
Ticking Together is a 1-4 player co-op platformer set in a high-stakes cyberpunk world. Carry a bomb through deadly obstacle courses, reset its timer with a hand scan every 15 seconds, and work together to prevent a catastrophic city-wide explosion.
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About
In Ticking Together, you take on the role of one of four elite bomb defuse team in a stylish cyberpunk world teetering on the edge of annihilation. Somewhere beneath the neon haze and mechanical chaos lies a bomb powerful enough to level the entire city—and you're the unlucky team assigned to deliver it across a series of deadly obstacle courses.
The catch? Every 15 seconds, the bomb must be stabilized using a unique hand scan. That means moving fast, thinking faster, and tossing the live payload between teammates as you jump, slide, climb, and dash across impossible terrain. Drop it, and you're done. Forget to scan it, and the city burns.
A live bomb accompanies you every step of the way. It must be scanned every 15 seconds to stay stable. Coordination is survival.
Play solo or with up to 3 friends. Coordinate your movements, time your bomb passes, and stay in sync, because in Ticking Together, every second counts and every misstep can blow it all up.
Jump, climb, and run through a series of carefully crafted levels set in a visually striking cyberpunk city. Each stage offers new challenges and a distinct atmosphere, combining skill-based platforming with a unique, stylized look.
Tossing the bomb between players isn't just a feature, it's a necessity.
Precision movement, reaction speed, and tight coordination define success. Every player is responsible for the team’s survival.
With a ticking timer and nowhere to hide, Ticking Together transforms platforming into a coordination under pressure of shared responsibility. Every scan is a second chance. Every pass is a risk. Every run tells a story of mutual excitement.
The clock is ticking. Are you fast enough to beat it together?
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Japanese, Turkish, Portuguese - Brazil, Danish, Finnish, Korean +12 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Já pensou em jogar um parkour cooperativo em que você tem que jogar uma bomba no estilo batata quente para que o mundo não exploda? Ticking Together é esse jogo!
The game feels like a cyberpunk version of “hot potato,” but with the adrenaline of getting a call from your boss. You’re carrying the bomb, jumping around, and yelling at your friends every fifteen seconds: “SCAN IT!” The idea is simple, but it works perfectly, chaos, laughter, mistakes, and suddenly it’s already midnight. For co-op, it’s exactly what you need
I've been waiting for this for a long time / played the demo / it was worth it! The full version is simply the best!
Finally, a normal game on Steam ^-^
Игра с забавной летающей рукой с бомбой и мощной музыкой на фоне. Красочная минималистичная графика радует глаз. В целом, гемплей прыгать с платформы на платформу интересный, но хотелось бы больше разнообразия и разных локаций, чтобы можно было внутри зданий бегать по комнатам и коридорам, случайных нпс разбегающихся в панике итд. А так прикольно :)
A modern solution for the game. Pleasant gameplay that is intuitive. There is a great gameplay option: co-op for up to 4 people. You can enjoy playing with friends in the evening. The undoubted advantage is that the developers are constantly working on improving the game.
this game is pure party chaos. you and the squad gotta haul a ticking bomb through insane cyberpunk levels, scanning it every 15 secs or its game over. the bomb tossing physics are hilarious. one goof and everything goes boom, which is somehow always peak comedy. visuals are fire, the pressure is unreal, and the coordination needed is next level. a must play wit the friends if you're into screaming, laughing, and barely making it. solo is a sweaty challenge, but doable. 10/10 chaotic vibes, would defuse again.
For fans of Chained Together and similar games
уникально, свежо и оооооооооооочень сильно проверяет твои нервишки ;)
A good concept unfortunatly riddled with bugs. Chapter 1 : Timer can stop making it free. Some place you fall infinitly. Combine the both and you get a soft lock. which also happened in other chapter Chapter 2 : Staircase that you can only float on, can never land on it. Staircase with wrong collision. Chapter 3: Stopwatch in multiplayer mode for some reason. More bugged staircase. One with no collision. And finally chapter 4 was just unplayable in multiplayer, couldn't hear the bomb anymore, countdown would not reset when receiving it, it would only reset once reaching 0, so you can't really know how much time you had left. Sometime sending the bomb still gave it back so we had two bomb. Dying 2 sec after respawning in the air for no reason. And this only happened on chapter 4, retrying the other chapter worked just fine. Also each time we had to exit the lobby when softlocking, we had to close and reopen the game to join, joining would just give infinite loading otherwise Sometime looking at the bomb take it automaticly and sometime you have to spam clic. second player could almost never pick it up even when spam clicking
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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