Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 144reviews | 83% | — | $34.1K |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
이 게임은 전체적으로 프랑켄슈타인을 떠올리게 합니다. 게임의 시스템들은 프랑켄슈타인의 사지처럼 바느질로 얼기설기 꿰멘 듯 조잡하게 연결되어 있고, 프랑켄슈타인이 낯선 세상에 난데없이 던져지고 난 뒤 느낀 황망하고 처참한 감정을 플레이어 또한 쓸데없이 불친절한 환경을 통해 체험해볼 수 있습니다. 하지만 그렇다고 완전히 못써먹을 게임이냐고 하면 또 그건 아닌게, 아트는 전반적으로 괜찮았고 탄막을 피해 퍼즐을 풀어야하는 전투방식도 흥미로웠습니다. 다만 게임을 하는 내내 앞서 말했던 불친절한 환경과 납득하기 힘든 스토리 전개에 계속해서 짜증이 나는 것도 사실입니다. '조작은 방향키로 하고 쉬프트로 뛴다는 걸 왜 안알려주지?' '분명 컷신은 화살을 맞고 집으로 가는 것에서 끊겼는데 얘네는 왜 날 아는 것처럼 말하는거지?' '맵에 지금 갈 수 없는 곳을 표시해주거나 아니면 적어도 마커 기능이라도 넣어줬으면 안됐던걸까?' '왜 기억조각 보는 컷신은 스킵할 수 없는거지? 앞으로도 몬스터 잡을때마다 봐야 하나?' '손에 든 털실을 내려놓을 수가 없어서 방 중간에 갇혔네? 마지막 저장이 언제였더라?' 등등 말하자면 끝이 없을 겁니다. 이 게임을 추천하지 않는 이유는 이 게임이 20,000원이어서입니다. 사람들은 게임의 가격에 걸맞는 완성도를 기대하기 마련이고, Thy Creature는 제 기준을 충족하지 못했습니다. 비슷한 탄막 슈팅 장르의 인디게임과 비교해봐도 그렇습니다. 22년 BIC 출품했을때 구매하고 지금까지 기다리다 플레이해보았는데, 실망이 큽니다.
really fell off after early access unfortunately. gameplay is fun and not too challenging after the difficulty patch! i enjoyed the puzzles but as someone who puts a lot of importance on plot i'm really disappointed at the drop in quality between the early access and final release. so, 4/10 overall. liked it enough to finish it
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Japanese, Simplified Chinese
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
안그래도 게임 못하는데 지스타때 담당자분이 할수있다고 격려해주셔서 용기내서 구매했는데 어떻게 정식출시하고 난이도가 ㅎ.. 난이도 조절을 하게 만들어주던가 전체적인 밸런스 조절을 해주던가 하셨으면 좋겠네요
탄막게임인데 맵 이동 제한은 왜 있음? 맵 때문에 억까 ㅈㄴ 당함 무엇보다 판정이 줮같음 머리가 존나게 풍성한 건지 정수리는 안 쳐맞아서 오히려 헷갈림 스토리는 초반부분이 너무 불친절해서 뭔 상황인지도 모르겠고 엔딩이 예상대로 열린결말이라 개빡침ㅋㅋ 그리고 캐릭터들이 영국놈들이라 그런지 장유유서가 없어서 서로 반말 찍찍하길래 처음엔 어린애인 줄 알았음 게임이 뭘 말하고 싶은진 알겠는데 빌드업에 비해서 너무 부실하게 끝났다 허무하다라는 느낌 아니 그리고 뭔 등신같은 무한도전 효과음은 왜 넣은 거임?
Really enjoyed the experience! But it definitely needs more polish. The atmosphere, the themes, and aesthetics are really good, each floor is so unique and different! The bullet hell portion was part fun and part frustrating, mostly because the hitbox is kinda vague but once you learn the pattern it's pretty good. The difficulty ramp up is kinda not that linear, Floor 2 was harder (more frustrating) than Floor 5 in my opinion, but each floor had different patterns and puzzles. Loved the characters (Noah my beloved), and learning more about them through their memories. Character and boss designs are my favorite. Kinda wish there was a little more dialogue on different floors between the characters and the creature, flavor text outside of the quests. Music is really good, Boss 4 probably had my fav track. Translation is a little lacking but the tone of it is good. Some text boxes went outside the screen. Some minor glitches here and there but nothing actually game breaking. Overall I really liked it, love the take on Frankenstein, I would recommend but do wish it was just a little less janky.
An interesting take on the bullet hell genre, and also a nice take on Frankenstein's monster. I would like to personally give Creature a good smooch on the cheek or a hug.
