
A beautiful relaxing new twist on pixel art puzzles. Color beautiful threaded pixel art while learning some trivia along the way!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 23 reviews with recorded playtime.
Reviews
[i]Threaded[/i] is a logic puzzle game about filling a grid by connecting identically numbered squares with lines that have the length indicated by the values of the linked squares. It’s basically a variant of the classic Numberlink game (perhaps better known as the Android game [url=https://play.google.com/store/apps/details?id=com.bigduckgames.flow]Flow Free[/url] or Steam’s [url=https://store.steampowered.com/app/998790/Piczle_Lines_DX/]Piczle Lines DX+α[/url]), yet implemented using a more accessible and easy-going approach. https://steamcommunity.com/sharedfiles/filedetails/?id=2751035139 While in the classic Numberlink there’s only one pair of colored dots / numbered dots and the purpose is to drag a line from one dot to another dot matching its color, in [i]Threaded[/i] the pairs can occur multiple times and the restriction of having the connecting line of a certain length is added. This could imply that the complexity increases (the grid size is much bigger as well), but on the contrary, [i]Threaded[/i]’s strongest point is simplifying an already catchy gameplay, making it much more relaxing and pleasant by placing the numbers close to each other so that the lines become shorter and easier to figure out. Say goodbye to head scratching moments trying to sort out tangled lines or trying to find ways to avoid crossing them - solving a level simply… [i]flows[/i]. At the moment of writing this review, the game contains 72 levels, with more to come in a future update. They are organized in collections of 8 levels based on their theme (most of them are nature-related themes) and inside each collection there are levels of various sizes, ranging from 15x15 to 40x40. The easier levels take as little as 1-2 minutes to solve, while in the bigger ones you'll probably spend around 15-20 minutes. https://steamcommunity.com/sharedfiles/filedetails/?id=2751035036 [i]Threaded[/i] has various features that ease the gameplay a lot and help the player have a very satisfying experience. For example, the incorrect links are immediately marked on the grid (you can also choose to display them only when pressing a button) and for those that are a bit lost in front of a puzzle that requires building long lines, there's a button that you can press (with a very low cooldown as well) to have one random line of maximum length solved automatically. The numbered squares have individual colors, and this is extremely helpful in areas in which you have multiple pairs of the same number close to each other. It can happen that the shades are quite similar, but they are still distinguishable, even more so when zooming in. Additionally, the game gives you a way to automatically mark those redundant 1-squares in order to save a bit of your time, letting you focus on the rest of the puzzle. The fact that you can play the levels in any order (all of them are unlocked from the beginning) and that your progress is saved for all the levels you started are also bonus aspects. The lines that you draw form in the end a lovely and colorful pixel-art drawing. In some ways, playing [i]Threaded[/i] feels like an embroidery session where you fill a piece of tapestry with line stitches. At the end of the level there’s also a trivia question related to the item represented by the artwork, be that a flower, a bird, an animal or some other object / symbol. There’s no penalty if your answer is incorrect, but in any case, the answers can be easily found online. https://steamcommunity.com/sharedfiles/filedetails/?id=2751034928 It’s also a game in which you can easily obtain 100% achievements, since the requirements are only completing all the levels (some without using hints) and answering a certain amount of trivia questions correctly. [i]Threaded[/i] is a great example of a puzzle game done right. It takes a simple idea, removes everything that can be frustrating about it, keeping it mildly challenging by scaling the grid size, but at the same time balancing out the easier and more difficult levels. After spending around 10 fun hours in it, I warmly recommend it to anyone who seeks a relaxing, stress-free puzzle experience. There’s something oddly satisfying in stitching the grid line by line and assembling the beautiful end-pattern. [quote]💜 If you like this review, please consider following [url=http://store.steampowered.com/curator/11354094]Lilly's Corner Curator page[/url] 🌸 [url=https://lillycorner.com/]Website[/url] [/quote]
