
Three Doors is a simple yet addictive game of chance! Choose one of three doors: if you're lucky, you'll advance; if you're unlucky, the game will start over. Make your choice and discover what awaits you!
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Three Doors is a simple yet addictive game of chance! Choose one of three doors: if you're lucky, you'll advance; if you're unlucky, the game will start over. Make your choice and discover what awaits you!
Compete with friends and players from all over the world! Play, improve your score, and reach the top of the leaderboard!
Game Features:
• Compete with friends and players around the world!
• Simple and convenient: start playing anytime.
• Endless attempts to improve your score.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
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Reviews
[quote][b][url=https://en.wikipedia.org/wiki/Asset_flip]Warning: Asset Flip![/url][/b] Three Doors is an asset flip, or what Valve calls a "Fake Game". The "developer" paid for/pirated someone else's example/template/tutorial game, changed the name/reskinned a couple of things, and submitted it to Valve as if it was their own game.[/quote] Three Doors is typical of a Russian fake game... the game consists solely of three asset flipped doors from the [url=https://assetstore.unity.com/packages/3d/props/interior/polygon-office-pack-art-by-synty-159492]Synty Polygon Office Pack[/url] and all you do is go through a door. One in three doors will pass you to the next set of three doors. See how far you go. That's it... fake game garbage, another cash grab with stolen game assets. Enoops have shown a repeat pattern of unethically dumping other people's work onto Steam as a cheap, nasty cash grab, through this account or through closely linked/alt accounts. Here's some examples so you can see for yourself: [list] [*] "[url=https://store.steampowered.com/app/1599510]Deadly Threat[/url]" = [url=https://assetstore.unity.com/packages/3d/environments/dungeons/polygon-dungeons-low-poly-3d-art-by-synty-102677]POLYGON Dungeons - Low Poly 3D Art by Synty[/url] developed by Synty Studios [*] "[url=https://store.steampowered.com/app/1801000]Traffic Racing[/url]" = [url=https://assetstore.unity.com/packages/templates/packs/traffic-racing-complete-kit-62954]Traffic Racing complete kit[/url] developed by Codeer Studio [*] "[url=https://store.steampowered.com/app/1499860]Fast Wings[/url]" = [url=https://assetstore.unity.com/packages/templates/systems/sky-flight-full-game-template-113460]Sky Flight Full Game Template[/url] developed by Puppeteer [*] "[url=https://store.steampowered.com/app/3177050]Fog Racing Circuit[/url]" = [url=https://www.milysource.com/downloads/pro-car-racing-2/]Pro Car Racing 2[/url] developed by MilySource [*] "[url=https://store.steampowered.com/app/1509000]Mighty Vikings[/url]" = [url=https://syntystore.com/products/polygon-vikings-pack]Polygon Vikings Pack[/url] developed by Synty Games [*] "[url=https://store.steampowered.com/app/1442380]Book of Shadows[/url]" = [url=https://assetstore.unity.com/packages/3d/environments/historic/polygon-western-low-poly-3d-art-by-synty-112212]Polygon Western - Low Poly 3D Art Pack[/url] developed by Synty Studios [*] "[url=https://store.steampowered.com/app/1599530]Little Adventure[/url]" = [url=https://marketplace.yoyogames.com/assets/10607/ab1-fantasy-platformer]AB1 - Fantasy Platformer bundle[/url] developed by Yoyogames [*] "[url=https://store.steampowered.com/app/1691290]Little Adventure 2[/url]" = [url=https://marketplace.yoyogames.com/assets/10607/ab1-fantasy-platformer]AB1 - Fantasy Platformer bundle[/url] developed by Yoyogames [/list] Taking this shovelware seriously as if it was a genuine attempt to make a game, it doesn't meet basic minimum requirements that most PC gamers expect as standard. Those technical flaws drag this game well below the minimum quality standards expected of a modern PC game. You don't have to take my word about how bad the game is, we can measure the interest in a game by how much people bothered to play it. Three Doors has achievements, and they show us a very clear picture that the game absolutely failed to capture any interest from gamers. The most commonly and easily attained achievement is , trivial to achieve, but less than 0 percent of players bothered to get that far before uninstalling the game. That's a tiny, tiny proportion of gamers who even bothered with this. Ouch. