
In This War Of Mine you do not play as an elite soldier, rather a group of civilians trying to survive in a besieged city; struggling with lack of food, medicine and constant danger from snipers and hostile scavengers. The game provides an experience of war seen from an entirely new angle.
Modeled estimate, not a reported figure. How we estimate →
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About
This War of Mine: Final Cut contains all the updates and free expansions released so far and introduces not only a new scenario but also expands all scenarios with the locations known from Stories DLCs - even if you don’t own those. In short words - that means you can now experience lots of never-seen-before playthroughs and struggle with new challenges.
Remastered versions of all the classic locations
One new classic scenario and a brand-new character
New quests and locations added to the original game
Vanilla version of the game
In This War Of Mine you do not play as an elite soldier, rather a group of civilians trying to survive in a besieged city; struggling with lack of food, medicine and constant danger from snipers and hostile scavengers. The game provides an experience of war seen from an entirely new angle.
The pace of This War of Mine is imposed by the day and night cycle. During the day snipers outside stop you from leaving your refuge, so you need to focus on maintaining your hideout: crafting, trading and taking care of your survivors. At night, take one of your civilians on a mission to scavenge through a set of unique locations for items that will help you stay alive.
Make life-and-death decisions driven by your conscience. Try to protect everybody from your shelter or sacrifice some of them for longer-term survival. During war, there are no good or bad decisions; there is only survival. The sooner you realize that, the better.
Inspired by real-life events
Control your survivors and manage your shelter
Craft weapons, alcohol, beds or stoves – anything that helps you survive
Make decisions - an often unforgiving and emotionally difficult experience
Randomized world and characters every time you start a new game
Charcoal-stylized aesthetics to complement the game's theme
The Little Ones - explores the hardships of wartime survival as seen from an entirely new perspective - that of a child.
This War of Mine: Stories DLCs:
Episode 1: The Father's Promise – a heartbreaking tale of loss and hope in a war-torn city
Episode 2: The Last Broadcast – where, as a radio operator, you are going to face moral dilemmas and decide, whether there is a price too high for the truth
Episode 3: Fading Embers – portrays a story of Anja living in a warzone and carrying a heavy burden as she has to answer to herself what is more important - survival of human legacy or the survival of a man
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Polish, Russian, Italian, Portuguese - Brazil, Spanish - Spain, Japanese, Korean, Turkish, Simplified Chinese*languages with full audio support
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 642 reviews with recorded playtime.
Reviews
Themes across 640 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
好玩,很上头
esta bueno el game
。。。。。
굳
好!好!
加个无限背包模组实在是太爽了
Great Game, quite challenging but very fun
I had heard great things about this game and that everyone was raving about it when it came out. I decided to finally play it and initially I thought it was great. I like that the game is challenging and doesn't hold your hand. However, the lack of any kind of combat tutorial and seeming nonsensical game logic that I experienced has left a sour taste in my mouth. I entered the Bakery with Katie and she was armed with a knife. While still in Scavenging mode, I opened a door and saw what looked to be a family of 3 (possibly a married couple and their in-law). They didn't exclaim at me so I walked through their room and didn't steal their things. As I went through the building I heard someone trying to pick the lock into the building and it sounded like they wanted to kill the man I saw earlier. I hid against the wall and two intruders entered the Bakery. I stealth killed the 2nd one and the 1st one turned around and attacked me (I guess he was too close to his friend?). The intruder suddenly had a knife icon that was half shaded and a circle around it. I thought I had to click this to attack him but clicking on it did nothing. I tried to click on my attacker and again nothing was happening and he continued to flay Katia into ribbons. Katia died and I was unable to attack the intruder. I was not in Scavenging mode as I clearly saw my knife was out. It was a frustrating moment since every survivor counts and since the game explains nothing, I feel like I'm being punished by the game. It would be one thing if I attacked someone and died, but I wasn't even able to attack back. Obviously I'm missing something but the game should clearly show the player what to do in combat as either a pop up or a tutorial of some kind. Survivors are everything in this game and to lose one due to a system that isn't clear at all is terrible. To make matters worse, I sent another survivor to see if I could loot Katia and maybe get revenge on her killer. There was no sign of the killer so I went to check on the family. The minute I opened the door they rushed at me and attacked me saying they wanted to kill me. Why was Katia able to be seen and walk through their home without issue and my other survivor is suddenly the freaking devil?!?!?! Needless to say the man and woman quickly killed me. I was at that point done with the game and quit out. Maybe what I ran in both described instances were bugs, but I have no idea. All I know is it was a terrible game experience. I'm really perplexed that there isn't just a simple screen on explaining how basic systems in the game work. It doesn't change the challenge in the game from a design point of view.
Es un juego magnifico, enviciante, crudo y realista
bug有点多 游戏体量较小 不过也算耐玩 最后祝世界和平
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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