[b]sep 2023 edit:[/b] disgusting price hike from 6 bucks to 12. same game still but wait for a huge sale. [b]threaded[/b] is a link-a-pix puzzler. basically numberlink but the result is a picture, not just a bunch of lines connecting numbers without leaving empty squares. very few of these on steam and this is one of the better ones. [b]80 levels[/b] are available, sizes vary between 15x15 and 40x40 and they are all unlocked from the start. 8 got added a few days after release, so there might be more later. each starts with a riddle, so you can make an educated guess about the goal. each page of level select looks differently, as they represent different themes (there's a bunch of animals among other things, sadly no wombat), but I still [b]wouldn't mind level numbers and page numbers[/b] there. also, [b]selecting a solved level resets it without confirmation and removes the solved image from level select[/b], ♥♥♥♥ move. a quick [b]mandatory tutorial[/b] teaches the rules and the [b]mouse-only controls[/b]. it's straightforward stuff, click and move the mouse to draw a line (or click individual squares if you want), there's even a counter that shows how long it currently is. you can't have multiple unfinished lines on the go, but going back on your selection is possible and a must in a line-drawing game. right click anywhere removes the whole line. [b]zooming is also possible[/b], might be handy on larger levels with small squares and numbers. both the mouse wheel and clicking the +/- icons work, though with the ui moving around as you zoom in and out, clicking isn't really a good idea. similarly, clicking the mouse wheel is a more comfortable way of moving the zoomed-in grid around than clicking the arrows on the side. there's also a magnifying glass and its surprisingly powerful effect is added to regular zoom, which is as neat as it is overkill. the [i]fill singles[/i] button is an excellent quality of life feature, as it saves you from clicking all the 1s, it's just busywork anyway. would be better if it was instant but you can keep drawing while it's happening. the [i]show miscolored[/i] button lets you [b]turn off mistake highlighting[/b], which is another nice feature. it's on by default, no problem with that (and if you make a mistake within the same color it won't help you anyway, as per its name), but [b]turning it off doesn't stick, have to click it every time a level is loaded, really annoying[/b]. if you get stuck (you won't, it's all very easy), the [i]solve line[/i] button does what it says, but it's on a quick cooldown. I mentioned riddles on startup, but there are also [b]trivia questions after each level[/b], connected to the image you just created. it's a bit random but there you go. there's even some extra info after, not just correct/nope, but [b]the amount of clicking to get through all the end-of-level stuff is a bit much[/b]. at leeast everything's skippable. nice graphics, good enough music, a lot better than I expected. settings, also available while playing, include separate volume sliders, resolutions and windowed mode, some languages and a [b]timer toggle[/b]. it got patched in upon request to hide the way too big and incredibly distracting clock in the corner. the game can handle multiple profiles to keep track of progress separately and [b]individual mid-level progress is saved[/b] as well, quit and continue as you please. [b]dark mode would be a necessary addition, boards are pretty blinding[/b] with all the whiteness at the start. it's a [b]mostly good adaptation of a classic puzzle type[/b] with almost all the necessary functionality and some surprising additional features. it won't take long, even the biggest levels can be done in a few minutes and the whole thing shouldn't take more than [b]5 hours or so[/b], but it's fun and relaxing. if only they fixed the mistake highlighter and added dark mode. [b]achievements are also buggy[/b] if it's something you care about.
游戏手感和UI都中规中矩,比较尬的是每个谜题解完后都要回答一道题(十万个为什么ww 全成就比较简单,谜题解完+回答正确20次就差不多了。
Tiny Little Lion's [i]Threaded[/i] is a fine example of a well-polished casual logic game. While their other games (also with publisher Boomzap), the [i]I Love Finding Cats/Pups[/i] pure hidden object game series, are more of a less professional lower-effort endeavour in my book, with underwhelming presentation and some rough edges, here I found nothing of the sort to complain about.* The 'threads' you connect create dandy artwork, you can play the levels in any order, and your progress is always saved. It even nicely continues to the next unfinished level, while for the largest level sizes you can employ mousewheel zooming and WSAD scrolling. Each motif is introduced with a neat rhyme, and upon completion you're asked a perfectly child-safe quiz question for flavour. Those are hard/exotic enough for adults to struggle (lest they resort to an online search engine), but it's not like there was a penalty for getting them wrong. [b]Numberlink[/b]-type puzzles are of course nothing new, with for example the Flow Free mobile games having reached tens of millions if not hundreds of millions of downloads. The levels here are all very easy, merely ramping up in size and thus complexity across each of the 9 sets of 8 levels, but they never turn into the experience of wondering for a dozen minutes how the developer (or their random level generator) could possibly expect you to solve something, and due to the lines-to-connect being numbered in length [b]and[/b] colour-coded, the