
In This War Of Mine you do not play as an elite soldier, rather a group of civilians trying to survive in a besieged city; struggling with lack of food, medicine and constant danger from snipers and hostile scavengers. The game provides an experience of war seen from an entirely new angle.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.14/day in the week to Sep 3 → 8.57/day in the week after.
About
This War of Mine: Final Cut contains all the updates and free expansions released so far and introduces not only a new scenario but also expands all scenarios with the locations known from Stories DLCs - even if you don’t own those. In short words - that means you can now experience lots of never-seen-before playthroughs and struggle with new challenges.
Remastered versions of all the classic locations
One new classic scenario and a brand-new character
New quests and locations added to the original game
Vanilla version of the game
In This War Of Mine you do not play as an elite soldier, rather a group of civilians trying to survive in a besieged city; struggling with lack of food, medicine and constant danger from snipers and hostile scavengers. The game provides an experience of war seen from an entirely new angle.
The pace of This War of Mine is imposed by the day and night cycle. During the day snipers outside stop you from leaving your refuge, so you need to focus on maintaining your hideout: crafting, trading and taking care of your survivors. At night, take one of your civilians on a mission to scavenge through a set of unique locations for items that will help you stay alive.
Make life-and-death decisions driven by your conscience. Try to protect everybody from your shelter or sacrifice some of them for longer-term survival. During war, there are no good or bad decisions; there is only survival. The sooner you realize that, the better.

Inspired by real-life events
Control your survivors and manage your shelter
Craft weapons, alcohol, beds or stoves – anything that helps you survive
Make decisions - an often unforgiving and emotionally difficult experience
Randomized world and characters every time you start a new game
Charcoal-stylized aesthetics to complement the game's theme
The Little Ones - explores the hardships of wartime survival as seen from an entirely new perspective - that of a child.
This War of Mine: Stories DLCs:
Episode 1: The Father's Promise – a heartbreaking tale of loss and hope in a war-torn city
Episode 2: The Last Broadcast – where, as a radio operator, you are going to face moral dilemmas and decide, whether there is a price too high for the truth
Episode 3: Fading Embers – portrays a story of Anja living in a warzone and carrying a heavy burden as she has to answer to herself what is more important - survival of human legacy or the survival of a man
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam + Google Play only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 97.8Kreviews | 94% | — | $55.9M |
| $12.99 | 38.8Kratings | 59% | — | $14M | |
| $2.99 |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1203 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
너무너무 재미있다. 모드를 설치해서 아이템 겹치기 수량을 늘려서 해도 재미있다. 이제 적응이 되어서 모드 없이 해도 될 것 같다. 스토리 모드도 해 보니 재미있다. 시간이 날 때 잠깐씩 할 수 있는 너무 좋은 게임이다. 강력 추천한다. 사양 낮은 pc에서도 너무 잘 된다.
sb游戏不能回档太烦了,拿着加特林还要和敌人近战,主要是连个战斗教学也没有就死了还不能回档,我是玩游戏还是找罪受来了
太好玩了
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $56.1M | 59.2K | 96% | $34.99 | |
| $55.4M | 46.3K | 83% | $59.99 | |
| $55.3M | 48.5K | 90% | $49.99 | |
| $55.3M | 342.4K | 97% | $9.99 | |
| $55M | 39.8K | 75% | $27.99 | |
| $56.9M | 38.6K | 96% | $34.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 828 | 84% | $2.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $81K | 1.4K | 80% | $2.49 | |
| $22.6K | 253 | 59% | $3.39 |
Every market we collect.
Reviews, worldwide (the counter carries no country): 5.43/day in the week to Jul 21 → 4.2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Polish, Russian, Italian, Portuguese - Brazil, Spanish - Spain, Japanese, Korean, Turkish, Simplified Chinese*languages with full audio support
| 828ratings |
| 84% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
节奏很慢的游戏,有这时间够在现实里折腾一堆东西了,图便宜乱买游戏就是这样,这绝对不是爽游,太无聊了可以试试
纯点赞
