
Take on the forces of the Robot Empire in this Low-Poly 3D Run 'n' Gun Action Game!
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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Thunder Kid is like a 3D Mega Man game in an alternate universe where Mega Man Legends never happened and the Sega Saturn won the console wars. Responsive controls and crisp, bright low-poly/pixel art visuals at a smooth framerate, with the sole exception of the final boss, which goes all in on the bullet hell elements teased in prior levels.
Thunder Kid is a tightly executed bullet hell in a style that fuses NES era style with low poly 3D. Controls are extremely simple - D-Pad controls the titular hero in a behind-the-back 3rd person shooter (think the base invasion stages in Contra, or Space Harrier). One button for Jump, one for Shoot forward, that's it. Gameplay is based on figuring out enemy timing and patterns. By dodging, and selectively eliminating enemies, the goal is simply to make it to the end of each level. Each area is ruled by a boss that ups the ante for bullet and beam pattern recognition. There are no powerups or additional mechanics other than the occasional single HP restoration crystal dropped by blasted enemies. A steady progression of increasingly complicated enemy patterns and clever level design means you'll never even miss powerups. Progressive levels become ever more difficult but never truly unfair. No unlocks or grinding here - Thunder Kid focuses on pure player skill at dodging, jumping and shooting. I'll be honest, there were bonus coins to collect *but I never figured out what they did*. There was no need to. Thunder Kid gives you all the tools to succeed. Your weapon is constant. Your speed is fast as ♥♥♥♥♥♥♥ lightning. Play this with a gamepad. The only thing lacking about Thunder Kid is its length - I beat it in just over 2 hours and only got stuck in a handful of difficult rooms. This is TK's only disappointment: because the gameplay is so tight and it's over quickly, you're left wanting more. I can certainly see how this would be a speedrunner's delight. If you're looking for a short and blessed experience blasting some blocky robots into oblivion, Thunder Kid will do it for ya.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 37 reviews with recorded playtime.
Thunderkid, in my eyes is a 3d run and gun megaman, which is a game I have been fond of for a long time, [u]However[/u] this differs from megaman enough to stand on it's own two low polygon feet, and be a title of originality, a great game in my opinion. Definitely recommend it to anyone. - Benjamin Paradoxia Ender
Really solid, clean, and fun arcade-action title with a lot of charm. After playing through the first couple of levels, this is already one of my favorite action games I've played this year. Well worth your time!
Simple, rough but well designed - the 3D Megaman game Capcom doesn't seem to want to make anymore. Creator's dedicated as hell too, so i can't see why not supporting him.
This game is a hidden gem. It brings me back to the n64 era 3D days. There was a ton of variation with interesting levels that felt well designed. I only wish there were powerups to make you shoot further or faster. I had a blast playing this :)
Basically like a 3D MegaMan? Which means 3 things. I love the look, I'm very bad at it, and I'm incapable of judging it's quality. Maybe like, if you like MegaMan, but wish it was 3D, you'd probably like this?
"Mega Man meets Crash Bandicoot". Hidden gem is right. This is a fun behind the back shooter platformer that takes you down corridors of baddies. The bad guys are mixed and matched to make each scenario unique and increasingly challenging. The bosses are spectacles and the secret coin in each level is a nice bonus. Highly recommend this game and other Renegade Sector games!
TL;DR: Fast Paced Old School Fun at a Great Price A lot of people here seem to compare Thunder Kid to Mega Man, but I’d argue it’s a lot more like the “base” stages from the first Contra mashed with the platforming of the early Crash Bandicoot games. At first, I was a little worried as the enemies start off really easy to avoid but thankfully by the last stages you’ll be narrowly jumping between moving platforms all while dodging homing missiles. However, if that still isn’t enough challenge for you, there are golden coins scattered throughout the levels that really take some skill and risk to reach, and they even have an associated achievement. Thunder Kid also features some really enjoyable bosses with satisfying patterns that were rewarding to learn and overcome. Although, I’d personally argue that the world six boss is a bit of a steep learning curve, the final two bosses are really awesome fights. It’s definitely worth the eight-dollar price tag, and I’ll definitely be looking into the other Renegade Sector games.
While it lacks a bit of overall polish, it's a pretty fun adaptation of the run and gun genre into 3D with a very charming style
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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