
Our princess has been kidnapped by a demonic wizard. Mike is not the first one who tries to save her; but he will be the last! Play against the enemies which getting harder each level, and defeat the wizard to get the princess.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 30 reviews with recorded playtime.
Reviews
Ein kleines, aber feines Spiel. Die Story: Ein kleiner Mann geht auf Rettungsmission. Er will die Prinzessin aus der Gefangenschaft eines bösen Zauberers retten. Bereits nach wenigen Minuten des Spielens, werden die Level schnell anforderungsvoller. Das Spiel wurde liebevoll gestaltet und erinnert stark an ein typisches Retro - Game. Insgesamt gesehen, ist es ein schönes Spiel für Zwischendurch. :-)
᠌ ᠌
[h1]ʜᴇʜᴇʜᴇ. (sᴘᴀᴄᴇ)[/h1] ᴏᴋ, ʏᴏᴜ ᴅɪᴅ ɪᴛ. (sᴘᴀᴄᴇ) ʟᴇᴛ's ᴍᴀᴋᴇ ᴀ ᴅᴇᴀʟ. (sᴘᴀᴄᴇ) ʏᴏᴜ ᴄᴀɴ ᴛᴀᴋᴇ ᴛʜᴇ ᴘʀɪɴᴄᴇss. (sᴘᴀᴄᴇ) ᴍʏ sᴀᴠɪᴏʀ! ʟᴇᴛ ᴍᴇ ᴋɪss ʏᴏᴜ. (sᴘᴀᴄᴇ) 810 ᴀᴄʜɪᴇᴠᴇᴍᴇɴᴛs ᴜɴʟᴏᴄᴋᴇᴅ. 🏆 [b]THE END[/b] 𝔸𝕟𝕪 𝕣𝕖𝕨𝕒𝕣𝕕 𝕗𝕠𝕣 𝕥𝕙𝕚𝕤 𝕣𝕖𝕧𝕚𝕖𝕨 𝕨𝕚𝕝𝕝 𝕓𝕖 𝕞𝕦𝕔𝕙 𝕒𝕡𝕡𝕣𝕖𝕔𝕚𝕒𝕥𝕖𝕕. 🖤
Has over 800 achievements so that's neat, they pop up so much you can't really see what you're doing and that sucks, it didn't cost much, so that's a plus and it was over fast too, another plus, a short, strange experience but worth $1.
güzel oyun Betayken de oynamıştım türünün güzel bir örneği alıp oynamanızı tavsiye ederim
chevos
Un jeu de casse-tête un peu difficile où on incarne un perso qui doit sauver une princesse. Pas de spoil sur comment se finit l'histoire du jeu. Il y a tout de même 810 succès à débloquer (qui est du spam, mais pas autant que certains jeux qui en abusent vraiment donc ça va). Il est très court à finir, même si c'est assez dur par moment c'est pas punitif de ouf.
Thomaz is a 2D top down retro pixel action/stealth game where you must run the retro pixel dude around a lazy asset flipped puzzle level avoiding all the skulls. Do that for 2 hours and you get 800 achievements or whatever. This is just lazy retro pixel locked resolution bundle worsening garbage, it has no merits as a video game and should be avoided. [quote][url=https://partner.steamgames.com/doc/store/reviews]Developer Response![/url][/quote] The developer has weighed in to inform everyone they didn't read the [url=https://partner.steamgames.com/doc/store/reviews]Developer Usage Rules[/url] for Steam "partners", or they deliberately ignored the part where Valve says "Though it may be tempting, not every review needs to be responded to." The developer claims all the assets are his, of course they are, he paid for them, so they belong to him now. I'm kidding, maybe. It doesn't really matter, the assets are garbage and valueless. And the game is most certainly slapped together from a game template asset/tutorial/whatever. From the looks of it, this was ripped from a basic 2D top down game template asset from the craptastic, godawful abomination that is Game Maker Studio. This is pretty basic stuff, you go buy Game Maker Studio for $40, you rip off one of the game template assets in there, fill the template out, dump it on Steam for $100, sell it for $200 to shovelware bundle merchants, and then you have $60 to spend on cheap Vodka. Game construction kits are not intended to make professionally published games, they're meant to educate children about some aspects of game development, and for people to make joke games to share with friends. They are not professional products, and aren't intended for the kinds of purposes that some shady "developers" use them for, including cheap nasty cash grabs. Regardless, someone else did most of the work, and this guy wants to get paid for the lazy shovelware he dumped into cheap nasty game bundles, in this case, the game appeared in dailyindiegame.com's DIG Weekly Bundle 264 and 413. The fact that the game has 800 achievements means the developer knew this was never going to sell, so he made it an achievement spam and dumped it into bundles to get sales. There's a reason key shovellers like DIG list achievements as part of the game. Some people go nuts over getting as many empty, no-effort-no-talent-required achievements as they can. Some people make empty shells of "games" just as a cash grab to gouge these people. For example: Thomaz, a template flip with zero compelling gameplay and 800 Steam achievements. My review still stands. The deplorably low quality of this bundle worsening achievement spam, slapped together from someone else's game engine template asset using a cheap toy game construction kit for children, is far too low for me to recommend this to anyone.
Nice achievements
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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