Une œuvre rudimentaire qui mérite tellement plus This War of Mine est un jeu rudimentaire. Ses graphismes sont simples, ses mécaniques ne sont pas particulièrement complexes et, au premier regard, on pourrait presque avoir l’impression de jouer à un petit jeu de survie indépendant parmi tant d’autres. Et pourtant… quel jeu. Parce qu’avec trois fois rien, This War of Mine réussit quelque chose que beaucoup de productions gigantesques échouent à accomplir : nous faire nous attacher à des personnages et nous faire culpabiliser de nos propres décisions. Ici, il n’y a pas de véritable "bonne" décision. Il y a seulement celle que l’on est capable d'assumer. Dois-je voler de la nourriture à une famille qui en a encore moins que moi ? Dois-je laisser mourir un compagnon malade pour conserver mes médicaments ? Dois-je envoyer quelqu’un risquer sa vie pour récupérer quelques provisions ? Est-ce que survivre justifie de devenir exactement le genre de personne que l’on aurait détestée avant la guerre ? Ce sont ces choix cornéliens qui constituent le véritable cœur du jeu. Et c’est là que la simplicité de This War of Mine devient paradoxalement sa plus grande force. Le jeu ne nous noie pas sous des systèmes complexes. Il nous donne des besoins élémentaires : manger, dormir, se soigner, se chauffer, survivre. Puis il nous laisse seuls face aux conséquences. On commence une partie en pensant gérer des ressources. On la termine en réalisant qu'on gérait surtout des êtres humains. Certains personnages deviennent des inconnus auxquels on s’attache en quelques jours virtuels. Une décision prise vingt minutes plus tôt peut nous hanter pendant des heures. Et lorsque l'un d'eux meurt, ce n'est pas un simple écran "Game Over" qui nous atteint : c'est le sentiment d'avoir échoué à protéger quelqu'un. Et c'est justement pour ça que je veux un deuxième épisode. Pas un remake. Pas simplement de meilleurs graphismes. Une véritable suite, conçue avec les moyens d'aujourd'hui. Imaginez This War of Mine 2 avec une narration encore plus ambitieuse, des personnages plus développés, des relations qui évoluent réellement, des villes beaucoup plus détaillées, des conséquences capables de se répercuter sur plusieurs semaines ou plusieurs mois, et toujours cette même philosophie : ne jamais nous donner une réponse facile. Aujourd'hui, les développeurs disposent de technologies, de budgets et de possibilités narratives qui permettraient de donner à cette idée une ampleur extraordinaire. Mais surtout, il ne faudrait jamais perdre ce qui faisait la magie du premier. Sa simplicité. Son humanité. Son inconfort. Parce que This War of Mine ne nous demande pas comment nous gagnerions une guerre. Il nous demande jusqu'où nous serions prêts à aller pour survivre. Et c'est une question qui, des années après sa sortie, reste terriblement efficace. Alors oui, le jeu est rudimentaire. Oui, certains systèmes ont vieilli. Oui, on rêve parfois d'un jeu plus grand, plus beau, plus profond. Mais derrière cette apparente simplicité se cache une expérience qui a quelque chose que beaucoup de jeux modernes, malgré leurs millions de dollars et leurs technologies dernier cri, n'arrivent toujours pas à reproduire : elle nous fait ressentir quelque chose. Si les développeurs devaient un jour se demander s'il faut donner une seconde vie à cette licence, j'espère qu'ils liront les évaluations Steam. Parce que la réponse est simple : Oui. Faites-nous un deuxième This War of Mine. Donnez-lui les moyens d'aujourd'hui. Mais surtout, gardez-lui son âme. S'il vous plait 11 bit studios fait le 2eme si possible en 3D gardez votre coeur militant faites nous souffrir essayez une suite en 3D Pitié ne nous bandonnez pas on aime cette torture ! Ps Mais laissez les mods qu'on profite aussi ^^
很好玩,第一次闯到别人家杀了人之后手都在抖
This War of Mine, savaş oyunlarına farklı bir açıdan yaklaşan, hayatta kalma ve strateji türlerini bir araya getiren etkileyici bir oyundur. Oyunda askerleri değil, savaşın ortasında hayatta kalmaya çalışan sivilleri kontrol ediyoruz. Oyunun en güçlü tarafı atmosferi ve verdiği kararların ağırlığı. Yiyecek, ilaç, yakacak ve diğer kaynakları bulmak gerekiyor. Ancak kaynaklar sınırlı olduğu için her şeyi aynı anda elde etmek mümkün olmuyor. Bu da sürekli olarak zor kararlar vermemize neden oluyor. Oynanış gündüz ve gece şeklinde ilerliyor. Gündüzleri barınağımızı geliştiriyor, eşyalar üretiyor ve karakterlerin ihtiyaçlarıyla ilgileniyoruz. Geceleri ise kaynak bulmak için farklı bölgelere gitmek mümkün. Ancak gittiğimiz yerlerde karşılaşacağımız insanların dost mu yoksa düşman mı olduğunu önceden bilemiyoruz. Oyunun karakter sistemi de oldukça başarılı. Her karakterin farklı özellikleri bulunuyor ve yaşanan olaylar onların moral durumunu etkileyebiliyor. Bu nedenle sadece kaynak yönetmek değil, grubun durumunu da düşünmek gerekiyor. Grafikler sade ve karanlık bir sanat tarzına sahip. Bu tarz oyunun atmosferine çok iyi uyuyor. Müzikler ve ses efektleri de savaşın yarattığı gerginliği başarılı şekilde hissettiriyor. Oyunun en büyük eksisi, oldukça ağır ve depresif bir atmosfere sahip olması. Bazı oyuncular için sürekli kaynak yönetimi ve zor kararlar vermek yorucu olabilir. Ancak oyunun vermek istediği mesaj açısından bu atmosfer oldukça başarılı. Sonuç olarak This War of Mine, klasik savaş oyunlarından tamamen farklı bir deneyim sunuyor. Aksiyon yerine hayatta kalmayı, insan ilişkilerini ve zor kararları ön plana çıkarıyor. Hem oynanış hem de anlatmak istediği şey açısından unutulması zor bir oyun. ⭐ Puanım: 10/10
祖传bug,宁死不修,谁玩谁知道
游戏性极强 剧情有点沉重 但比工作室的后续作品硬要教育玩家要好得多
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.