overall possibilities are vastly fewer than in games that use only numerical length or colour-coding. The smallest 15x15 levels can be solved in a minute if you're really serious about it, while a more relaxed attempt at the biggest 30x30 or 40x40 levels could take a good fifteen minutes. For the impatient achievement hunters among us, there's a hint function to place a random connection on a relatively short cooldown – that, however, kind of defeats the purpose of the more meditative gameplay inherent to this subgenre, especially for a this easy title. Difficulty can be increased a bit by disabling an automatic hint for miscoloured tiles; either way it won't outright tell you about just any wrong line. I wasn’t bothered by it, but Wikipedia advised me that Numberlink purists might be offended that levels often have multiple valid solutions (only very small deviations, but they exist), which is also why the game shows you the art as the developers intended it after each level's completion. What I don't necessarily agree with is the $7 / 5.7€ price tag for what even the least pressured players will finish in less than ten hours. Competitors like Konstructors' [i]Lines[/i] games will cost you less, but then again, they don't have spiffy animal descriptions and come with NSFW achievement spam. If you don't mind vastly more difficult puzzles, a game like Voxelgram will have you assembling art (minus the rhymes and quiz) for at least five times as many hours. *: Well, maybe the end-of-level animation that first fades your solution to white, before assembling the developers' artwork could be achieved in a less blinding way, and it wouldn't be wrong to play the levels not primarily ordered by theme but by size, to avoid the difficulty jumping up and down, but those are rather minor nitpicks.
[quote]A review copy was provided by the developer.[/quote] [quote]Follow my Curator page, [url=https://store.steampowered.com/curator/41363546-Fruit-N-Doggie-Reviews/]Fruit N Doggie Reviews,[/url] so you can be updated whenever I post a new review.[/quote] [h1]Overall Rating - High Quality ★★★★☆[/h1] [h1]First Impressions[/h1] Since I wasn't a huge fan of the last puzzle game I tried, I chose one that has mechanics I'm familiar with. I don't know what term would describe this type of puzzle, but Threaded (TH) consists of a style that I've played before on a free games website. At some point, I'm sure it'd be possible to set up complex patterns that'd be difficult to solve, but it's made to be fairly casual and easy to figure out. There's not much to the design of a game like this, in theory, so I thought it'd be a fairly safe choice. [h1]Gameplay[/h1] The main thrust of these puzzles are that you have a grid style canvas with empty space and several colored numbers. Each number indicates how many tiles of space it covers, and except for 1's, has to be connected to a matching number of the same color: IE a blue 2 has to pair with another blue 2. There can't be any overlap, you can't skip spaces, and have to move in basic cardinal directions such as up, up, left, down, etc. Lower numbers are easier to figure out because they take less space and have less options on how they can be arranged. Larger numbers can take much more complex shapes and paths, which is where the difficult portions of these puzzles stem from. https://steamcommunity.com/sharedfiles/filedetails/?id=2879156281 [h1]Controls[/h1] With how everything is laid out on the screen, it's most effective to use a mouse when playing TH. It's a simple enough system of clicking and dragging the mouse cursor, so there's little for me to criticize. Sometimes it would stick or go the wrong way when I moved my mouse, but I figure that was more from my errors than wonky controls. [h1]Story[/h1] Considering how the developers made a coherent theme for the whole game, I'm slightly surprised there's not some simple plot for why you're making these fabric images. However, it wouldn't have really added anything, so I can see why they didn't tack it on. Instead there's simple hints about what the image will wind up being and a related trivia question for each puzzle. It's a little extra flair that takes minimal time to skip over if you really didn't want to be bothered with it. https://steamcommunity.com/sharedfiles/filedetails/?id=2879156771 [h1]Visuals[/h1] When I first looked at the screenshots, I didn't notice that the imagery of the puzzles were made to have the appearance of fabric. Although fairly simple, this does give the puzzles the look of needlepoint or some other style of sewn product. The slight downside is that because the separations between even the same colors remain in the final product, it doesn't create as smooth an image as you'd see in a picross style puzzle. A trade-off would be that many picross images don't have much variety in color, and these can work in quite a few. It fits the title of the game and builds a specific aesthetic, so I think it's done well. [h1]Sound Design[/h1] From what I could tell, there are a handful of guitar songs that will play in the background while you're solving puzzles. They're gentle, soothing kinds of tunes, as you'd probably expect. Since I was concentrating, most of the time I didn't pay much attention to it, but it wasn't distracting or a nuisance, so that's a plus. Also, although there aren't many sound effects, I enjoy the triumphant little diddy that plays when you've finished a puzzle. It's got a nice pop to it. https://steamcommunity.com/sharedfiles/filedetails/?id=2879156648 [h1]Pros[/h1] 🌟 These puzzles aren't very difficult or complex mechanically, but it's also not a very common style. I believe I've only ever played something like it once before, so the tutorial that explains how it works is quite useful. 