
Three Minutes To Eight is a mind bending pixel art adventure. A gaming experience threading the edge of consciousness, where everything is possible and yet remains elusive. Players will find themselves in ███ ██ █ ▓ ▒ ░ ¿⊕ξד¶¶¶ Error 0x80070570.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
[h1][b] Three minutes until I lose my patience [/b][/h1] Another point click that shows great promise, but fails to hit the mark. The world and atmosphere is well built. The premise is interesting. You're not following a single adventure but repeating a time loop to unlock completely different endings. But the fun stops after a few loops. The puzzles and gameplay are so obtuse that it's pretty much impossible to figure out on your own unless you spend way too long trying random things and hoping for a different result. And every single replay, you repeat the very same actions and play the very same dialogues with the very same NPCs, until you unlock that one variations that will lead to something different. The developer claims that this game is built from a dream. The problem is, it's one of those incoherent fever dreams where you keep repeating the same actions. Give it a miss.
Un breve punta e clicca old school creato con tanto amore e con tanti riferimenti azzeccati e godibili. Personaggi strampalati a cui ci si affeziona, ognuno col suo "tormentone" vocale che resta in testa per settimane (continuiamo a tirar fuori a distanza di mesi "Kittyyyyy" o "The end is nigh!!!" XD) Gameplay originale, puzzle intriganti il giusto senza diventare mai frustranti. Consigliatissimo. Unico piccolo dettaglio: mai trascurare il passaggio di revisione. Nonostante sia stato scritto in italiano da un madrelingua, alcune sviste linguistiche si sarebbero facilmente evitate ricorrendo a un proofreading professionale.
Overall enjoy it. But, I wish some of the repetitiveness was slightly less frustrating or click through worthy. Currently stuck doing all the obvious endings, so I have no idea what I'm supposed to do now.
我超你的操作,右键使用,左键查看,搞得我半天都没翻出垃圾桶的东西!!其他我都找到了!!我真的超了。我就差那么一点就搞个我心里觉得ok的结局了。真是气死。我还给老太想办法找猫去弄那啥!!!气死了。 其他都很ok。不知道为啥还很喜欢玩。引导那些我感觉还好。但是不喜欢的人想骂就骂吧。
The story's complexity is incredibly engaging. You have to repeat the death loop enough times to truly grasp what is going on. The game features multiple endings. In terms of gameplay, it draws you into conversations so you can understand the situation and figure out what needs to be done. Talking to different people in various situations leads to different outcomes.
傻逼游戏
想着史地几块钱买不了吃亏,结结实实买了上当了 买前看了评论说引导稀烂,推理不存在完全是碰运气还不信邪 希望能帮到下一个倒霉人吧,真的没有攻略、完全穷举、结局也匪夷所思的,打了三个结局不知道制作组到底要表达什么,弄了很多故作玄虚的概念,但是和未来也没半毛钱关系 几块钱确实很便宜,但是不如做更有意义的事情
——记录:捆绑包“Stories from Assemble Entertainment”,25/11/22入。 ——有点像很久之前看过的电影,可能叫《忌日快乐》还是《土拨鼠之日的》,时间循环 + 死亡宿命的路数。 ——主角每天晚上 7:33 醒来,7:57 必定死亡,必须在 24 分钟内解谜打破循环,还藏了10 个结局。但它的解谜设计槽点满满、逻辑断裂、引导为零。26/06/01
It's an amazing game! I'm really enjoying this game.
Buen concepto mala implementación
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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