
Ride the waves in Tidekeeper, a strategy adventure game where you guide Fin and Chumby to help the residents of the Hourglass Isles. Master the art of scheduling to maximize your impact as you assist islanders, complete time-sensitive tasks, and dive into a variety of fun and engaging minigames.
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About
It's about time!

A series of storms approaches the Hourglass Isles. Some people need your aid to weather the lightning, waves, and torrential rain, while others would appreciate help in personal quests. Plan your schedule wisely and make the most of your time—can you balance the demands of the archipelago and ensure everyone gets the help they need?

Plan your days to maximize your impact—choose when and where to lend a hand as you balance the needs of the islanders. Earn renown for your helpful deeds, but timing is everything. Can you navigate optimally, arrive on time, and help everyone in need? Your scheduling skills are the key to success!

Discover hidden paths, secret locations, and new routes as you navigate the Hourglass Isles. Every discovery opens up new opportunities to optimize your travels and complete your schedule more efficiently. Explore to your advantage and make every moment count!



Hone your planning skills in a fun, interactive way that utilizes familiar and practical scheduling and calendar tools, preparing you for real-life scheduling challenges!
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
It's an interesting concept so far, keeping an eye on to see how early access treats it
Hello Devs! I saw your game in the New Releases tab on steam and thought I'd give it a shot. I know it's in the development stage so I won't be too harsh lol. I really love the concept of your game. Having to manage your schedule to maintain a good image within a group of island-folk is a neat idea. I just have some suggestions. It seems like the time aspect of your game is just too fast. One second is one full minute in-game. I would like to see a 5 second to one minute ratio or something similar. I say this because when you see the minutes ticking by so quickly, it's easy to panic and rush through a task. But, if I think I have all the time in the world and in reality I don't have much time at all, I'll meander through the tasks a little bit more. Secondly, the world-building isn't really there yet. Ya, you can wander in the water and look at the scenery, but I'd like to see free-roaming on land. There's so many cool structures that I'd like to explore. Also, if you add a land mode, maybe you can add puzzles where you control the fish in one section and the guy in another to help each other out. Thirdly, the graphics are okay, but I'd like to see more work on the shadows and the title screen. On the title screen of your game, it just seems boring. I have an idea for the title screen that I think you'd like. A top down view of the water with some small structures or items at the bottom so it doesn't just look super clean and boring where the guy riding his fish friend follows your cursor wherever it goes. Instead of those lifeless tabs with Arial font, you can turn those into interactive pieces of driftwood. The words for each tab would be etched into the wood. When you click on an option, the driftwood jumps and flips horizontally and then goes back down making a ripple on the water. I think that that'd be a fun mechanic. Anyways, I enjoyed your game and I can't wait to see where you go with it next :)
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