🌟 Having a button you can press to automatically clear all of the single tile spaces is a nice feature. There's no thought required for them, so it simply saves time and effort. 🌟 You can pause the game partway through a puzzle and return to it later without losing progress. [h1]Cons[/h1] ❌ There's a few different sizes for the puzzles. Each category has 8, and they increase in size. The last of each set are quite large, so if you were playing on a smaller screen, this could be a bit of an issue. Technically there is a zoom feature, but it's not something I'd want to rely on. ❌ Its style limits those who would give the game a chance. [h1]Tips[/h1] 🔍 As you become more familiar with the shapes and possibilities of the numbers, the easier it'll become to determine the likely solutions. A six might seem more complex at first, but when you recognize what it can or can't do, it'll eliminate what you might have once thought of as a solution. “It can't bend into that shape, so it has to pair up with that other red six instead.” 🔍 I find myself skipping around the entire area, looking for sections that have straightforward, can't interpret them multiple ways solutions. Clearing those first creates boundaries for parts with ambiguity so the solution becomes more obvious. Also, there won't be any blank spaces left behind; each square will be filled. 🔍 One thing I keep in mind is that each pair will follow a path of least resistance. What I mean by this is that I somewhat anthropomorphize the numbers, as if each of them are trying to stay out of each other's way. “Excuse me. I'll just slip through here. Don't mind me.” That's the only way they'll all fit after all. [h1]Final Thoughts[/h1] Overall, I found this to be a well-made version of a puzzle game I've played once before. It comes together in a cohesive package that's a bit cutesy, but also charming. For this style of puzzle TH delivers very well. However, I imagine it's presentation would have difficulty catching the attention of a wider audience. If I wasn't already familiar with the mechanics of it beforehand, knowing that the yarn motif wouldn't be an impediment, I wouldn't have been all too enthused by what I'd figure is a game made for older women. That may be an unfair stereotype, but it is what comes to mind when I think of sewing projects. I just can't imagine younger men looking at this and giving it a moment's thought, but I encourage people who enjoy light-hearted puzzles to take a chance on TH. [quote][url=https://store.steampowered.com/curator/32732116-IndieGems/]Follow our curator page: [b]IndieGems[/b] if you like and want to see more reviews like this one.[/url][/quote] [table] [tr] [th]PC Specs[/th] [th]Performance[/th] [/tr] [tr] [td]Ryzen 2700 RTX 2070 16GB RAM ADATA SSD 1920x1080 [/td] [td]The game ran without incident on default settings. 💖 - TH is healthy [/td] [/tr] [/table]
Love this game! Puzzles are fun and engaging and not overly tough. Perfect for some quick, casual, and relaxing gaming. Would definitely recommend!
A nice numberlink puzzle game with 80 levels in total to solve. On top of that after every level you also get a trivia question to answer thats related to the image you make by solving the level. I am not sure those really belong in a game like this, but why not I guess. The levels themselves are really easy, but it is nice to just turn off your brain and relax, possibly while watching something on the side. Works without any issues on Linux with Proton (8.0-1).
Playing this game will calm you down as you can concentrate on the game without thinking about anything. I quite like it!
It is exactly what it's supposed to be. It's an engaging, kind of addicting, fill-in-the-blanks type of colouring game where you connect one end of the colour strand to the other end. When you get into the larger colour swatches it can be challenging, but it's simple enough that you can do it while watching TV. Good replay value. My only quibble is that it's often really difficult to see the finished picture when you're in the playing screen. You have to back out to the gallery to see what you've created. But overall worth the price.
nice and relaxing! if you liked the mobile game flow, this is right up your alley. i like that youre not penalized or shamed for using clues, and the images are so cute! the trivias a nice touch too :]
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