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was [b]only 2 players[/b]. This is a remarkably low number, and now, the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 130 million gamers on Steam and well over 140,000 games for gamers to choose from, the overwhelming lack of interest in this low quality game is to be expected. It's also important to note the "developer" here has connections to a number of shady Russian asset flippers and review manipulators who show an organised pattern to scam and defraud gamers with fake reviews and asset flipping the work of others for profit. While reviews are about the games, gamers should be informed when developers act unethically. Whether these connections are the same developer using multiple accounts, or just working closely with other unethical developers, gamers should be warned about the harm to gamers by this developer and their associates. Buying games from unethical developers puts your money at risk. This kind of asset flipping isn't harmless. It makes it harder for gamers to find genuinely made games from ethical developers. It makes it harder for genuine indie developers, who put hard work into trying to make real games, to find an audience for their products. It gives indie developers a bad name. So, should you buy this asset flip? Is this better than any of the 140,000+ genuinely made games on Steam? Of course not! Three Doors has the farcical price of around $4 USD, it's not worth it given the defects and shortcomings with the product, especially considering the unethical nature of the developer. For comparison, the $4 asking price for this game could get you games like "The Forest", "This War of Mine" or "Portal 2". Quality, professionally made games like those are frequently on sale cheaper than this. [quote][b][url=https://partner.steamgames.com/doc/marketing/profile]Profile Features Limited![/url][/b] Valve have marked this game as "Profile Features Limited" at the time of this review. This is usually caused by poor sales figures and low community acceptance for the game (to date). Until this status changes, this game will not give you +1 to your Game Collector badge count, appear in profile achievements or any other Steam meta-accomplishments, nor can it be displayed in some profile showcases. If these factors are important to you, it may be worth holding off before buying this game.[/quote]
Three Doors is a psychological horror game developed and published by Enoops that builds its entire experience around tension, uncertainty, and the fear of consequences. Rather than relying on traditional survival horror mechanics like combat, inventory management, or action-heavy encounters, the game focuses almost entirely on atmosphere and emotional discomfort. Players are placed in a strange and unsettling environment where mysterious doors act as gateways to unknown outcomes, forcing constant choices that gradually pull them deeper into a disturbing and surreal world. The game takes a minimalist approach to storytelling and gameplay, but that simplicity often works in its favor because it allows the atmosphere and psychological pressure to become the center of attention. From the beginning, the game establishes an oppressive mood that remains consistent throughout the entire experience. The environments are dark, quiet, and intentionally isolating, filled with empty hallways, abandoned rooms, flickering lights, and strange architectural details that immediately create unease. Instead of throwing constant scares at the player, Three Doors carefully builds tension through silence and anticipation. Simply walking through a corridor becomes stressful because the game conditions players to expect danger even when nothing is happening. That constant feeling of uncertainty becomes one of the strongest aspects of the experience. The horror is driven less by what players see directly and more by what they imagine could be waiting around the next corner. The central concept involving doors and player choices gives the game its identity. Throughout the experience, players encounter different doors leading to unknown destinations, and each decision potentially changes the progression of events. The game rarely explains the consequences of these choices clearly, which creates an ongoing sense of paranoia and anxiety. Even simple decisions begin to feel psychologically exhausting because players are never fully certain whether they are moving toward safety or deeper into danger. This mechanic transforms ordinary progression into something much more stressful than traditional exploration because every action carries the possibility of irreversible consequences. The uncertainty surrounding these choices keeps players mentally engaged even during quieter moments. Exploration forms the core of the gameplay loop. Players slowly navigate interconnected environments while interacting with objects, observing environmental clues, and uncovering fragmented pieces of narrative information. The storytelling remains deliberately vague, relying heavily on symbolism and environmental details rather than straightforward exposition. Notes, strange imagery, and unsettling visual cues gradually reveal hints about the world without ever fully explaining it. This fragmented approach works surprisingly