
Thunderflash is a "love letter" to the arcade games of the 80s. It is a Run 'n Gun game inspired by gems like Ikari Warriors, Commando and Heavy Barrel.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Creo que es un juego regular. La Jugabilidad llega a ser repetitiva y no reta al jugador,a veces frusta. El sountrack tambien muy regular.
dollar store guerrilla war should be free or less than $1
很好,怀旧。
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
想純懷念早期遊戲的推 想玩鮮、有變化的不用想太多可以跳過了。
Игра мне понравилась, конечно не без минусов. Но удовольствие я получил. Спасибо разработчикам. Единственное, хотел выбить все ачивки, но достижения сделать 250 и 500 киллов в режиме Survival, это что то нереальное. Судя по всему его выполнил один сумасшедший японец, который выложил это сумасшедшее достижение в паблик игры.
Fun game! This is one I had overlooked for too long. Sorta similar in gameplay to Codename: Black Crow but without exploration/RPG elements. Also has a nice variety of locations and perspectives. The game is very forgiving, which is much appreciated. When you die you respawn exactly where you were with a refilled special weapon, and after using all of your credits you're returned to the stage select screen where you can jump right back into the substage you were on (e.g. 4-3). You lose your score and chance to see the true ending when that happens, but that didn't bother me too much. Each substage is also nice and quick, so if you have to jump back into one after spending all of your credits you haven't lost much progress at all. Took me about an hour to finish. Recommended!
I finished the game on my first go at it.I didn't expect I would do it since I died 3 times on the 1st level alone, and then... 1 time per level average. You start with 10 lives (They call it credits but they actually work as lives), which is more than enough to beat the game. How do you make Ikari Warriors really, really boring? First you make the player fire rate very low, make everything move really slow, never have more than 4 enemies on screen and make their fire rate also very slow (but make them shoot at the same time so all bullets are moving at you at the same time). Then you make enemies that take many shots to die very safe to kill from an angle so you just stand there waiting them to die. Finally, make boss fights drag for a real long time, while giving absolutely no thought about ther gameplay design... and now you made Ikari Warriors a boring, unfun game.... and just called it Thunderflash! Also, Ikari Warriors had a rotary stick so you could move to a direction and shoot to a different one. Front Line is a 1982 game and it had it. Total Carnage had twin sticks. Shock Troopers let you hold a direction while moving to another by holding the fire button. Why the hell we don't have some kind of solution for this here? Surely we couldn't have a rotary stick, but either use twin sticks or having a button to hold direction would obviously work. The jetpack level is repetitive and boring. The ladder level is even worse as it's all about waiting the enemies stopping shooting then moving. Most of your damage on levels will come from some real cheap enemy positioning or while yawning during a boss fight so you lose concentration. When the game is not boring, it's cheap. Or both. Rockets are just a harder bullet to make more damage to bosses and if they didn't exist but bosses didn't take so long to die it would be a lot better. Gave it a quick go on Hardcore mode, didn't feel any better (or harder to be quite honest), so I'm not compelled to play it any longer. The graphics are very nice and the music is really good (But what's happening with the sfx of the enemies grenades?). And those are the good points the game have IMO. Seep games are usually very simpe, but fun to play.... unfortunately they dropped the ball hard on this one. It looks and sounds good, but gameplay is so, so, so much flawed, it's just not worth. I'm really surprised how bad the bosses are on this game, but nothing gameplay wise feels good or fun here. I really would like to recommend this game, but I can't.
It look realy nice, but when we play it over remote play i cant confirm anything. When my teammate accepts my remote play invitation, the confirmation button is broken. The A button is only broken when playing remotely
見下ろし型戦場シューティング。 "戦場の狼"、"怒"のようなゲーム。案外ちゃんと作られており面白い。 ステージ自体もボートやバイク、ジェットパックといった変化もあり楽しい。 操作は移動、ショット、ボムのみ。 ショット方向を固定できない昔ながらの8方向タイプ。 グラフィックはレトロ感があるが、難易度はこのジャンルにしてはかなり簡単な部類。 全5ステージで、各ステージ5つのエリアずつ。 残機10でクリアを目指すアーケードモードもあるが、一度プレイしたことがあるステージから開始できるステージセレクトも実装されており、途中でゲームオーバーになっても安心な設計。 ※一応アーケードモードでクリアすると特殊エンドが追加される。ただ自分はOPに出てくる姉ちゃんがご褒美してくれるエンドとか勝手に期待してクリアしたが全然そんなことはなく、頑張って見るほどの価値がある特殊エンドではないw モードはアーケード・ステージセレクト、ボスラッシュ、サバイバル。 最初はキーボード・英語の設定になっていますので、設定画面でコントローラと日本語に変更しよう。
неплохая аркада, похожая на ikari warriors 8/10
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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