
Between the Kingdoms of Fenn and Leceron sits the narrow neutral zone Mount Aer. With heroes, mystical beasts, and the surrounding legends, the mountain has attracted all but the most mundane, yet has veiled itself from the world, with nothing known except the countless myths.
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Languages: Simplified Chinese**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
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Не поддерживается русский язык
想看华兹沃斯给罗克珊侍寝(不是
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fenn ve Leceron Krallıkları arasında dar tarafsız bölge Aer Dağı yer alır. Kahramanlar, mistik canavarlar ve çevredeki efsanelerle dağ, en sıradan olanları bile kendine çekmiş, ancak sayısız efsane dışında bilinen hiçbir şey olmadan kendini dünyadan gizlemiştir.
RPG Maker strikes again! 天岚行 - Through the Mist and Sky is one of hundreds of low effort retro-pixel RPG Maker asset/construction kit flips spamming the Steam catalog, made with the RPG Maker video game construction kit... in their own words, "Our easy to use tools are simple enough for a child." Like all RPG Maker "games", this is essentially a bunch of low quality/canned assets from RPG Maker coupled with a cringeworthy high school anime club fan fiction. This is a painfully generic Chinese RPG Maker asset flip with a tired story about the developer writing himself into the fan fiction or something. It's just so bad. Just like all the other RPG Maker asset flips infesting Steam. There should be a law against this kind of thing. As with all RPG Maker games, the poor quality engine displays badly in fullscreen and doesn't have full HD support or any graphics tweaking options, making this unacceptable for any dedicated modern PC gamer. The point can be made that the intention of RPG Maker is to make demos and small games to pass around friends, and shouldn't be used for "professional" game development. Like most RPG Maker shovelware and asset flips, the game features extremely low quality copy + pasted 2D retro pixel art, looks awful, and has even worse gameplay. RPG Maker is an absolutely terrible construction kit, and never results in games of any reasonable quality or value to gamers. There's no English translation for the this, but that's okay. The language of bad products is universal. This is only free in a rudimentary sense... the developer has their hand out for a $3 USD "donation" for this as you're expected to buy some extra DLC from Steam... digital panhandling. Like the homeless guys who splash dirty water on your windscreen at the traffic lights. No thanks. Despite having no up-front cost, this failed to appeal to the 120 million+ gamers on Steam. SteamDB showed the game peaked at less than 100 concurrent players, they couldn't even break three figures, and now there's basically nobody playing it. Even though it's free. This is a dismal public reception, but it's easy to see why gamers rejected it. Bearing in mind that free games don't add +1 to your game collector count, should you bother adding this to your library and downloading it? Nope. This isn't worth downloading. While this didn't cost me any money up front, I still feel ripped off.
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第一次玩这个游戏好像是18年这游戏刚出不久,因为某些原因只玩了四五个小时,玩的一知半解,今年2025年8月份才又注意到这个游戏,因着怀念又重新下载并打开了这个游戏。先说结论:这游戏即使是免费的,放在2025年的今天也没必要体验了,有优点,但是缺点很多,影响体验。 1.首先就是操作上很复古,要不是后面找不到npc去搜攻略,我都不知道F5可以放大窗口,F12可以返回标题界面,设置界面通过鼠标右键窗口栏上方实现,游戏内还没有小地图。联系到通关第一章的那个成就只有20%的人获得,很大概率就是因为操作不明且没小地图的原因,让大多数人第一章就劝退了。 2.最开始用的小黄鸭放大窗口,惊奇的发现帧数x2以后qte连锁的间隙变短了,后来才发现不能提升帧率,后面懒得刷怪打算用ce调一点金币,惊奇的发现数据居然加密了。 3.游戏跑图有点繁琐,即使大后期解锁了传送也只有三个地方,鲁多城和天岚神殿那边没有传送,但是又要经常去。多加两个传送又不难,还能显著提升游戏体验的,很遗憾就是不加。 4.npc商人多且分散,每到一个地方基本都要到处找,买东西也要到处跑。合成武器的npc也是太分散了,合成个武器你干嘛不直接集成在公会?哪怕是重复npc也好啊。前期还没有传送,跑图简直就是为了拖时长一样,游戏体验很糟糕。 5.最糟糕的就是游戏的叙事结构采取的多线叙事,为了代入感强行把队伍打散,队伍将近一半的游戏时长是不满员的。好不容易玩顺手了一个角色,一过剧情就没了。而且过剧情还会打乱当前出战角色,我后面都是医仙 罗克珊 华兹这三个角色,一过剧情就被换了,又得手动调整。 6.最逆天的武器放隐藏成就里,但是看看隐藏成就的达成率为5%,这里面绝大多数应该还都是依赖杜邦妹妹的锁血技能通过的,但是这个角色得通关游戏了才能进队。我都通关游戏了,你才发新角色,才稍微容易些去拿隐藏成就的神器,你不觉得可笑吗?这游戏都没有二周目,通关了我才获得这些东西还有什么意义?不拿这些武器,到了通关时的练度,除了打隐藏成就,打什么怪不是轻而易举? 7.明明就是一个很简单的故事,但是还是留了好些遗憾,你这游戏又没有第二部,干嘛不把里面一些支线的坑填了? 8.最最无语的来了,这游戏里在地图捡到的绝大多数东西都是垃圾。那些一次性消耗品基本上只在游戏前期因为缺人才有机会用,中后期角色练度起来了就根本不缺续航,这直接导致游戏里绝大多数的消耗道具我都没用过,甚至都没研究过拿来干什么的,这些东西设计出来多少都有些浪费。游戏里的装备也是,数量众多,但是相互之间又拉不开什么差距,导致实际选择也不多,有些装备纯粹就是仓管,吃那点微不足道的背包加成。 9.技能描述看着很不方便,只能靠猜测消耗越大的技能伤害越高。但是因为qte的操作,导致在战斗中根本顾及不到技能效果,只能在战斗外去看技能介绍,然后在战斗中背技能。技能按键也是随机的,这一点很不友好。qte虽然提高了交互性,但是只顾着看技能和键位,导致我也没精力看战斗演出了。如果qte的技能键位是固定的,倒是能够通过背技能效果和键位来盲操作,但是很可惜制作者没有这样设计。
《天岚行 - Through the Mist and Sky》 免费的RPG游戏,24.11.10入库 游戏全中文的!还有现成的攻略可以抄! ——24.11.18
Entre os Reinos de Fenn e Leceron fica a estreita zona neutra do Monte Aer. Com heróis, bestas místicas e as lendas ao redor, a montanha atraiu todos, menos os mais mundanos, mas se escondeu do mundo, com nada conhecido, exceto os inúmeros mitos. Easy to unlock all Achievements 100%
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.