Thy Creature is a dark fantasy adventure that builds its identity around a striking combination of puzzles, bullet-hell encounters, exploration, and a story centered on stolen memories. Developed and published by Growing Seeds, it follows a mysterious creature entering a grotesque Gothic tower in search of the creator who abandoned it. Rather than portraying its protagonist as a traditional hero, the game places an inexperienced being at the center of a journey involving identity, loneliness, forgotten histories, and the uncomfortable truths hidden inside the tower. The basic objective is to climb toward the top, but progression is complicated by monsters that consume people's memories and distort the environment around them. The tower was once an ordinary place, yet the presence of these creatures has transformed its pathways into twisted obstacles. Moving forward requires solving puzzles and restoring routes, giving exploration more purpose than simply finding the next doorway. Some puzzles demand careful observation and experimentation, creating quieter challenges between the game's more frantic encounters. This contrast establishes a rhythm in which thoughtful exploration can suddenly give way to immediate danger. Combat takes the form of bullet-hell sequences connected directly to the memory theme. Monsters hide stolen memories inside dangerous mazes, forcing the protagonist to enter these spaces and survive waves of projectiles to retrieve them. Avoiding bullets is only part of the challenge because the mazes themselves can interfere with movement. Interactive elements within these areas add another consideration, encouraging players to pay attention to their surroundings rather than relying entirely on reflexes. These encounters can become demanding, but their intensity helps make recovering memories feel like an accomplishment instead of a routine collectible hunt. Boss encounters provide larger obstacles during the ascent and reinforce the sense that every new section of the tower must be earned. The mixture of puzzles and bullet-hell mechanics is unusual enough to give Thy Creature a distinctive personality, although it can also divide its audience. Players attracted primarily to the story may occasionally find the action demanding, while those seeking a pure bullet-hell game could consider the dialogue and puzzle sections comparatively slow. The experience works better when treated as a narrative adventure that deliberately changes its style rather than as a game devoted exclusively to one mechanical genre. The memory system is one of its most effective ideas because it connects gameplay with characterization. Residents throughout the tower have been robbed of important memories, and defeating monsters allows these fragments of their lives to be recovered. Before returning a memory, the protagonist can look into it and discover information about the person to whom it belongs. This creates an interesting relationship between player curiosity and character privacy while gradually revealing the experiences that shaped the tower's inhabitants. Returning memories can also produce meaningful reactions, making these discoveries feel connected to actual characters rather than functioning solely as pieces of lore. Its protagonist adds another layer to these themes. The central creature is only two years old and was abandoned by its creator, giving its journey an emotional motivation beyond simply conquering the tower. Searching for that creator naturally raises questions about why the protagonist exists and what awaits if the search succeeds. This fits particularly well with a story about memories because the residents are trying to reclaim their past while the protagonist is effectively searching for the origins of its own existence. Both sides of the narrative therefore revolve around understanding identity through information that has been lost, hidden, or deliberately withheld. The Gothic setting supports this story with an atmosphere that mixes beauty and ugliness. Memory-eating monsters can appear throughout the tower, maintaining the feeling that danger is never entirely removed even outside major confrontations. The distorted architecture and grotesque inhabitants give the environment a dreamlike quality while still supporting the game's darker emotional material. Instead of depending entirely on conventional horror, Thy Creature creates unease through uncertainty and the possibility that learning the truth may prove more painful than remaining ignorant. Another strength is how consistently its major ideas interact. Puzzles represent the physical corruption of the tower, bullet-hell battles represent the struggle to reclaim stolen memories, and conversations reveal why those memories matter. The protagonist's search for its creator provides a central mystery that gives the climb direction. These individual components do not always blend perfectly, particularly when the game switches rapidly between emotional storytelling and frantic projectile dodging, but there is a clear attempt to make mechanics contribute to the narrative instead of existing separately from it. Thy Creature is therefore most successful as an unconventional story-driven adventure. Growing Seeds takes familiar dark fantasy concepts and gives them additional personality through the memory-recovery mechanic, unusual protagonist, puzzle-focused tower exploration, and energetic bullet-hell sequences. Its genre mixing may occasionally create uneven pacing, and players who strongly dislike either puzzles or projectile-dodging challenges may struggle with portions of the experience. Nevertheless, its atmospheric presentation and thematic cohesion make the journey memorable. The game has something more substantial behind its strange monsters and attractive Gothic imagery, using its climb through the tower to explore creation, abandonment, memory, and the desire to understand one's own existence. Rating: 8/10
텀블벅 데모와 얼리억세스 때의 탄탄한 스토리와 연출이 대부분 사라져서 아쉽네요.
캐릭터들 디자인 개인적으로 정말 마음에 들어서 외관적인 부분만 놓고보면 추천인데 게임 자체를 두고 봤을 때는... 개인적으로 비추천임 난이도 선택 없고 몹이랑 싸울 때 반격도 못하고 주인공은 그냥 피해다니기만 해야하고 그렇다고 HP 회복시켜주는 아이템이 있는건 또 아니라서 공격 피하지 못하고 계속 맞는다? 그럼 죽고 처음부터 다시 해야함 보스전 할 때도 1차 깨고 2차 넘어갔을 때 죽는다? 그럼 죽은 부분부터 다시 시작하고 그런거 없음 그냥 처음 했던 거 다시 깰 때까지 무한반복 해야함 그리고 솔직히 개인적으로 방 하나 들어갈 때마다 꼭 상대해야하는 크리쳐들 한마리씩 나오는데 공격 패턴이 다 똑같아서 이럴거면 그냥 스토리 밀 때 꼭 지나가야 하는 방에만 등장한다던가 아님 패턴을 다 다르게 하는게 낫지 않나 싶은 생각이 들어서 그게 좀 아쉬운 거 같음
PEAK! Definitely wish there was a way to recover health, playing this game while ADHD keeps yelling at me to bumrush through the levels and then it results in me getting hit by bullets i SHOULD be dodging kinda sucks but omg I love this game, and having a Mili song in the opening definitely helps but ye. I definitely recommend honestly
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $75.6K | 415 | 90% | $13.99 | |
| $1.6K | 41 | 88% | $3.99 | |
| $982 | 30 | 87% | $2.55 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 103 | 79% | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $34.1K | 86 | 86% | $8.44 | |
| $34.1K | 154 | 84% | $8.99 | |
| $34.1K | 63 | 90% | $24.99 | |
| $34.1K | 512 | 88% | $3.99 | |
| $34.1K | 102 | 15% | $19.99 | |
| $34.1K | 118 | 86% | $14.99 |