прохождения. Я был в восьми яйцах от другой судьбы мира. Такой финал я точно запомню. [spoiler]
Потрясающее сюжетное приключение с инновационной механикой взаимодействия между игроками. Да, можно было ожидать большего влияния этой механики на геймплей, но и на таком уровне все-таки создается ощущение связи с другими. И да... Тут потрясающий разнообразный саундтрек, редко когда хвалю этот аспект в видеоиграх. Рекомендую, если вы любите в первую очередь погружаться в сюжет и наслаждаться атмосферой. Геймплей предельно прост, так что любителям вызова не сюда.
Just finished the game and will go for a second playthrough! The game is perfectly balanced for gamers like me who aren't into full on action but want to explore, uncover and being stimulated from time to time to keep going. I see mixed reactions about following other players but i think it is such a fun addition! It changes what you can do here and there but you are still in charge of your own story for the biggest part and for who complains, you really can see what kind of player everyone is so if you don't want to follow a selfish player... find one with other traits than troublemaker and survivalist. I had a blast and am thankful for this unique game!
J'ai beaucoup apprécié cette aventure sur les flots , le principe de suivre d'autres joueurs est très satisfaisant ( que ce soit en nous mettant des bâtons dans les roues ou nous facilitant l'aventure ) je lancerai une autre run à l'occasion pour suivre d'autres voies !
👍
Después de haber jugado casi 10h y estrar al 92% de la historia, llego a donde hablas con el capitán en el Mar de la Perdición, pues crashea y no hay manera de pasar de ahí y es de lo más frustrante dado que ya tenía casi el juego terminado y ahora no sabré ni mi final, lo siento pero independientemente de todos los pros que tenga el juego me veo forzado a no recomendarlo hasta que puláis la optimización pésima del juego y crasheos tan importantes y fastidiosos como el mío al final del juego
gioco molto bello e unico, la cosa che le azioni di altri plasmano il tuo e una novità che non avevo mai visto e funziona! la grafica e pulita, animazioni non da oscar ma curate, l'unica pecca sono alcuni bag e glitch delle missioni che mi hanno fatto rimanere bloccato per un pò non capendo cosa fare perche o il tipo non si spostava o non partiva l'imput di comando non ti mettevi in un determinato modo. la storia e semplice ma ti prende, lidea di sopravvivere e molto forte, mi sono trovato piu di una volta a chiedermi se ce l'avrei fatta a trovare altre bombolette per la cura prima di raggiungere la vita a zero, soprattutto verso la fine, entri proprio nel mood peccato che non ce il doppiaggio in italiano, ma aime e raro ormai vederlo, mi accontento dei sottotitoli in italiano almeno, grazie ai sviluppatori per almeno questa localizzazzione. VOTO: 8.5/10
good
Una fresca take sul concetto di multiplayer asincrono, con anche temi e personaggi interessanti. La cosa che non funziona, a detta mia, è la narrazione episodica, che era ottima in una struttura roguelike come quella di Road 96, ma diventa un po' ripetitiva e sconnessa all'interno di una storia bella corposa per quantità di contenuti (più di 10 ore di gameplay giocando con non troppa calma!) Consiglio comunque di provarlo, non mi è capitato di vedere giochi con meccaniche di scelte simili!
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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