well because it encourages players to interpret events themselves, making the horror feel more personal and psychologically unsettling. The game trusts players to piece together meaning from incomplete information, which strengthens the sense of mystery surrounding the experience. One of the game’s strongest technical elements is its sound design. Audio plays a massive role in maintaining tension throughout the experience. Distant noises, subtle environmental sounds, whispers, and sudden audio distortions constantly create the impression that something unseen is nearby. Silence itself is used effectively, forcing players to focus on every footstep and environmental creak while moving through empty spaces. The soundtrack remains subtle for most of the game, relying on ambient tones and unsettling background effects rather than loud musical cues. This restrained approach makes sudden sounds far more effective because players spend long periods trapped in uncomfortable silence before tension finally erupts into something more aggressive. Visually, Three Doors embraces a relatively simple presentation style, but it uses lighting and environmental design effectively enough to create strong atmosphere despite technical limitations. Dark hallways, dimly lit rooms, distorted architecture, and unnatural spaces create environments that feel psychologically wrong even when no direct threat is visible. The game understands how to manipulate perspective and environmental composition to create discomfort without relying heavily on graphic violence or elaborate creature designs. Some of the most memorable moments come from subtle visual changes or impossible room layouts that quietly suggest the world itself is unstable. This style of horror feels more psychological and immersive than many louder horror games focused entirely on jump scares. The pacing also deserves credit because the game rarely rushes its horror. It allows players to sit with tension for extended periods instead of constantly interrupting the atmosphere with scripted scares. This slower structure creates a creeping sense of dread that grows stronger over time. The game’s best moments often happen when players begin questioning whether something is actually dangerous or whether the environment itself is manipulating their perception. That uncertainty keeps the experience unsettling even during sections where very little active gameplay occurs. However, the game’s minimalist approach also creates several noticeable weaknesses. Gameplay variety is extremely limited, and most of the experience revolves around walking through environments, opening doors, and interacting with occasional objects. Players looking for deeper puzzle mechanics, combat systems, or more interactive gameplay may quickly find the structure repetitive. While the simplicity helps maintain atmosphere, it also means the game risks becoming mechanically monotonous during longer sessions. Some sections stretch tension for so long that pacing occasionally drifts into inactivity rather than suspense. The narrative ambiguity, while effective in some ways, can also become frustrating. Three Doors intentionally leaves much of its story open to interpretation, but there are moments where the lack of clarity makes events feel incomplete instead of mysterious. Certain story elements seem designed more to create confusion than meaningful intrigue, which may leave some players emotionally disconnected from the overall narrative. Psychological horror benefits from unanswered questions, but the game sometimes withholds so much information that it weakens the impact of important scenes and reveals. Technical roughness is also noticeable throughout the experience. Character movement can feel stiff, interactions occasionally lack polish, and environmental detail is inconsistent depending on the area. Animations are relatively basic, and some transitions between scenes can feel abrupt. None of these flaws completely ruin the game, but they occasionally break immersion during moments that rely heavily on atmosphere. The indie budget becomes apparent in several areas, particularly during interactions that feel mechanically underdeveloped. Three Doors is ultimately a tense and atmospheric indie horror experience that thrives on ambiguity, environmental storytelling, and emotional unease. While repetitive gameplay and vague narrative elements may frustrate some players, the game’s commitment to psychological horror and oppressive atmosphere makes it a memorable experience for fans of slower and more experimental horror titles. It is a game more interested in making players feel anxious and uncertain than simply startling them, and that focus gives it a distinct identity within the indie horror genre. Rating: 7/10
一款极其无聊的小游戏,游玩性不如微信小程序跳一跳,联网才能玩,至今没搞懂规则是什么,也没有什么新手指引。
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